What about some new omega skills for mutating

What if some new skills were created for mutating modules.

skill 1: decreases the chance of negative effects (like 3% or so per skill level)

Skill 2: increases the chance of positive effects (like 3% or so per skill level)

Of course, these are just drafted ideas that might be fun, but maybe it increases bad effects for 24 hours after use could be a side effect for balancing

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