I remember time when ships always jump in 15km before of a target. Very strange decision, may be developers wanted give sense of long travel in space or give opportunity for pirates to intercept a trader. It’s all reasonable, but why a spaceship must jump exactly 15 km before target? Much natural will be jump with 15 km (for instance) precision, in random point inside 15 km sphere with a center in the target.
Players quickly found abuse for such mechanic and begin create bookmarks exactly in 15 km after a target, so the spaceship begins jump exactly in the target. The bookmarks were made so many, that servers had trouble to keep them all. And thus CCP changed game mechanic, the “manual” flight give exact warping (like with cheat bookmarks), but an autopilot plying is still as before, warp in 15 km before target. This is strange logic, isn’t it?
I suggest to change any warp jump to unpriced with 15km precision. Why it will be better:
- Game mechanic will be more realistic in terms of SciFi. There will not more question why autopilot jump exactly before 15 km.
- An autopilot will be slightly quicker and will give roughly the same travel speed as manual flight (may be to teach it to use afterburner too, if it is turned on on time switching on autopilot). And this is good for a game experience. The game play, interaction between a man and the game must be always interesting for the man. There is nothing interesting in constantly manual pressing on the yellow target and “jump”. Even a monkey can do this, what about of a ship AI in the future? People will instead more often relax after a hard battle, drink a coffee/beer/whatever and look like autopilot do the boring job.
- Yes, a manual space traveling will become more slow, as was designed in the birth of the game. Is it good or bad? The galaxy will become more huge and will took more time to travel from one edge of the galaxy to another. Especially for a huge ship. Especially for a huge fleet of huge ships. Global wars become more strategic, because opponents will have more time to react and prepare defence force to meet an attack fleet. Pirates will become more dangerous, but themselves they will become more vulnerable for the strike back.
As for me, I think in such case I will get more realistic sensation of a space travel, drinking something, looking at the autopilot and sometimes fight with NPC pirates at gates (or enemy fleet), then as like now I forced to constantly clicking on yellow target, “jump” and think is the space traveling in the future will be looking boring like this.