We have activated the July Event, titled Welcome to the Agency, on the test server Singularity.
Further changes to the event will be taking place in a few hours. The event will have a different reward structure from the actual version to help with testing the current version of the Agency window, the challenges, and the rewards.
Ypur team rebuild, i hope, âWelcome to the Agencyâ event is a new vershion of âShadow of the Serpentâ event and Scope Network system.
I will remind you about the problems of âShadow of the Serpentâ and i hope you know about it and they don`t appean in Agency.
Localisation. The mission descriptions were not translated into the official languages (russian, german and french), or was no technical opportunity to do this.
Missions. Players grind (mostly) one type of event sites with container and ignore all other sites. Container with Serpentis Modified Capital Microprocessor (unique item for Serpentis capital ships manufacturing).
Players grind this sites because processors and because hey always had a mission to these sites.
Drifters. Kill 1-5-10 Drifters for points. Impossible for most players. especially without the of losing ship. Very few players know how to do this with minimal losses (C5-C6 WH players know, Drifter Hive explorers know). And was not possible to quickly reject these missions. Reject âKill one Drifterâ mission, get âKill 5 Driftersâ mission.
I will provide constructive feedback about current event.
So, thanks.
Since the SCOPE News Network is a Gallente organisation it wouldnât make sense for them to feature challenges that are aggressive towards Gallente (which may be the case in the future) or other Empires (being a news service). We changed it to The Agency to have a neutral party dish out these challenges.
Like the simplicity of the missions this time - they are basically âUndock, do PvE, travel aroundâ and can be completed with any type of sites, so people are not required to grind just one of the five new sites. Although I imagine you can still add new seasonal sites.
Please do flesh out the lore with it. Scope Network had portraits of characters offering missions, this one just has scopes. Lore is a fantastic vessel of engagement for players.
The missions Iâve seen so far involve scanning, making money and shooting pirates. Last time we had mining missions? Perhaps thereâs a potential for other types? Hauling, scanning a certain amount of sites to 100%? Salvaging wrecks? Ability to discard, say, one mission per hour?
Not sure what you changed since this morning but I would like to see more âmissionsâ for mining, doing data and relic sites, and sites in WH similar to the scope event. Also please stay away from weird â â â â like killing drifters in rookies ships like last time as well. Also while nitpicky would like to see a different picture besides the old shadow of serpatis one thats on there now. Seems kinda cheesy to just reuse that one.
So, on âfleshing out the loreâ. @CCP_Falcon and other lore guys probably already have something in mind for it, still hereâs a neat idea.
I like how New Eden is a big world, and it has its own internets that can have literally anything, but also its own darkweb. In Valkyrie #3 comics Ran mentions a darkhub, which I assume Eveâs darkweb, and that she picked a job there for her team, to attack some mining colony.
With events, players often asked for an ability pick sides and be bad guys for once. So hereâs a thing. The Scope Newsâ infrastructure can be utilized to turn it into an immersive âdarkhubâ - wet jobs, pirate hits, protecting miners, courier jobs, âgood-guyâ missions, eliminating capsuleers, mining, literally anything. Use the character portrait function like we had in the Shadow of the Serpent, put many different contacts there, add odd names, nicknames, usual names for aditional layer of immersion.
One single infrastructure, operating like an âinternet siteâ, can be utilized for both âgoodâ and âbadâ missions not tied to any storyline and at the same time tied to any storyline when it comes around and you can constantly build on it.
This is not at all shady, its just extermination of pirates. CONCORD wants to have clear hands if something is going bad so they use Agency that is using capsuleers for everything.
Iâm glad to see that reward are tightly spaced. This was one of big issues with serpent event (you needed to gring the hell out to get the first reward).
But I have some questions/concerns:
Discarding challenges. I see âComplete combat site in T3 cruiserâ challenge â many player wonât be able to complete it, due to the lack of skills. So can we discard challenges? How long it will make to get new challenge instead discarded one? I hope that it isnât 24 hours because this would be very harsh â you get unlucky strie of challenges you canât complete and you miss points. I think 1-3 hours would be enough to disallow abuse of challenge discarding. Also â is there checks to prevent new challenge to be in the same category as discarded one (to prevent mentioned here âdiscard âkill 1 drifterâ mission to get âkill 5 driftersâ missionâ). Idea: instead of adding time penalty, give player new challenge immediately, but reduce number of points for that challenge (maybe donât penalize first discard).
Progress bar on top â does it has 120 points total an then ârefreshâ? Or it spanc to the right beyond 120 points (I think I donât have access to the test server, because Iâm alpha).
How many challenges we get in a day? Are points in the challenges balanced (I mean that each playerâs challenges sum up to the same number of points)? Are all chalenges give the same number of points?
I find and complete signature combat complex on Legion for âComplete signature combat siteâ and âComplete signature combat site on t3 cruiserâ challenges, but only first was be complete. Bot both.