What considerations has CCP made for PvE after Resist nerf?

Well there you go :slight_smile:

But I am actually incompetent enough that sometimes they get close enough to shoot at me

Maybe I should try running level4s again. Do you know a few system with lots of mission runners, where I can probe them down?

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Fish in a barrell would be to take the SoE arc, follow the route and check ages so you arent going to be hitting nubes.

I hear Lisudeh is good this time of year.

Fair amount of obscure L4 security givers in that region too.

You’re saying I should use the map and check for NPC kills. Okay. :grin:

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Didnt want to tell you how to suck eggs lol

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Good riddance.

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My ox is pretty smart admittedly.

I used to run L4s on an alt with a dual buffed duel rep armor BS - and that was a PVP fit with web and scram.
Oh I didn’t make 6 Billion ISK an hour. Boo hoo.

I’ve seen little to no practical difference between pre nerf resists and post nerf running lvl 4s. Last mission I ran, Mordu’s Folly, didn’t even drop below 72% shields. You people really need to fly your ships instead of sitting there like a victim.

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Actually it’s the opposite. People who were over tanked saw no change, while people who were actually flying their ships noticed a difference.

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I guess I don’t exist then.

You are claiming false things.
I did the mordu’s with a typhoon and did not even drop in shield, on an armor fit.
And I did not use the MJD.
BEFORE the patch.

Claiming that this is relevant is completely wrong.

I’m claiming my own personal experience.

And you’re also claiming that it’s relevant to the topic at end, while it is not.

Ok. Whatever you say.

Note to self… Remember Internet Rule #1: Never Interact.

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Remember forum rule : don’t make off-topic posts. That’s not a correct form of interaction.

Combat missions are affetected very little by these resist nerf. Especially if you are using any MJD fits. I don’t see an issue. Just use one or two more expensive modules. I don’t see a serious issue for burner missions even. Almost all my ship fits are the same as previous; I changed my T2 or C-type resistance modules to A- or X-Type. Even Burner Ashimmu isn’t an issue. I did that in a passive Gila. Just get resistances to 77% EM and 70% Therm and like 90hp/s of passive tank.

Things become more complex for T5 Abyss, Incursions, Besieged Covert sites, Triglavian invasions, c4-c6 WH, high DED sites like The Maze. The nerf reduced the direct damage reduction and the efficiency of self and remote repairing in addition. That activity requires even more expensive ship modules at the same activity reward level. PVE fleets requires even more ships, and this is an issues also for FOBs or Invasions, when addition ships summons even more NPCs; for Incursions when addition ships reduces the rewards.

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so your claiming your ship fits are almost the same except their not the same because for the same resist you now forced to bling, logic wrong much?

you were forced to buy more expensive modules to bring your ship back to a performance level before patch “oh all my ships are almost the same i just needed to spend more isk on tank modules to keep them the same” :thinking:

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You actually can; just not with the likes of Andersen.

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With drone skills at lvl 5 those get taken out first and at judicious distance while aimed at something to warp to.
Precision missiles and painter help.
Ah those were the days. But one mistake and it’s kaboomsky.