There used to be this website that published a compendium of ship fits, voted up or down by players, and covers almost every ship in Eve. It was easy to navigate and very interactive, I forgot its name but I can no longer find it in my search. Did it die and is there an alternative?
That said, can you guys please share with me a tested fit for:
A Deep Space Transport ship with a fleet hangar tailored to escape gate camps in lowsec with high value cargo
A Transport ship that can stay cloaked while warping tailored to escape gate camps in lowsec with high value cargo.
you are able to get all the fits from osmium if you follow the directions from the website. I have all the fits saved in an eft file on my pc, up to the day they shut osmium down due to EVE switching to ESI from API
You take the thing from the wrong side, you have to devise the evasion techniques you are going to use before choosing the fit.
What are your plans? Do you want to use the MWD + cloak trick, MJD or take the WCS bet with your DST? Do you want to crash the gate or sneak trough with your BR?
The plan, then the fit. If someone gives you a fit and you don’t use it as intended you are going to lose your expensive ■■■■.
That is called a Blockade Runner for high value, low volume cargo. Unless they plaster the gate with biomass, containers, wrecks and such that coincidentally prevent you from cloaking, there is little the campers can do to block you from getting through.
For higher values, you should not use a DST, you should use a jump freighter. DST were never designed to work well in low sec (regardless of how much CCP tries). A JF just needs another character in an insta warp frigate (T1 or T2 are able to be insta warp) to bring a cyno to a desired location. Also completely impossible to be caught if you pilot properly.
You can also find good fittings on Zkillboard. Just browse through the losses and you will find Blockade Runner fittings that work. When it comes to hauling, you can also go to the Haulers Channel and ask your questions regarding fitting and proper low sec piloting behavior there. As far as I know that channel is still available and has some people that are rather knowledgeable when it comes to hauling and hauler fits.
You have the +2 warp strenght bonus, that will protect you against long points and you can change the overdrive for a WCS but if you get caught in a well prepared camp, nothing will save you. That’s why i insisted on intel.
is it more likely to get tackled right before the DST pilots activates MWD+ cloak, or more likely to get tackled right after decloaking and preparing to warp to gate? Based on stats/experience.
And what is the warp disruption or scram strength of the new Abyssal Warp disruptor/scrammer? It is being deployed but the info window shows no attributes.
my bad, i’ve a bustard with passive resists, but i’ve never tried on the mastodon, but generally it’s because you can overheat them, and the powergrid is not large enough for more shield extenders
The fleet hangar is 62500 m3 at max skills, and yes, you can haul assembled ship also. no need to be in fleet.
you can open your hangar in space to fleetmates or corpmate, that the main advantage of the fleet hangar
or even buy on a local market.
Everything but T3 can be built easily on null regions by now. The only restriction are for rigs, as those are region-specific.
My mastodon is taking 17s to warp from full stop when using the MWD+cloak. is this normal? most of this waiting time is after i decloak…not safe at all.