Wardecs solved

Hello PVE enjoyers,

Wardecs should only be possible between sovereign entities (nullsec space claim required).

Unfueled structures become abandoned and get cleaned up.

New highsec anchoring fee based on system cost index; non-payment leads to auction of the structure (items in hangers remain to the respectful owners’).

Abandoned structures across new eden regain asset safety: pop to loot the core, but other contents go to asset safety.

Lets discus or not.

No one cares about you in a PvP game.

Unless you have a structure in space, you can set your corp immune from wardecs.

You clearly hate this game, and want to play something that looks like Eve but isn’t. Why don’t you go play that game already and stop trying to ruin Eve for the tens of thousands of people that enjoy it?

3 Likes

17621027328224438582439701875160

Bakster Kane, is that you?

That would explain so many things.

4 Likes

Rofl :slight_smile:

Quoting the confirmation of Adada Tuesday to be Bakster Kane, before it is lost or removed. It was obvious anyway and can be confirmed by a few crossreferences of forums posts and metadata.

It would be interesting if POCO hard limit was removed (You could set them up in high sec but if you weren’t sovereign you couldn’t be wardecced under the new mechanics which might be an issue unless the hard limit was removed) but even without the proposed changes to wardec system POCO hard limit should probably be removed

This is silly.

War declarations are a high-sec mechanic.

Nobody outside high sec cares about war declarations.

Having ‘null sec sov’ as a requirement to declare war in high sec is as strange as making people do a lap in C4 wormhole space before they’re allowed to enter Pochven, or letting people only enjoy faction warfare if they have mined enough HS ore. Don’t be ridiculous.

Then how is anyone going to fight over POCOs in high sec if people cannot declare war on the owner of them?

Are you suggestion people have to suicide gank POCOs in HS to get rid of them?

Paying CONCORD 100M to allow you to attack someones structures in high sec is whats silly. By that logic we should also be able to pay concord to give suspect timers to anyone.

CONCORD is the faction that intervenes when illegal attacks happen in HS.

It is most logical that they’re also the faction you can pay to declare an official high sec war to legally get rid of HS POCOs.

You talk too much. Less talking more thinking

You think too little.

1 Like

You “think” paying CONCORD to be able to blow up structures in high sec isn’t silly

You don’t think at all.

Only a person that don’t think thinks that

Correct.

If you start attacking high sec structures without an official war, which faction will start killing you?

CONCORD.

So who should you get on your side to legally attack someone?

CONCORD.

4 Likes

Lets expand this design. Pay CONCORD 100M to be able to attack anyone in high sec by giving them suspect timer

That’s ridiculous, again.

Wars are limited to war-eligible corporations (who have structures) because in the past people had trouble with wars when they were possible against anyone.

Corporations now can choose to be war-eligible by placing structures, or be immune to them without structures.

You are suggesting CONCORD again allows wars against anyone, despite war eligibility.

Also wars take time to go into effect.

If it also takes a day for the suspect timer to go into effect your idea won’t have much effect and is mostly annoying when the target of the suspect timer cannot fly for 15 minutes the next day.

If your idea of suspect timers take into effect immediately it’s an awful idea, probably a result of ‘not enough thinking’.

What is the difference between paying CONCORD 100M to be able to attack structures in high sec vs paying CONCORD to be able to attack ships?