You could have assigned drones of all barges to one ship like the Drake or Porpoise to easily focus your damage from your entire fleet against one ship.
Why donât you challenge your opinion, set up the required training queues for the ships and weapons that were used against you.
If youâve been doing that multibox stunt with a fleet of retrievers for a week in a c2 wh without even a suggestion of a backup, you should have posted a video about it, and enjoyed the envy and admiration of those who watched it. You presented a delicious, irresistible target. Why did it take so long for people to track you down and destroy your fleet ? They probably thought it was too good to be true and therefore a trap, lol.
As to having a âbeefyâ setup, attackers match that with firepower. And on the scale of beefiness, retrievers donât get high marks⌠If you canât fight back and take down attackers, beefiness does not matter in the end.
Iâll repeat, the problem is not âbubblesâ. The fate of your fleet was sealed when a cloaky spotted you. You had no backup to support your mining fleet, and you knew it. That is the risk you accepted. It even paid off for a week, then stuff happened. Your conclusion is right: you canât solo/multibox a fleet of juicy indy targets in the spookiest part of the game without proper backup. Your plan was extremely risky. Even gas huffing with a venture fleet + porpoise would have been a safer plan.
LOL, If life gives you lemonsâŚ
Donât neglect the power of 50 drones.
You should scatter your fleet, so they need more than one bubble. Thereâs many rocks in the belts, donât concentrate all the ships in a small radius.
When we attack miners in WH-Space, we rarely get all of them, but pick a primary target first. So chances are good to get away with parts of the fleet.
You may even set a bait fleet: Some sturdy Procurers and a Porpoise, all fit with T2 Medium Drones. The mining yield is worse, but some attackers will get a bloody nose.
My Porpoise and Procurers have several Killmarks. But OK, a waiting support combat fleet one jump away makes you feel much more comfortable while baiting mining.
So this appears to be the core of the problem: you didnât really know how the counterplays to your plan worked, and you figured wrong. Somehow you pictured your fleet of Retrievers as âbeefyâ. Retrievers. Beefy. Just mull that one over for a sec.
Somehow you pictured a fleet of flimsy miners as requiring a larger and easier-to-spot fleet to take it out. But 10 flimsy ships isnât any stronger than 1 flimsy ship. A small fleet was able to take it out because you literally designed a target that a small fleet could take out. You didnât realize thatâs what you were doing, of course, but there it is: you built a house of cards and the first breeze blew it over.
As Wadiest says, itâs not the bubbles that are unfair here. The bubble did exactly what itâs supposed to do, trap a fleet in place until the combat team can arrive. The cloaky ship did exactly what itâs supposed to do: stealth in and mark the way for the combat team. The fact that it only took a small gang is due to the weakness of your setup, not the unfairness of the mechanics.
Again, this is just a mismatch between what you expected and what actually happened. The other guys knew the mechanics, judged their target, and took in only what they needed to win. The fact that they only needed a few ships is on you, not them. You didnât have Procurers. You didnât have a battle-swarm of drones ready to go. You didnât have 2 cloaky Lokis hidden in wait for defense. You didnât spread your fleet out across a wide area.
They were better prepared than you, sneakier than you, knew the mechanics better than you. And you went from âspace CEO rakinâ in the richesâ to âfat dumb space pinataâ in a matter of moments, without even being able to slap back.
Iâm not unsympathetic to that, Iâd feel pretty bad too. But if I was honest, the thing Iâd feel most bad about was that I was unwise enough to paint that kind of âpinataâ bullseye on myself in the first place.
This isnât a situation of âthe mechanics are unfairâ. This is just another expensive learning experience where you found that yes, a large, weak, slow mining fleet being multiboxed by one guy doesnât work that well in a WH space filled with experienced hunters and tricky mechanics.
Whatâs wrong with you? Normal people donât walk into a place, thatâs been around for probably longer than they could walk, and demand changes be made to accommodate just them.
The entire encounter you had is EvE as designed. Nothing broken there.
Yet Iâm the one thatâs supposed to have the problem?
No, the problem is 100% you. Youâre the one thatâs complaining that you donât like the game as intended. Well then quit. This game doesnât need your idiocy ruining it any further than you carebears have already ruined it.
This game has survived 21 years without your input, and I for one would rather see it close than turn into whatever shitshow you want this to become.
But you actually made yourself a big juicy 800m ISK an hour target that was bound to attract the attention of some covert ops wormhole team who likely planned their attack with you blissfully unaware. The warp bubble worked exactly as intended. If there was some 10 second delay, as you seem to request, then putting a warp bubble on a stargate to catch enemies coming through would be pointless.
Thereâs nothing fundamentally âwrongâ with any of what happened. Eve is full of seemingly âone sidedâ encounters where the one-sidedness is largely due to someone not having properly thought out the risk or consequences. By definition grinding 800m ISK an hour in a wormhole is a high risk activity. That is precisely how Eve works, and thereâs absolutely nothing wrong with it. You gambled, and the house won.
I could, but the chances of me finding a similar setup is pretty much zero, since the criteria for me to find such similar fleet would be:
- new player that doesnât know the bubble deploy time of dictors
- boxing at least 6+ clients
- in undefended c1-c-3 space
I mined for maybe 2-3 hrs in total of actual mining time. I was mostly gas huffing/exploring before this in the week prior.
Everyone assumes I went into this expecting not to lose any ships. I knew Iâd lose some, if not all, but the manner in which I did 100% is not balanced correctly. 10+ ships shouldnât be able to be locked down in <8sec by one ship, full stop.
They werenât locked down though, only bubbled.
If these ships had been piloted by 10 players each burning in a different direction most of them would probably have gotten away.
Instead they were piloted by one unprepared multiboxer who gave up upon losing one ship.
first started playing in 2017
makes comment about age of player that started playing in 2014
HmmâŚ. How old do you think I am ?
Also depends on what you count as surviving. And not complaining, offering advice/feedback to balance changes to still make pvp fair but allow players that like other aspects of the game to actually play them. Sales/discounts do not keep new players, or graphic updates, or content updates. Making a balanced, good game, with low ramp up time to get to mid/late game does.
Telling a player âyou have to do 3hr of prep time to do 2hr of the content you enjoyâ or âyou have to train/join a corp for a year before the game gets goodâ is not doing anything for the health of the game in retaining new players
A core mechanic of the game that has been around since 2003, and the player thatâs been playing a few months total thinks he knows better.
Get over yourself. Uninstall EvE and go play something else already.
Everyone else in this game has learned how bubbles work and how to counter them. If you cannot do the same, thatâs 100% your problem, not a âbalanceâ issue.
Oh, I know Iâve not mentioned this, but I successfully play the style of game play youâre looking for, the 10+ multibox mining fleet. Iâve never lost a whole fleet to a bubble, because I know how to avoid that.
Is this âlow ramp up timeâ why you decided to jump straight into the deep end of the pool with no swimming experience by multiboxing a 10 ship fleet in one of the most hostile parts of the game?
I suggest you take a little more time to âramp upâ next try, because your current strategy does not seem to match the amount of loss you show to be willing to accept while learning.
Eve is a deep game, you either have to give learning it more time or accept bigger losses while you learn.
It has nothing to do with the amount that I lost and everything to do with how I lost it.
If a 8+ ship fleet took me down then thatâs ok, concentrated effort and pretty deserved kmail. Iâd sell off some stuff or reload with a little bit of plex if I needed to.
If the 3 ship fleet took out 3 and my seiged porp, thatâs ok too. 3 ships shouldnât have been able to do this.
So what you are saying is âI would have accepted a smaller lossâ.
Like I said, take it slower or accept bigger losses.
If your mistakes are big enough even a multi-billion ship can get killed by a single T1 frigate in this game. You made plenty of mistakes.
Depends on your 3 ships vs theirs.
Yours were these:
Instead of these:
Though realistically it was this in the end:
Against the 3 ship fleet, yes. Or the whole fleet against a large fleet, Iâd accept that too
Look, you keep trying to build this case, but itâs not working. âMy weak fleet of miners with no defense, no backup, no escape plan and no support was killed by only 3 ships, thatâs just wrongâ.
No, no it isnât. A 4 billion ISK mighty Marauder can be killed by a single frigate if it isnât prepared for that battle. The Marauder guy might say âwow so unfair, a single frigate killed my supership!â but thatâs just EVE. The frigate guy was fit for that encounter, the Marauder wasnât. Câest la guerre.
Itâs understandable that youâre feeling a bit raw, but you went in to danger-space woefully unprepared and undersupported. Your plan simply could not have worked unless you went essentially unspotted the entire time. It was a bad plan, executed poorly, with minimal awareness of the overall situation against better-prepared opponents.
âThis is bad mechanicsâ is not the explanation. You done wrong, you got blowed up. Thatâs how EVE works. You can learn from it and decide that maybe 5-boxing Homefronts is more worthy, or a smaller faster gas-huffing fleet, or some other plan, but the whole âmulti-boxing a mining fleet without backup in WH spaceâ was just a bad plan from the start.
If you canât face your own errors and have to blame it on the game, I can see why you quit after a failure. Itâs a game, itâs a simple mistake, just learn from it and move on. Thomas Edison would say youâre now just 1 step closer to a working light bulb!
Deadass how it went down. But it should have been a bow and arrow against turtles in a barrel situation, not a freeze grenade and AK47 with explosive rounds
Could have been but you brought fishing boats to a naval artillery fight. You really canât complain, and am not saying this to pick on you but that is the reality of the situation and what others try to tell you. There is no imbalance here, your shisp were just out of the attackerâs league. Thatâs all.
This is a 1v1 situation though. I donât think the T1 could take down 3-4 of them.
I get this was an error in planning and I wouldnât have rolled them into miners at all had I known about this. I wouldâve done individual myrm drone boats for hisec instead.
I canât realistically do any kind of solo mining activity that is going to by idk/hr optimal with the information I have no, so really my only option is to join a null sec meat wall, but that leaves me nothing to do when one isnât going on.
I guess Iâm in the minority for thinking someone should be able to do high risk box mining and expect to only lose half or less to a small fleet, and only the whole fleet to a 6-8+ fleet, without having to do as much if not more prep time that Iâm actually going to be mining for