Wardecs are not the problem

That can be done in EVE as well.
Corps can aggress subsidiaries elsewhere,with their own subsidiaries, with separate wardecs specific to them.

Cold Wars are where neither party aggresses the other directly in battle, as was his concern.

:roll_eyes:

Seriously, why do you play EvE if you’re so scared?

Ever heard of risk mitigation? That’s what my solution to wardecs is. Yes, moving half a dozen jumps is a viable solution, as most blanket deccers aren’t going to hunt you down.

You can fly in a wardec. You can do all the PvE and mining you want during a wardec.

You just have to fly smart, and not be afraid of the game you voluntary log into.

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On the carebear scale of 1 to 10 importance of things in the game (1 being low), smart only ranks a 1.

That is what I want people to do. But scared is a projection. The mere act of undocking exposes you to pvp. Putting limits on yourself that let you continue to enjoy the game isn’t the problem. The act of declaring war isn’t the problem. The act of fighting a war isn’t the problem. The problem is that it’s a one way zero solution no reason to invest anything in fighting an attacker because it won’t end until they want it to situation.

A game which has so much pvp in it with a single situation where pvp isn’t the answer that nobody wants the pvp to become an answer in. War dec is the ONE and only situation where a limit is placed on the attacker to decide when to stop. You said it first.

Improve, Adapt, Overcome. Or we stand on stagnation where the best solution remains not to play, to drop corp, or many other completely perfectly valid reasons that war doesn’t work for attackers.

If you can name one situation where a defender can force an attacker to stop war that does not rely upon the attacker ending a war I’m all ears. Remember it can’t rely on them choosing to end the war.

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