The main difference is that the first option allows you to fight another corporation who chooses to be war-eligible after a 24h delay. The second option allows anyone to attack any ship in HS for a fee as if it isn’t HS.
I hope anyone can tell the difference between how that works out for HS balance.
Current wardec design allows anyone to attack a structure in high sec for a fee and if thats so great this mechanic should be expanded so you can attack any capsuleer in high sec for a fee. 24 hour delay as well
Asset safety needs to go away forever. If you pop a station, it should cough up any and all loot inside. It’s that simple. If your entire alliance is all parked inside a station and an enemy force comes and destroys it, well, any ships that weren’t active plus all items are now floating in space waiting for anyone and everyone to lay claim.
As for high sec structure safety, we already have stations all over High Sec that are completely indestructible so that wouldn’t break anything. It really wouldn’t. I actually park all of my ships and valuable items in one of these indestructible stations while my refinery sits as empty as I can make it. It’s a bare bones moon mining facility. No weapons; no ammo… just the core and the drill. Everything else is safe.
P.S. → Just so that I can continue to do what I do, the refinery belongs to a holding corp to ensure that I can continue to avoid the Concord “looking the other way” war dec. As was said, it’s all about loopholes.