i was making 2 points
not saying red modules give resistance
i was saying there was a lot of stalemate in abyssal pvp , not anymore
AND red modules su$k and don’t belong in eve
edit:
btw never say I’m sure , but i really think abyssal pve and pvp is the focus of res nerf
LAR + 4 hardeners is what I’ve always used for missions, and it’d have been more or less the same result with a Megathron which has better inherent damage application against Serpentis npcs.
The point is that a LAR II with 4 tech2 hardeners, isn’t sufficient. A better-than-tech2 LAR with 4 hardeners isn’t sufficient.
The nature of that mission is that you get pounded on by the BS npcs while you’re dealing with the Ewar cruisers. Can’t hit BS npcs at 50km when your lock range is 16km. So your tank has to cope with a fair amount of incoming dps for a fair amount of time, until you’ve got the cruisers out of the way.
So, the resistance change has imo, had quite an impact on missions which is one of the more accessible income methods for newer players, and more casual/occasional players.
look i did a lot of lvl4 missions in amarr ships and i can say you can do it with close to 0 tank, just fit tachyon , mjd at 100 and pew from afar , the rats approach and give you the best hits ever
edit:
abyssal , wormhole and other kinds of difficult pve i can see a problem , mission lvl 4 and other low AI rats, not a problem
ok didn’t read about it but if they say it they say it
i believe in you
but the thing about supers is or they die or not, if the gank is strong they melt , if the gank is weak they are immortal , don’t se how a 25% nerf will affect the super game other than null ratters being kinda sad … but as i said I’m just speculating here
The resist nerf may have had unintended consequences to PvE, but this may be a long needed change to get people to skill up T2 ships. Long ago, Marauders were worth skilling up in order to do PvE content more “comfortably”. Then along came power creep within faction ships and mods nearly made Marauders 2nd class cause of the long train times.
But maybe these changes will give newer and intermediate players a reason to give T2 ships more than just a second glance. It could also be good for CCP’s long term bottom line. More people trying to skill into T2 ships, means more Omegas.
Possibly. But the long training times for Marauders might be offputting.
The trouble is the frustration gap, of being stuck on low ISK income, and not feeling like you’re making any progress.
CCP have had a bit of a problem in the past with balancing changes, that made little difference at the high end, while making things a lot harder for newer players.
There was a level3 mission, several years ago, like 2008 maybe ? where there were things like 100km range web and 100km range heavy neutraliser towers, that would cap out a battlecruiser in less than a minute. Which had the result that trying that particular mission in anything except a passive Drake, was a waste of time. People complained then, but others didn’t see the problem, since the mission was ridiculously easy in a passive Drake. Which meant that older players who had already got skills for multiple races of ships were unaffected, whereas anyone that started as anything other than Caldari, was out of luck.
EVE Community: CCPlease listen, the Ishtar is too powerful
CCP listened very gudh: Nerf all light missile launchers
EVE Community: That is almost - errm wut???
Newer players. In terms of pve, L4 missions in a T1 BS isn’t the bottom rung of the ladder, but it’s not the top either.
Well, heat sinks, usually. Why ? Are you going to suggest changing the heat sinks for a 2nd LAR and a cap relay ?
For sure a twin LAR with 4 hardeners would have much better tank, but then you’re making it quite a bit slower at completing the missions, especially for the newer players who aren’t using t2 guns at max skills.
I have never come across this mission since playing 2007, and I’ve recently run Lv3’s in a Thorax for fun. Even so, players can skip this one mission and run all the other Lv3’s just fine in almost any combat ship.
That’s the thing, Lv4’s aren’t supposed to be a joke for newer or intermediate players. They should be hard. They should feel their blood pumping from those close calls. So that if they ever do skill up to a vessel that can run them more comfortably, they’ll appreciate their accomplishments.
Besides, you do know that Bastion mode allows Marauders to be nearly immune to ewar, right? So in theory, now they should be doubly worth the train time for their tankiness and time saving from pesky damps and such.
EVE often provides solutions to problems, but if the player chooses not to use those options…