Welcome to the Agency - Feedback

Aye, timers are crazy wild. One min it says 13h, you go make a cupa, come back and you have a new challenge.

Reloading client seems to have some effect on resetting the duplicate challenge issue.

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I just completed 98 Agency reward points and unlocked the first reward PLEX … I ā€œthoughtā€ the 95 under the PLEX icon meant you GET 95 Plex. That could be worth while to jump through some hoops to try something new.

Well lo and behold … NOPE … NOT 95 PLEX but ONE !!! only ONE!!! PLEX … for all that jumping through hoops and get ONE!!! PLEX … That is just plain stupid and I’m just plain stupid for not seeing it.

I NEVER would have done all that crud for one measly plex… This so sux.

CCP … do a do over and make it 95 PLEX and then it will be worth while and actually REWARDING to get the prizes unlocked.

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Everything mentioned in video, possibly the worst event I remember.

  • ā€œdailyā€ grind format
  • lack of pvp opportunities
  • no difference in reward/ difficulty based on sec status

This should be part of an extended tutorial, as a way to introduce players to more aspects of the game and reward logins.

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I am wandering why you have named an event after my Corp. ā€œThe Agencyā€ founded in 2006. is that not infringement on my corps bad…err good name. all kidding aside. Really why my corps name and not Goonswarm or BoB event.

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Yeah, mine is… ā€œgave up in the endā€

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CCP, please consider scrapping the whole the ā€œthe agencyā€ concept and focus instead on scripting classic events which use the sandbox of EvE. This will otherwise not end well regardless of what you do to the interface.

The main flaw is, that the agency suggest to (new) players something about EvE (login, do quests, get bacon) what EvE is not. Players, if at all, need to be educated about the sandbox by encouraging them to learn different player skills and how to compete with other players. Develop intrinsic motivations to do/try something.

The classic events do that, though they can be spiced up with other professions, e.g. dropping only parts and BPCs to encourage industry and market, or including a hacking game to unlock the loot, etc.

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You have more issues.

l Got the first plex package today, when l moved it into the vault, all points vanished into nothing.
3 possible reasons for this.

  1. A severe program fault.
  2. Magic has come to New Eden.
  3. The Jovians stole em.

l vote for number 3

Cheers
Plan Neun

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how do you get the tank booster?

I am at 202 points but nothing in the redeem item window.

I thought of Willy Wonka’s flavoured wallpaper and tried licking the screen, but that did nothing either…

image

…it didn’t even taste of snozzberries.

Does it automatically apply when you hit or pass 190 points?

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I’ve had the same thing happen, if it automatically applied then it is a waste.

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Nice to see so much talking about it on General forum when even alpha clones aren’t interested in this event and it rewards.

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How could you possibly know what all alpha’s are thinking?

Talking is a form of discussion, discussion is a form of feedback, feedback is a form of constructive criticism, constructive criticism is a form of communication vital to successful explication.

floccinaucinihilipilification is useless here.

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Ok, ok…

This version is also possible:

Talking is a form of discussion, discussion is a form of feedback, feedback is a form of constructive criticism, constructive criticism is a form of possible forum ban.

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Rex dude, are you ok?

This is the Welcome to the Agency - Feedback forum. Not the let’s bicker about irrelevant stuff forum.

Forum moderation policy can be found here. Nothing bad will come from constructive criticism, only good.

On that note, let’s continue our discussions to better improve the planned events involving The Agency. So silly mishaps and poor rewards are not repeated.

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Except it doesn’t. All challenges stuck at 0s since DT today. :psyccp:

Finally found a fix for this, I used the ā€œClear all Cache filesā€ option found on the ā€œReset Settingsā€ tab of the Escape menu.

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As everyone else stated, the rewards suck for the time / effort / risk.

Event is touted as for new players but includes T3 stuff which is opposite of new player friendly.

Event is buggy, hulls not getting recognized and not receiving proper event credit, among other bugs.

Overall I liked the drone event, I really don’t like this one, not worth wasting time on.

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My experience has been extremely poor. Don’t bother if this is what you think is a good idea.

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My feedback:

CCP, you should incentivize PVP. PVE is already incentivized enough; everyone does it, as you can see from the crowding in high-sec and bounties being the highest ISK faucet in the game.

We’re no longer in the game’s infancy; the idea that PVE should be the source of ISK to fund PVP activities is old and no longer works that well in today’s gaming environment. You should detect PVP events, and reward them directly; this game needs more PVP, and you’ve seen the positive results when Alphas joined the game and were welcomed into the PVP groups out there and shown the fun immediately.

So, examples of what you should reward:

  • tackling, ewar, logi (the use of the modules, if you want, for x cycles, on PVP targets)
  • dueling
  • responding to a war declaration and actually undocking to fight
  • fighting in wars, in general
  • the actual PVP combat of fleet warfare
  • going suspect
  • attacking a suspect or criminal
  • forming a fleet and doing something for at least an hour
  • going into lowsec, PVP-ing in low-sec
  • going into wormholes, PVP-ing there
  • killing certain player ships (the harder-to-catch ones like cloakies and interceptors, for example, should have bigger rewards than killing an industrial)
  • narrowly escaping gate camps, esp. if there’s damage
  • escaping or winning a PVP fight with shields gone, armor gone, 25% hull.
  • 1-vs-many PVP

I mean, you have the capability to detect when specific PVP modules are used, and the location and details of each fight, so all of this stuff should be possible. Give out rewards, esp. consummables (boosters, ammo, charges, whatever), and useful modules or BPCs that the PVP’ers can sell and make some money. You don’t have to make them rich, but more PVP and less having to stop to re-grind PVE for cash is good.

You should have two goals with it:

  1. Get the Alphas and the high-sec crowd de-sensitized to ship loss and to PVP ā€œriskā€. The PVE crowd is the most likely to ā€œabuseā€ your system and, for example, use alts to get the rewards without PVP against actual enemies, but so what? They’re still getting used to ships exploding and learning that it’s not a big deal, which is the first step towards actual PVP.

  2. Reward the PVP’ers more; move away from ā€œyou have to grind PVE in order to fund your PVPā€ gameplay. Nobody likes to grind a boring activity in order to enable their fun in a game. You should move away from that game design.

EDIT: I’d even go as far as replacing or extending the ā€œinventionā€ process with this PVP rewards system; grant T2 BPC’s to the PVP crowd, as a direct result of PVP combat, so they can then turn around and sell them to the industrialists, and get some funding to continue PVP.

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I think the general philosophy behind these events is more about inclusion and involvement as opposed to rewarding one area of play style.

In your specific case, it appears you want a event that focuses on your play style, and forces others to engage in one they deliberately choose to refrain from because you think they should.

Since these ā€œeventā€ where introduced (a wonderful concept that just needs some tinkering) they have followed the simple rules of (a) being available to all players (new/old and now alpha/omega) and (b) being in all 4 areas of space (high/low/null/WH).

A NPC faction is use as the protagonist and PVE events are supplied, pvp is always available, nothing to stop you going suspect in high sec for example.

For these events to continue, and be improved upon, focusing on a solely pvp event is pointless. People that don’t want to pvp wont engage in the challenges, ergo noninclusive.

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I couldn’t have put it better myself - thank you for saving me at least as much typing :smiley:

EDIT: I’ll just add this: ultimately, it is probably impossible to make an event that is 100% all-inclusive - there will always be some portion of the player-base that is not inclined to participate because the activity doesn’t appeal to them. The best that can be hoped-for is the maximum possible inclusion rates, and this is done firstly by lowering requirements bars (ie. to make the activity/event accessible even to starting players - and thus I think the T3 and BC elements probably ought to be dropped), and also by NOT raising risk factors. Thus, ā€œdesensitising players to ship lossā€ is always going to be doomed at start: sensible players WILL ALWAYS look after their assets as much as they can, and throwing stuff away in the early days is NOT conducive to progress, it retards one’s advancement (despite any ā€œlearning experienceā€ value that may result) - intelligent players will generally want to establish themselves before gambling their assets, and will also suss out the context, in order to figure out just what constitutes acceptable losses. Thus, a PvP-centric event will fail to ā€œdraw them inā€, and will instead only result in lower participation.

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Half the thread is about how crappy the rewards are, and because of that I don’t think we can say that whatever CCP is doing with this ā€œforces others to engage in gameplay they deliberately choose to refrain from.ā€ Not with these crappy rewards.

I think that PVE and the accumulation of ISK are, at the same time:

  1. Intrinsically rewarded with valuable loot, to the point where the Agency rewards are ā€œcrapā€.
  2. Already favored by a majority of players, given the population distribution, and thus don’t need to be promoted more.
  3. Ultimately not the focus of the game.

I also think that CCP needs to reward activities with the type of reward that’s NOT provided by the activity itself. That’s why I suggested modules, boosters, and blueprints for PVP, because looting such things is relatively rare during PVP fights. I would be very happy if CCP rewarded PVE activities with ā€œgreen killboard statsā€ or ā€œrespect from PVP’ersā€ or badges or credibility, things that are quite difficult to acquire if one PVE’s all the time.

Ultimately, every single mission is already a daily (actually, 4-hourly). I don’t see the point of adding more dailies on top of dailies; the whole concept of daily missions only applies to themepark MMO’s where you can’t repeat a quest once you’ve done it, with the ā€œdailyā€ system allowing a repeat of said quests.

So, if they’re trying to get people to log in more and do the activities they already favor, they’re failing pretty spectacularly at that, as this thread points out. I think they should try to offer people incentives to try PVP, rather than ā€œeverythingā€ ā€œequallyā€, because that’s the strong point of the game.