I am trying to clarify an inconsistency between controlled testing and a real combat situation involving warp disruption mechanics. and draw attention to the potential manipulation of one of the admins in favor of a group of players.
1. Controlled test (repeatable)
In controlled testing with another player (video recorded):
A ship with active Warp Core Stabilizers was able to break an already active warp scramble.
Activation timing (before or after scram application) did not appear to affect the outcome.
Once total warp core strength exceeded disruption strength, warp became possible.
This behavior was consistent across multiple tests.
2. Live combat situation
During a real engagement:
Ship: Bustard (base warp core strength 2)
Warp Core Stabilizer active (+2 â total 4)
I was tackled and unable to warp
Cloak + MWD maneuver was used during gate travel
Despite expected conditions, warp was not possible.
3. Support response
I received a response suggesting that Warp Core Stabilizer must be active before issuing warp command to take effect.
This does not align with my test results or previous in-game experiences.
4. Issue I am trying to understand
There appears to be a discrepancy between:
controlled test results (where stabilizers break active scrams)
and live combat outcome (where warp was not possible despite sufficient warp core strength)
I would like clarification on whether any of the following could explain this difference:
Dishonesty on the part of one of the admins, who favors the group he plays in.
multiple overlapping warp disruption sources not clearly visible to the player
warp initiation state being locked after initial failure attempt
or any recent mechanical changes
5. Request
I am requesting confirmation of:
the exact sequence in which warp disruption and warp core strength are evaluated
whether warp eligibility is re-checked continuously or only at warp initiation attempt
whether multiple disruption sources are always fully represented in the UI
the admin dealing with this matter is/is not associated with the group of players that attacked me / whether he has knowledge of the game and is competent enough
Over a longer period of time, I have repeatedly encountered the same group of players (snuffed out) involved in hostile in-game interactions with my corporation.
These interactions have included:
infiltration attempts using alternate characters
asset loss incidents following trust-based access
repeated hostile engagements against corporation assets and structures
reports of coordinated harassment behavior towards new members
Iâm not drawing any conclusions about intentions or organization; Iâm merely describing recurring, observed patterns of behavior in the game. If they can haunt me and avoid punishment, I wonât leave it at that. If an admin responds with, âMoreover, I believe you must activate the warp core stabilizer before issuing the warp command for it to take effect.â instead of checking the logs and writing true, I recognize that I, too, have the right to express what i belive.
Even if this thread gets locked, just as I was baned in the âRookie Helpâ channel, Iâm trying to make people aware that cheaters exist in the game just as they do in real life.
If they resort to such toxic and dishonest behavior, how can I believe itâs all a coincidence and that theyâre not using external scripts, modifying game files, or using other programs, or infiltrating the admin community, just as they infiltrate my corporation (and others) to gain an advantage over others, especially since Iâve seen this happen in other games.
I would like to ask you to look at this matter not only in the context of this one situation but also in the context of their entire activity and possible connections with CCP.
Yeah, it definitely sux getting warp scrammed⌠As for the Corp thatâs harassing your Corp, either form a fleet and War Dec them or hire a Merc Corp to do it, course thatâll cost some isk and will probably need a trusted 3rd party representative to conduct negotiations and handle paymentâŚ
Also just a friendly word of advice, delete the GM reply, according to forum rules private messages between GMâs and players are not to be posted in the forumsâŚ
The GMâs response is terrible and makes me suspicious, so I posted it so no one would accuse me of lying but, Okay, I followed your advice and deleted the screenshot.
I donât think I understand the question. From my perspective, it looked like the scrambler was constantly on me â I only saw one scrambler marker icon, so I assumed only one module was used. also in kill raports i can see only one scrambler module. However, people in-game indicate that two could have been used.
If there was one, the warp core stabilizer should have saved me â just like in similar tests with a friend.
If two were used, only one scrambler icon was visible â thatâs a bit confusing. Should I see two icons if two scramblers were used on me?
If they come from the same ship, no. You only see the same effect per opponent once. To see the number of effects, youâd need to hover over the effect icon, then you see the number of modules activated on you.
Many tacklers use a Faction Scrambler (-3 points) and a normal one (-2 points) go get a total of -5 points warp core strength on their target. Which also holds warp-core-stablized DSTs or Ventures.
Why would you suspect GMs of foul play or lying when something goes wrong?
Usually in EVE if I donât understand something I assume Iâm lacking knowledge, rather than some conspiracy.
That aside, on the topic if warp core stabilizers:
You can only warp if your ship is at high enough velocity (>75% max speed, or 70?) in the direction you wish to warp in.
The moment you press warp you need to have the WCS active. It does not âcutâ a scrambler, their effect stays but the WCS merely boosts your warp core temporarily, which may allow your ship to warp if itâs warp core strength is not negative.
Getting warp scrambled or warp disrupted while you have given a warp command stops your ship, unless you give a new align command. (In fact this is why I would suggest giving an align command first, which doesnât get stopped by tackle, and activate warp the moment you can warp.) This means that even if you were to activate a warp core stabilizer (WCS) to negate a disrupting effect you may still not immediately be able to warp, and in the worst case (if youâre unaware) get scrambled again after your short WCS duration before you got up to speed to warp again.
Next, a WCS only has +2 strength. This negates a single unbonused T2 scrambler or two disruptors. However a faction scrambler is has 3 strength and people often bring both scrambler and disruptor for a total of 3 strength, both if which counter your WCS.
WCS are not a reliable âget out of tackleâ module but they can be a nice extra layer of defence, especially if youâre expecting to run into random PvP ships (with single scram/point) and not into a well-prepared gate camp.
Gerard Amatin, If youâve spent years experiencing people pretending to be your friend for months only to rob your hangars and mock you, if youâve experienced blackmail, false accusations made up, messages sent to new players who join you intended to discourage them from playing, unknown people writing strange things on the local chatsâthey donât know why but think youâre a âscamerâ because someone told them so, etc.âthen if you heard that the admins were playing in such a sick and toxic group, youâd be suspicious too. Youâre lucky you didnât run into them and that they didnât target you.
Besides, Iâve been running around with blockade runners my entire time playing. Iâve escaped ambushes numerous times, and Iâve escaped from the bubble in null numerous times. I know how it works. A bustard has 1 basic + 2 bonus + 2 warp stabilizer = 5 points (I misspelled 4 earlier).
I generally know how it works. But I think these players are using all sorts of unfair (although legal -.-) techniques, so Iâll always suspect theyâre also using exploits or cheats. Since theyâve been persecuting and indoctrinating my corporation since its inception, and I hear that admins play there and admin reply me weird and not true in ticket âMoreover, I believe you must activate the warp core stabilizer before issuing the warp command for it to take effect.â , Iâm incredibly suspicious.
Okay, maybe everything is fine in this situation, but this group has brought themselves to a state where I will ALWAYS be suspicious of them, and I will always report them to the admins to check them out â as a precaution â hoping the admins will do it responsibly.
Besides, I understand that the rumor is âmost of the code is server-side (âŚ).â This still doesnât mean cheating isnât possible. Since information flows to your PC, you can create a program that will intercept it, change it, or use it in a way that the game doesnât allow. Cheating doesnât always involve interfering with the gameâs code. Cheating can be done in many ways. You can also create a script that uses the game client and Windows, and when you click hot-key, it executes the entire sequence of events for you, faster than if you were clicking manually. When it comes to programming/hacking, EVERYTHING is possible because people donât use 100% of computersâ potential. It just takes someone to invent something that others havenât anticipated before. People hack into banks, into pentagon, and cheat in every game. I donât think Eve is completely free from this
If Eve developed a server that would allow thousands of people to connect but not allow third parties to use it in a negative way, they would earn trillions of dollars by implementing the technology in banks, government servers, nuclear centrifuge computers, etc., but as we know, hacking is possible and happen anywhere because when it comes to computers, there is a huge potential to invent and create new things.
Iâm not saying that Eve is overrun by cheaters. But claiming itâs impossible is stupid. Thereâs definitely a small percentage of them here like in evry games, and I hope CCP actively counteracts this.
In this case they would have to interfere with the code. Itâs not a rumor, itâs a fact. Anybody who wants to change game outcome from a distance has to know the code and how to get to it and change it. Maybe an ex-coder at CCP would be knowledgeable enough to actually pull something like that off, but since ex-coders at CCP are very few in number itâs probably not the case. Itâs also far-fetched and highly unlikely of happening. If someone wants to stop your ship from warping there is a much much easier solution to bring that about than to hack CCPâs servers: they will simply use enough points on you!
Iâm sure CCP get its share of hackers as well, but hackers are by far mostly after information â employee/customer personal data and such, to blackmail or scam money out of them.
And you also think that your Bustard has 5 warp core stabilization and doesnât get caught by someone using a scram + faction scram.
This means you do not know how it works in this case.
People arenât cheating to catch you, arenât using exploits or cheats. They simply caught your ship because they successfully scrammed it.
FYI: the â1 basicâ warp core stabilization is confusing because all ships would have that. Whether you consider 1 the basis and 0 âunable to warpâ or consider 0 the basis and consider any negative value âunable to warpâ is largely irrelevant. Just donât confuse them. 5 scram strength stops your +4 ship, whether you start at 0 or at 1.
someone told me about 1 point basic of strenght. whatever. i got 4 or 5 i think enemy use just 3 points of blocking. but another admin reply me for ticket, he told check it and they use two modules on me not only one like i think.
My suspicions about Snuffed Out stem from the fact that they have been persecuting my corporation from the very beginning. When I founded the corporation, they started killing us and blackmailing us, saying, âJoin us, create a pirate corporation, or we wonât let you develop the corporation at all.â Then I laughed at them. Since then, they have been constantly sending spies to my corporation. Some of them are in hiding, others become friends, pretend to be buddies for a long time, and then rob me. They kill new players in the game, write fake emails to new players, discouraging people from playing the game, and perform others kinds of, in my opinion, âtoxicâ behavior towards my corporation from many years to my corpo The Dead Woods, and probably towards other players/corporations too, which is why I will always suspect that they also use exploits/cheatâs
Snuffed Out certainly do know what theyâre doing, theyâve been doing it for years and have gotten pretty good at it. You could probably learn some tricks from them.
I have no reason to believe that theyâre cheating.
Also, I would recommend not to blame anyone outplaying you as âcheatingâ, because besides unrealistic itâs a very unhelpful attitude and not how you improve your own gameplay. If you get caught, see what you can improve rather than blaming others for things out of your control, or worse, blaming âcheatsâ with no proof.
Instead look at what legitimate tricks they could have used to outplay you. Because Iâm certain a group like Snuffed Out knows all the legitimate tricks to catch you.
In this case they caught your hauler. Your first action was to create a thread blaming them for cheating and complaining to a game admin about cheats.
I would recommend a different way to deal with such losses. For example ask some helpful players what happened and what you could have done different for a better outcome. Ask your corporation if you have some veteran members in it, or ask here on the forums.
Or, if youâre better known with the game already you could do your own investigation. Look at the people who caught you. Their ships, their fits, their strategy. Think of how their fits have been chosen to counter specifically your strategy because youâre definitely not the first with a warp core stabilizer on a deep space transport. Then think of options to not fall for such a trap the next time.