That sounds like an exploit to me, you should not be able to bypass a reinforcement timer.
You…arent? You’re inflicting enough damage so that there isnt time for it to reinforce. If a depot has 10k shield, armor, and hull, and reinforces when shield runs out, it can only reinforce if it’s only the shield that gets stripped off. That’s why when it does reinforce, it’s often a second or two after the ‘final’ hit. Now, what happens when you hit the depot for 30k+ damage in a single volley? From a dread or titan or something? The game isnt going to say “my bad, even though you overkilled this depot, it’s going to reinforce for 2 days and make you come back.” The game is going to say “DAYUM that thing is dead!”
Then that is a bug.
The idea of a mobile depot is that you can secure items in it.
Is it though??? He may be right that if you have enough alpha that it will instantly destroy it, happens to ships all the time.
I now wonder of you can do the same to Citadels if you have enough titans/dreads???
Damage cap says no sadly
Yeah that’s definitely a bug and not a feature working as intended. I’d be very surprised if, after it’s reported, CCP didn’t consider skipping the reinforce timer an exploit.
The fact that they even have a reinforce timer is too much safety. When my ship gets into structure can I pls invuln for 2 days?
that’s not the entire mechanic ; there’s at least two conditions they can be killed without being reinforced .
your losses on 6/20 show both depots were empty . even if it’s possible to alpha a mobile depot , why would you petition for drones lost that weren’t in the depot ?
It absolutely is not too much safety.
You are talking about a module which has 1000 different uses in the context of a single ship (the Rorqual). The reinforcement timer is 100% appropriate on mobile depots and it would be stupid to get rid of it over one use. If you think the Wetu is OP for saving Excavators (which I don’t, plenty of excavators die - they are slow as fuck) the answer is to increase the size of Excavators, not to dick around with mobile depots.
I disagree as the anchoring time versus the reinforce time isn’t acceptably relative. If the reinforce was say one hour or so it would be a different story.
You must not remember POSes then. 15 minute anchor on a small, with 10 million shield HP (that’s without resists) and a reinforce timer entirely dependent on how much stront you shoved in.
That was the standard for EVE’s entire life until the release of citadels recently.
I mean you can hit a structure with all the dps you want but it will only take a set amount, this is the same thing, the mobile depot is only supposed to take shield damage
again you are not describing the entire mechanic . and still don’t answer my question .
why would you petition for drones lost , when your depots were empty ?
because if the wetu gets alpha’d then he can’t put the drones inside ?
An Upwell Structure has a damage cap attribute. A depot has no such thing. Stop comparing apples and spaceships.
Then let’s compare it again to a small POS, which is cheap, quick to anchor, and has a reinforcement timer that cannot be bypassed. A POS has no damage cap.
look on zkill 6/20 for ‘wetu’ and look at the battle report . 2 ships applied damage to his depot , including 3 volleys from a stealth bomber . that’s not alpha damage . fact check if you’d be so kind , and tell me what you think happened …
just tested on sisi . they can’t be alpha’d . you apply the full 5000 shield damage and it becomes invulnerable .
That is just further confirmation of a bug and/or exploit then, since it appears the timer was bypassed WITHOUT the need for it to be alpha’d before the reinforcement timer.
EDIT: I’ve been running on the assumption that OP isn’t a moron and anchored the depot when he entered the site. Is that the case? If not, maybe it was blown up before the anchoring timer had finished (in which case, get rekt scrub u r bad).
hopefully the op’s petition has been answered , and he now knows the difference between launch for self and jettison …
shame on everyone so quick to cry hack or exploit or start false rumors about bugs …
did more testing …
depot damaged to less than 25% shield while onlining , has no rf timer .
if the shields are repaired above 25% , then it will have the normal rf timer if attacked .
fly safe ~
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