Warp To Me (The Gateway Drug of New Eden) and the "Invasions"

To all involved,

Thank you for reading, commenting and liking this thread. I wanted to draw awareness to the sheer biased nature of CCP’s decision.

For those of you new to this thread, CCP reduced the spawn rate of hi-sec incursions only when they rolled out with Invasions. They lied to representatives of Warp To Me that took the time to meet with them in person. CCP has coddled the whims of the null and low sec crowds. They have no interest in the other players that in habit their game.

Null and low get all the consideration and goodies. The shut off local for 2 months in null. After 2 months of station games, CCP flips the switch; the lights are back on. They get more PVE content that is far safer than anything in high sec incursions. Passively, any pilot in nearly an alliance can earn multiples more than any active high sec pilot. But that isn’t enough for CCP. “Cruel but fair” is a joke and a lie.

There isn’t much point in playing a game you can’t enjoy.

Goodbye,
Maximus

1 Like

Looollll don’t let the door hitcha

The only thing that CCP can seem to keep in supply: trolls and tools. Inconsequentially, they often are interchangeable and in ready supply. Buy in singles and they will shameless drop plugs in every single forum post.

Good job CCP. Keep consistent

1 Like

You’re salty that Incursions were nerfed because ISK faucet farming was ruining the economy. Ok. I offered you an alternatives activity (Invasions/Emerging Conduits) and you called me a “bot” (huh?) and a “troll”. I really don’t think the game will be worse off if you stopped playing.

Can I have your stuff? You must have quite a bit if you’re willing to throw in the towel after your risk-free money tree got trimmed.

I am not a game design expert nor a business guru so if someone could explain this to me in laymen terms that would be great. How would removing game play benefit the health of the game (number of players logging in/paying for subs)? In this case removing two highsecurity incursion foci would mean that more players can’t play the content right? I don’t actually run incursions myself so I’m not exactly sure but I would assume since site spawn times are the same that it would mean some players aren’t able to participate in the content.

From the last CSM minutes:

-Dunk Dinkle asks about the incursion rates going from 3 to 1 spawning at a time and if they would consider moving them back to their original spawn rates? They are considering if they should move it back to the original rate, their reasoning for doing this initially was to hope that the incursion runners would try out the invasion. Vily asks if they’ve looked into why no one moved over and CCP Sledgehammer said that this was a sentimental matter and due to the ISK payout. He also says that Incursions are just unbalanced in highsec because they are printing ISK at no risk and that is also why they moved over to the more industrial level rewards.

Unfortunately, that content has problems and CCP’s strategy to fix that is to phase them out and offer a better, healthier-for-the-game, replacement.

Have you tried running the Invasion sites?

1 Like

if the issue is isk generation wouldn’t it make more sense for them to just reduce the isk generation structure? like lower the ticks or something so that people make less isk. that way if invasions are competitive with incursions those incursion players will want to play the invasion sites. That way for those people who want to run incursions they can, they just get rewarded less, which would make the isk/risk ratio better probably(?)

2 Likes

We tried.

Conclusion is as follows:
Invasions are not fit for communities, as they are optimized for up to 10 ships.

10 ships and loot model of invasions screams multibox, solo content.

While in short run multibox means more account plexed and this is good for CCP,
in medium-longer run solo content meant death to online games as emotional involvement is gradually reduced.

They can’t fail to understand that. But if they do understand and still make multibox-oriented changes that only may mean one thing: they need more money now, and not going to support Eve Online for long time, rather invest it in other project.

I liked Eve.

Trust me don’t go there, if you start to think you will start to become sour.

The problem was built into the game long, long ago, the way Eve’s code works just lends itself to exploitation by bots and no matter how many tweaks and patches and fixes, the devs in eve will be forever playing wackamole with bots and exploiters.

Actual communities can’t be driven apart by money, or lack of it.

This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.