CCP has been more than fair and reasonable to the ‘PVE’ community for many years, moving further and further away from the very thing that attracted thousands of people to the game. It’s no coincidence that player numbers are dropping and it’s all to do with the game’s screwed up identity, thanks to the likes of you and everyone else that has demanded constant hand-holding…
… and look, here we are again, grasping for more fingers.
Actually fairly hard to find targets during a wardeck which has some sort of effect on the amount of decs people have…
it will do very little, and they say ‘quickfix’ with ‘plans’ to revamp but the current mechanic wasnt supposed to be left as is either and how long ago was that changed?
interesting idea
yeh they effectively ended can greifing AND can baiting which caused more than a few wars which tended to actually result in fights.
They also nerfed the salvage and got rid of the learner type plexes i started with even those were a hotbed for pvp, used to be fun too.
actually sounds like a better ‘fix’ especially if you had to set them within a certain distance of either your hq or the majority of your assets and activity.
but obviously there would still need to be other measures; in a simple sense (example) needing both parties to have a structure. Main concern here is that some highly active and functioning corps could remain immune despite being fully capable leading to disparities when the intention is really only to help newer corps and players develop in order to create more diversity and retention; other aspects are to retain older or debilitated players; but thats easy, dont let them pay to play with ingame currency - could be an option set for that.
Though i dont like that indy corps could still make use of many many structures; thats the tough one as many of these would simply drop corp too in many cases, like haulers do; though tbvfh i really do hate hauling…
As for pvp arenas this is something i did want but not like this; i figured like a gladiator arena that we could sit at and watch, maybe place a few bets or cheer in local for our favorite… a Colosseum which trade and such would spring up around. Im not really into instanced or 1v1 dueling as they tend to have more specific setups than actual pvp.
Because people worked out how to make killable concord useless.
Because DPS got larger.
Because people worked out exploits to avoid concord making it useless that were never intended.
4, 5. Because the old mechanics were so labrynthine and abused people would shoot one person and suddenly be a target for an entire alliance. This way they can be understood.
You might need to extrapolate this one.
Again, exploit never intended and never possible till bowhead.
No they didn’t. Hulks actually got their tank nerfed. Miners just got to actually have a choice as to if they had tank.
AWOXing was never stopped. AWOXing was originally luring your victim into low sec alongside you and shooting them IN LOW SEC! The high sec part came later and was all about abusing new players who didn’t know better. You can still do what Awox did.
In short. Yes, those changes happened, because players worked out ways to make the previous mechanics irrelevant, or because they took something happening and abused it to kingdom come while misunderstanding what the thing actually was.
No but cherry picking those changes over 12 years is.
The changes you pointed out are due to players evolving their tactics over time and the end result is still that CCP has been behind the curve in Hi Sec and it appears that CCP is starting to clue into that as well.
I’m pretty neutral on all of it, war decs aren’t something ive paid much notice to… Except that one time i got drunk and decided to autopilot my jump frieghter to jita while war decced lol.
Buy just an observation, the wardec haters should beware. These things tend to backfire.
Like how with Dominion sov, all the anti goon/anti null sec folks were all like “take that goons, dominion doc will have small gang objectivessl and let small groups get a foothold in null, your days of overlording null are at an end rofl lmao smugface”.
Turned out that dominion doc was a gift for big groups and the only way small groups got it was to RENT lol.
Same has happened in high sec. “Take that gankers, my exhumer got a tank buff”… That guy then got ganked.
Or “take that war deccer, no more easy watchlist Intel for you!!!”. That guy then got war decced.
I used to ask myself when would people learn to not count their space eggs till they are hatched. I stopped asking, because the answer is never.
Part of the “skin in the game” concept is related to “give me a reason”. For example, on this topic alone, it’s often referenced that a corp at war needs a reason to undock.
One of the hamhanded ways we are used to in the realm of CCP fixes is to create a requirement or obstacle of sorts but leave in the present expectation of the old system.
(unfortunately the one time they didn’t do this was with exploration but that’s my own gripe)
So I can see a “solution” whereby we have it that a corp won’t be deccable without “structures in space” but there is no additional reward for the risk. The difference between having a structure in space and not. Now from the present it does look like having a citadel is an advantage as an example. but the way I have seen it play out over the years expect to see a situation develop where, in spite of there already being to having your own structures or stations, the players will want there to be more benefit to these requirements as it raises their risk. On the other side though, there will be much complaining about the lack of nerfing of NPC station facilities that corporations can still use and benefit from.
What would make sense? Well logic would tell me that NPC infrastructure where production is involved would require a nerf or higher costs, and having your own structure that raises your risks should have more benefit. BOTH have to happen at the same time. CCP should, IMO, go full monarchy on this and not listen to special interest groups complain, sticking to balance and logic. I won’t foolishly expect this.
Does ganking happen more or less?
Do wardecs happen more or less?
Does AWOXing happen more or less now?
Does ninja salvaging happen more or less now?
Can flipping?
The changes were made because of player actions. Please show me disputing that. But you have to be a special level of stupid to think hi-sec is more dangerous than it used to be.
I would say it is more dangerous due to player evolution.
The players have changed along with the game, if you put everyone as they used to be 15 years ago into the EVE of today, highsec would be safer yes. But that’s not what we have.
We have the players of today.
No, I haven’t forgotten.
But I still hold that players have evolved and some of the non highsec changes have also impacted to make highsec more dangerous.
Even some real world factors kick in, the expansion of the internet, the dramatic difference in computer power & bandwidth for multiboxing. The 3rd party software groups use for support that has had 15 years to evolve.
All of this adds up.
Your earlier reference to the increase of war costs for example. Incomes had grown such that the old war costs that hadn’t been updated in ages had become utterly insignificant. The adjustment was a ‘nerf’ back to a level of at least minor relevance like the costs had been when they were first put in place. Trying to claim it made high sec safer ignores all context surrounding it.
Compared to when it was originally made, I would say quite possibly yes.
Farming has changed to far more of a science, and been fully optimised and additional tools had been introduced since the start of wardec costs such as VNI which massively upped ease of farming.
Can I prove this, nope. It might also not be 10*. But Income has massively increased since the wild west days of EVE.
It was common for a new player to go 6-12 months easy without being ganked back in the day.
That is no longer the case, by far.
The 2012 War Dec changes weren’t the first changes to that mechanic, and players have evolved to making War Dec’ing a full-time play-style when is was not before, and it has become far more oppressive to many smaller organizations.
In a nutshell, what was once done by individuals and a few small groups when the game first came out has been rolled out industrial-sized level with far more PvP oriented players on an ever dwindling supply of more PvE oriented players and New players which has amplified the results.
Because of those points, CCP will probably have to adjust first War Decs, and maybe later other game mechanics that players have become more effective in utilizing.
How long do they go? Serious question. You’ve obviously got the data.
Right. Cause no one heard of moo and mc.
Has it become more oppressive? How would you define that? Seeing as how the watchlists are gone and apparently half of decs are about hub humping rather than hunting.