Warp core stabilizer, players toxicity and suspicious admin response

Hello,

I am trying to clarify an inconsistency between controlled testing and a real combat situation involving warp disruption mechanics. and draw attention to the potential manipulation of one of the admins in favor of a group of players.


1. Controlled test (repeatable)

In controlled testing with another player (video recorded):

  • A ship with active Warp Core Stabilizers was able to break an already active warp scramble.

  • Activation timing (before or after scram application) did not appear to affect the outcome.

  • Once total warp core strength exceeded disruption strength, warp became possible.

This behavior was consistent across multiple tests.


2. Live combat situation

During a real engagement:

  • Ship: Bustard (base warp core strength 2)

  • Warp Core Stabilizer active (+2 → total 4)

  • I was tackled and unable to warp

  • Cloak + MWD maneuver was used during gate travel

Despite expected conditions, warp was not possible.


3. Support response

I received a response suggesting that Warp Core Stabilizer must be active before issuing warp command to take effect.

This does not align with my test results or previous in-game experiences.


4. Issue I am trying to understand

There appears to be a discrepancy between:

  • controlled test results (where stabilizers break active scrams)

  • and live combat outcome (where warp was not possible despite sufficient warp core strength)

I would like clarification on whether any of the following could explain this difference:

  • Dishonesty on the part of one of the admins, who favors the group he plays in.

  • multiple overlapping warp disruption sources not clearly visible to the player

  • warp initiation state being locked after initial failure attempt

  • or any recent mechanical changes


5. Request

I am requesting confirmation of:

  • the exact sequence in which warp disruption and warp core strength are evaluated

  • whether warp eligibility is re-checked continuously or only at warp initiation attempt

  • whether multiple disruption sources are always fully represented in the UI

  • the admin dealing with this matter is/is not associated with the group of players that attacked me / whether he has knowledge of the game and is competent enough

    Additional context (repeated in-game interactions)

    Over a longer period of time, I have repeatedly encountered the same group of players (snuffed out) involved in hostile in-game interactions with my corporation.

    These interactions have included:

    • infiltration attempts using alternate characters

    • asset loss incidents following trust-based access

    • repeated hostile engagements against corporation assets and structures

    • reports of coordinated harassment behavior towards new members

    I’m not drawing any conclusions about intentions or organization; I’m merely describing recurring, observed patterns of behavior in the game. If they can haunt me and avoid punishment, I won’t leave it at that. If an admin responds with, “Moreover, I believe you must activate the warp core stabilizer before issuing the warp command for it to take effect.” instead of checking the logs and writing true, I recognize that I, too, have the right to express what i belive.
    Even if this thread gets locked, just as I was baned in the “Rookie Help” channel, I’m trying to make people aware that cheaters exist in the game just as they do in real life.
    If they resort to such toxic and dishonest behavior, how can I believe it’s all a coincidence and that they’re not using external scripts, modifying game files, or using other programs, or infiltrating the admin community, just as they infiltrate my corporation (and others) to gain an advantage over others, especially since I’ve seen this happen in other games.

    I would like to ask you to look at this matter not only in the context of this one situation but also in the context of their entire activity and possible connections with CCP.

o7

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hey mate, ive explained it in the ingame channel for you :slight_smile:

If you ned more info, let me know., we can jump on coms and talk

Yes, I see that this offer expired quickly

Yeah, it definitely sux getting warp scrammed… As for the Corp that’s harassing your Corp, either form a fleet and War Dec them or hire a Merc Corp to do it, course that’ll cost some isk and will probably need a trusted 3rd party representative to conduct negotiations and handle payment…

Also just a friendly word of advice, delete the GM reply, according to forum rules private messages between GM’s and players are not to be posted in the forums…

The GM’s response is terrible and makes me suspicious, so I posted it so no one would accuse me of lying but, Okay, I followed your advice and deleted the screenshot.

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Was the scramble broken or did the module just complete a cycle and was unable to start another because the stabiliser was now active?

I don’t think I understand the question. From my perspective, it looked like the scrambler was constantly on me – I only saw one scrambler marker icon, so I assumed only one module was used. also in kill raports i can see only one scrambler module. However, people in-game indicate that two could have been used.
If there was one, the warp core stabilizer should have saved me – just like in similar tests with a friend.
If two were used, only one scrambler icon was visible – that’s a bit confusing. Should I see two icons if two scramblers were used on me?

If they come from the same ship, no. You only see the same effect per opponent once. To see the number of effects, you’d need to hover over the effect icon, then you see the number of modules activated on you.

Many tacklers use a Faction Scrambler (-3 points) and a normal one (-2 points) go get a total of -5 points warp core strength on their target. Which also holds warp-core-stablized DSTs or Ventures.

You can see how such a tackler can be fitted when one dies while trying to catch a target: Metamorphosis | Totally Bewildered | Killmail | zKillboard

If you mouse-over the “one” module it will show the names of what are scrambling you (however many that is)

Why would you suspect GMs of foul play or lying when something goes wrong?

Usually in EVE if I don’t understand something I assume I’m lacking knowledge, rather than some conspiracy.

That aside, on the topic if warp core stabilizers:

You can only warp if your ship is at high enough velocity (>75% max speed, or 70?) in the direction you wish to warp in.

The moment you press warp you need to have the WCS active. It does not ‘cut’ a scrambler, their effect stays but the WCS merely boosts your warp core temporarily, which may allow your ship to warp if it’s warp core strength is not negative.

Getting warp scrambled or warp disrupted while you have given a warp command stops your ship, unless you give a new align command. (In fact this is why I would suggest giving an align command first, which doesn’t get stopped by tackle, and activate warp the moment you can warp.) This means that even if you were to activate a warp core stabilizer (WCS) to negate a disrupting effect you may still not immediately be able to warp, and in the worst case (if you’re unaware) get scrambled again after your short WCS duration before you got up to speed to warp again.

Next, a WCS only has +2 strength. This negates a single unbonused T2 scrambler or two disruptors. However a faction scrambler is has 3 strength and people often bring both scrambler and disruptor for a total of 3 strength, both if which counter your WCS.

WCS are not a reliable ‘get out of tackle’ module but they can be a nice extra layer of defence, especially if you’re expecting to run into random PvP ships (with single scram/point) and not into a well-prepared gate camp.

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Your Bustard got caught by two Arazus with long-range scramblers.

One of those two pilots is known to use both a T2 scrambler and a faction scrambler:

This in total is 5 scram strength, which is enough to overcome your Bustards +4 and hold it tackled.

The other Arazu with another scrambler wasn’t even needed.

Gerard Amatin, If you’ve spent years experiencing people pretending to be your friend for months only to rob your hangars and mock you, if you’ve experienced blackmail, false accusations made up, messages sent to new players who join you intended to discourage them from playing, unknown people writing strange things on the local chats—they don’t know why but think you’re a ‘scamer’ because someone told them so, etc.—then if you heard that the admins were playing in such a sick and toxic group, you’d be suspicious too. You’re lucky you didn’t run into them and that they didn’t target you.

Besides, I’ve been running around with blockade runners my entire time playing. I’ve escaped ambushes numerous times, and I’ve escaped from the bubble in null numerous times. I know how it works. A bustard has 1 basic + 2 bonus + 2 warp stabilizer = 5 points (I misspelled 4 earlier).

I generally know how it works. But I think these players are using all sorts of unfair (although legal -.-) techniques, so I’ll always suspect they’re also using exploits or cheats. Since they’ve been persecuting and indoctrinating my corporation since its inception, and I hear that admins play there and admin reply me weird and not true in ticket “Moreover, I believe you must activate the warp core stabilizer before issuing the warp command for it to take effect.” , I’m incredibly suspicious.

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I don’t want to interfere, but most of EVE code is server side, they cannot cheat that way.

If the server lagged or any other thing happened, ok, that’s possible.

All other stuff you posted is fair game in EVE. Welcome to EVE.

Okay, maybe everything is fine in this situation, but this group has brought themselves to a state where I will ALWAYS be suspicious of them, and I will always report them to the admins to check them out – as a precaution – hoping the admins will do it responsibly.

Besides, I understand that the rumor is “most of the code is server-side (…).” This still doesn’t mean cheating isn’t possible. Since information flows to your PC, you can create a program that will intercept it, change it, or use it in a way that the game doesn’t allow. Cheating doesn’t always involve interfering with the game’s code. Cheating can be done in many ways. You can also create a script that uses the game client and Windows, and when you click hot-key, it executes the entire sequence of events for you, faster than if you were clicking manually. When it comes to programming/hacking, EVERYTHING is possible because people don’t use 100% of computers’ potential. It just takes someone to invent something that others haven’t anticipated before. People hack into banks, into pentagon, and cheat in every game. I don’t think Eve is completely free from this :frowning:

If Eve developed a server that would allow thousands of people to connect but not allow third parties to use it in a negative way, they would earn trillions of dollars by implementing the technology in banks, government servers, nuclear centrifuge computers, etc., but as we know, hacking is possible and happen anywhere because when it comes to computers, there is a huge potential to invent and create new things.

I’m not saying that Eve is overrun by cheaters. But claiming it’s impossible is stupid. There’s definitely a small percentage of them here like in evry games, and I hope CCP actively counteracts this.

There’re a lot of cheaters, but not the way you supposed, like using more point strength than ship allowed.

Most cheats in EVE are bots that automate gameplay.

Glad we got this clarified.

Now, CALM DOWN!

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In this case they would have to interfere with the code. It’s not a rumor, it’s a fact. Anybody who wants to change game outcome from a distance has to know the code and how to get to it and change it. Maybe an ex-coder at CCP would be knowledgeable enough to actually pull something like that off, but since ex-coders at CCP are very few in number it’s probably not the case. It’s also far-fetched and highly unlikely of happening. If someone wants to stop your ship from warping there is a much much easier solution to bring that about than to hack CCP’s servers: they will simply use enough points on you!

I’m sure CCP get its share of hackers as well, but hackers are by far mostly after information – employee/customer personal data and such, to blackmail or scam money out of them.

You say you ‘generally know how it works’.

And you also think that your Bustard has 5 warp core stabilization and doesn’t get caught by someone using a scram + faction scram.

This means you do not know how it works in this case.

People aren’t cheating to catch you, aren’t using exploits or cheats. They simply caught your ship because they successfully scrammed it.

FYI: the ‘1 basic’ warp core stabilization is confusing because all ships would have that. Whether you consider 1 the basis and 0 ‘unable to warp’ or consider 0 the basis and consider any negative value ‘unable to warp’ is largely irrelevant. Just don’t confuse them. 5 scram strength stops your +4 ship, whether you start at 0 or at 1.

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someone told me about 1 point basic of strenght. whatever. i got 4 or 5 i think enemy use just 3 points of blocking. but another admin reply me for ticket, he told check it and they use two modules on me not only one like i think.

My suspicions about Snuffed Out stem from the fact that they have been persecuting my corporation from the very beginning. When I founded the corporation, they started killing us and blackmailing us, saying, “Join us, create a pirate corporation, or we won’t let you develop the corporation at all.” Then I laughed at them. Since then, they have been constantly sending spies to my corporation. Some of them are in hiding, others become friends, pretend to be buddies for a long time, and then rob me. They kill new players in the game, write fake emails to new players, discouraging people from playing the game, and perform others kinds of, in my opinion, “toxic” behavior towards my corporation from many years to my corpo The Dead Woods, and probably towards other players/corporations too, which is why I will always suspect that they also use exploits/cheat’s

Snuffed Out certainly do know what they’re doing, they’ve been doing it for years and have gotten pretty good at it. You could probably learn some tricks from them.

I have no reason to believe that they’re cheating.

Also, I would recommend not to blame anyone outplaying you as ‘cheating’, because besides unrealistic it’s a very unhelpful attitude and not how you improve your own gameplay. If you get caught, see what you can improve rather than blaming others for things out of your control, or worse, blaming ‘cheats’ with no proof.

Instead look at what legitimate tricks they could have used to outplay you. Because I’m certain a group like Snuffed Out knows all the legitimate tricks to catch you.

In this case they caught your hauler. Your first action was to create a thread blaming them for cheating and complaining to a game admin about cheats.

I would recommend a different way to deal with such losses. For example ask some helpful players what happened and what you could have done different for a better outcome. Ask your corporation if you have some veteran members in it, or ask here on the forums.

Or, if you’re better known with the game already you could do your own investigation. Look at the people who caught you. Their ships, their fits, their strategy. Think of how their fits have been chosen to counter specifically your strategy because you’re definitely not the first with a warp core stabilizer on a deep space transport. Then think of options to not fall for such a trap the next time.

Don’t blame others, improve.

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Guy died with TWO arazus on his KM and figures it must be due to CHEATING and ADMIN FAVORITISM that he wasn’t able to warp.

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