That’s not a stake in the game. That’s a target option.
No, currently the ability to declare war does not come with the risk that someone will declare war on you. This is why 1 man corp war spam is an issue. I declare war, someone declares war in return, I move to another corp and declare war again until I am not getting people I don’t want in the war against me. There’s no risk to declare war. Only defenders have risk.
So you’re in favor of an anchored object rather than a citadel to ignore structures such as citadels. I’ll agree to that. An object like a Moble Depo which takes time to down the shields, a break and more to down the armor, and another break with more to down the structure. This gives attackers plenty of time to attack and an incentive to attack and defend the object. It also puts that risk back in for attackers.
We already have structure spam. Eiffel towers in null sec and a greeting outside Jita. That wouldn’t change.
So a specific function like war does not have traction, but a place to dock your ship does not? Placing a point to dock in an area you are often is merely convenience at a risk that it might get targeted by another corp. You can always travel a system or two in High Sec to find a location to dock up at. Blowing up ships in null sec is easily available without penalty. Blowing up ships in low sec comes with a security standing penalty. Ganking ships in high sec comes with the penalty of concordokens and security standing penalty. War is currently cheap, easy, and risk free to declare and see what happens. Your risk is 50 million ISK. So why is an object to declare worse than the ability to dock where you place a thing for convince? You gain the convince of concord not acting when you shoot. At the low low risk of ISK that takes me less than a day to earn.
Then we leave it as an anchored object if CCP thinks it needs to be. It would lower costs as you only need one to declare war and the war continues until it’s destroyed, the target surrenders, or you take it down yourselves.
I’m open to debating what should and should not exist for benefits and penalties.
There is no change in subterfuge, diversion, or bluffs. You declare war by placing the object in space. Defenders are NOT told where you placed it. That’s your boat. The only restriction would be “somewhere” in High Sec as you have no need for this device in low or null because concord doesn’t respond there. And ISK is still not a risk.
Every single ship, station, tower, and POCO is a waste of structures if it does not serve your purpose. This does not make them a waste of server space. Your ship is what you risk if you want to go outside a station. Your Station is risked if you want the benefits it produces. The control tower is risked if you wish to continue to (wait… those are being slowly phased out by CCP… nevermind…) And a POCO is a waste if nobody ever uses it including the owner. ISK is an object without form in the game yet. ISK is only risked on buy and sell orders in which you’re actually getting what you want anyway. So why is war not an object placement but EVERYTHING else is in space? I don’t understand that myself.
This is a flaw. 1 man corps do not do this. Go around and look at the POCOs around high sec. You’ll find disposable shell corps everywhere. They will never undock and if you declare war then they’ll just shuffle the POCO to another 1 man corp to prevent you from actually attacking their structures. They already get 24 hours to do this. This allows them to avoid war at the low low cost of ISK that is cheaper than your ability to declare war. The risk doesn’t exist for a lot of things in the game. No stake in so much and nobody willing to see it.
But one of the easiest and simplest things to put a stake in the game with nobody wants to do for fear it’ll be harder for them to continue to do what they do. War. A thing that already puts data on the server. Make it an object. Make it need to be anchored in space. Convert the ISK into a thing… is somehow spontaneously bad when it comes to war. Towers had this issue with Citadels. We have Citadels now. What changed? Availability.
So lets go with that anchorable object instead of a citadel. You plant it in space, set it’s target to my corp, everything in space that is affiliated to my corp is now “war decced” and thus can’t change hands. You can begin shooting at me freely in 24 hours. In this 24 hour period I have no ability to attack you either. In order for me to stop it I need to FIND that object. You know where it is. I don’t. My risk to end the war now is whatever ship I use to fly out and destroy that object. But I still don’t know where it is. I need to start looking for it. I need to scan it down or hire someone to find it. Maybe I just put a reward out there for “elite high sec search corps” to locate it for me? 24 hours passes now I can fire on that object or anything you own without being concorded, but you can fire on everything of mine and already have information on where it is if you did your homework before you war decced. If I’m not in an alliance my risk is very high. If I am then everybody in my alliance is at that same risk. If someone wants to help by declaring war on you then they need to also anchor a war dec object and set the object to you. Otherwise they can’t help me without getting concordokened beyond what normally puts you into suspect status.
Maybe this object’s fuel source is just isk. Maybe it’s more than that and instead is fuel blocks. But only your corp can access it freely. Only the people involved in the war(s) can fire upon it. Your risk to declare war is this object and it’s contents. Someone blows it up and they can take the surviving pieces. A reason for defenders to fight rather than just wait until you’re bored or drop corp and continue like nothing has happened.
Or would you prefer they have no reason to fight back and war remains stagnant?