Bubbles are not what took your fleet down, it was your choices (including your fleet’s positioning) and, if you allow, a lack of knowledge. Literally all of us (retained) EvE players went - and still go - through that stage more than once. That’s why we keep ourselves informed, look up information and use whatever tools are available. The game’s harshness demands it. That’s also why we love it, beating the odds and outsmarting the conditions (including other players).
SP = activity = ISK does not work as such in EvE, a feature it shares with most MMOs worth playing, if you are not fully aware of the risks. Knowledge is what makes it possible. And even though we have a knowledge repository, the eve uni wiki, we’re missing a step to make that knowledge more accessible: a compendium that gives an overall view of the game in its important aspects, to raise one’s awareness and to teach which are the right questions to ask before venturing out. One thing is very certain: different parts of space require different parts of the knowledge. In that respect wormhole space scores very high, both for pvp and for pve.
Bubbles are a staple in many fights, especially the large encounters. Although you may not like them, and suggest changes, it is most likely they will remain as they are, because they enable destruction - a necessary half of what constitutes the game. Without the ability to pin down, there wouldn’t be kills.
If you want to earn your income by doing the riskier stuff, in riskier parts of space, I’d strongly suggest that you join a group that shares knowledge, and which has access to (and protection in) the more lucrative areas. Learn from them. Don’t solo it, you’ll suffer more losses than you care for. My second piece of advice to be thrown out: learn to be a hunter. It’s the best way to learn how to avoid risky behavior. And of course you cannot skip steps, but have to work your way up, and keep yourself informed.
An interdictor does not need to target+lock anything to throw a bubble. He only needs to be in a reasonable position and let the diameter of the bubble do the rest. As soon as he hits the bubble launcher module a bubble deploys, instantaneously. That’s why they can uncloak and immediately drop a bubble, no targeting delays due to the cloak are in play. Only stealth bombers have a zero targeting delay when uncloaking, in case they want to shoot torps at a target and not just drop a bomb.
If you like to be informed about bubbles, this is a good explanation by CCP Aurora, including how to avoid them on gate camps: Twitch .
There was a time when bubbles in mid-space could drag a ship out of warp as well. I’m not sure that this still works (it always had to be geared towards the precise update intervals during the warp of the target), but those videos still exist on YT too. It’s high level stuff, nothing a casual player will be aware of, unless they read this post 