Yes, increased waste for low tier equipment and reduced waste for high tier equipment was the initial idea.
And it was a terrible idea, as it meant that newbies would be barred from mining at valuable sites by veteran players who did not like to see those valuable ores go wasted.
So instead CCP did the opposite and gave more waste to the higher tier better-performing equipment as an offset for the higher yield. Now you can choose between lower yield more efficient mining or higher yield less efficient mining. This is a much better balance.
Your idea is the same as the initial idea CCP had, and is not a good idea as it leads to situations where newbies are not allowed to mine more valuable ore by their corp members in order to reduce wasted value.
The only thing CCP did wrong (in my opinion) about waste is that T1 equipment is more efficient than the most efficient T2 equipment, so that now people are punished for using better equipment even if they choose the most efficient version (type A crystals).
T1 equipment should have had the same amount of waste as T2 type A mining.
It’s the general rule : faction is more efficient, T2 is less. It’s the case for T2 ammos, they have reduced application. Also for T2 modules, they have increased cap consumption. If we can get faction crystals, they should have reduced wastage.
Also, Bigger should always mean slower. So bigger lasers => less efficient.
And that’s what I am saying. all T2 ammos are less “precise” than T1 ones. Basically the more DPS / yield, the less precision/efficiency, except for faction ones (that should have the same efficient, or even better, than T1 ).
Generally you have multiple T2 ammos. One bigger, one more precise. Take torpedos for example.
T1 - baseline
T2 rage - less precise, more damage
T2 javelin - added range, just as precise as T1
What I was thinking is that while type B crystals could be the ‘Rage’ ammo for miners with high yield and low efficiency, the type A crystals have no reason to be less precise or less efficient than T1 mining.
well ores are divided up into different catagories now.
perhaps the new equipment should be divided up this way too.
T1 stuff is good for low waste in say high sec
T2 would be better at low sec ores
Faction could be good for Nullsec ores, using the wrong equipment in the wrong sec status of space produces more wastage, this way it becomes a case “the right tool for the job”
it does make sense that different materials have different densities and such, so veldspar even though when refined contains low levels of trit, ultimately wouldn’t then be very dense.
dense veldspar does exisit but if you compare it to Hemorphite which contains more trit and other minerals, would be more dense.
similar to how each enemy had its weaknesses to certain types of damage
i can see specific ship builds and crystal types being used for optimal mining yields with minimal waste.
mercoxit requires special lasers and specific deep core mining (at least it used too, not sure about now) so having something like that i can see being viable
this way each group has the
t1 = most waste
t2 = intermediate
t2 = crystals less than above
faction = minimal
T2 strips already have crystals for different type ores.
Also you are not talking different tasks here, you are just saying ‘Better tools only work in higher value space’ which is doubling down on ‘T2 must be better’