Didn’t I see Daichi mention somewhere that it would be better to get rid of the RNG?
So, instead of getting nothing as is, or getting everything if yield went through before waste, a miner would always get 70% (or whatever) of what was left, with the appropriate amount going to wastage.
And, bear with me here, but I don’t think that this actually rewards active miners. I’ve not only heard devs say, “if you leave it up to players, they’ll optimize the fun out your game,” but I’m also pretty sure that I’ve heard CCP devs say it too. So, I’m not exactly sure how they consider it good game design to incentivize players to engage in tedious game play. I mean, yeah, it’s “active” game play. But it’s not challenging, exciting, or fun. And, as far as I’m concerned, it’s bad game design.
It’s like the whole waste mechanic. As the CSM and a few players pointed out, they should have framed it as a bonus. Instead of doubling ore, and then having players waste it, they should have kept it the same, and then had players get extra ore depending on modules/skills/whatever. The could have balanced the numbers so that the end result could have been exactly the same. However, framing it as a bonus, instead of a penalty, would have made our stupid monkey brains like it.
Sigh. I assert that this is straight up bad game design. And this is coming from a CCP shill. The waste mechanic, as a whole, failed to consider player psychology, and the particular way it was implemented encourages players to optimize the fun out of the game.