T2 capitals require such an immense investment of resources, that each alliance is only able to research, build and deploy (undock) one type of T2 capital at any given time. If your alliance chooses to go down the dreadnaught tech tree, your alliance wont be able to build or undock T2 force auxiliaries or T2 Supers, etc. Each alliance has both it’s own unique arms race and tech tree standings.
Arms race standing determines your alliance’s ability to build, research and deploy T2 capitals.
Arms race standings are gained by: T2 capital component and ship blueprint researching, building T2 capital components and fighting with T2 capitals.
Arms race standings are slowly lost by: T2 ship construction, repairing damage to T2 capitals, not fighting with T2 capitals.
Tech tree standing determines which T2 capital blueprint research and construction you alliance is able to conduct.
An alliance’s ability to gain tech tree points is limited by the number of pilots actively contributing to Tech tree advancement.
As an alliance’s T2 capital component stockpiles and T2 capital ship inventories grow, tech tree points become harder to acquire.
The technology behind T2 Capitals is so complex that non-force auxiliary remote logistics modules and repair drones are not able to meaningfully affect repairs in a combat situation. Force auxiliary remote logistics modules themselves are only effective up to a point. If the armor, or especially the hull, of a T2 capital sustains so much damage that it crosses a critical threshold, the damage becomes permanent. The armor and or hull hit points of the T2 capital are permanently reduced or capped at that critical threshold, until the T2 capital is docked and repaired by qualified station repair personnel.
If a T2 capital sustains especially heavy damage, pilots may need to consume T2 capital ship components to make repairs and restore the ship to its full combat potential.