And everything runs synchronously on thread 0, core 0 of your CPU.
If you were to delete the Feedo, all of womhole space becomes High Sec status and Concord camp the holes waiting for you, as your now have a criminal flag because you had Quafe in your cargo hold.
Jr Dev: So I was meaning to ask you about Deep Space Transports, how do we do them?
Sr Dev: takes sip of shark sake from his sheep skull Yeah, yeah, so, they have a fleet hangar, yeah? So they’re like, a POS. Make them a POS with a Corporate Hangar Array but with a different model.
Jr Dev: A POS? Like, what should it be anchored to?
Sr Dev: The Pod! You just do the thing where you alias Transport Ships to Anchoring and then refill it with hidden starbase charters and fuel blocks during every downtime and so on.
Jr Dev: …Alright. What about Mobile Tractor Units?
Sr Dev: sighs I guess they’re like a Deep Space Transport with a Tractor Beam fitted? Yeah. Make it have zero maximum speed and unbumpable, like, give it a hundred hidden rig slots with all Higgs or something.
Jr Dev: What if someone tries to board it?
Sr Dev: What? You put the man in.
Jr Dev: What man?
Sr Dev: The pilot man from the Scanner Probes, the POS man!
Honestly the latest restrictions for ecm burst don’t make sense to me. I feel the best use for one is slap it on an interceptor and fly it into the enemy to break up the fleet allowing your fleet time to deal with them before you get killed.
Well, pure Dronecarriers might be too oppressive, given their power with 15 Sentries like in the old days and the current multiboxing meta. I mean, you know people will come with 10 of them all controlled by a single person, right?
I would agree that Carriers should be able to launch a normal Set of Drones (up to 5 Heavies/Sentries) and get the same damage and HP boni like a droneboat for them, but these only work in the normal 60km Range, purely for self-defense against smaller craft. In Addition 1 Fighter per “Fighter Support Unit” and those fighters are made really strong and beefy, basically like a T2-fitted Cruiser für the T1 Variant and a T2 fitted NavyCruiser for the T2 Variant.
Also Carriers cannot assist their Drones or Fighters to other ships nor can they be set to automatic “guard”. Drones have the auto-aggro mechanic like normal drones, Fighters need to be manually send to each target. For Fighters, different Types for each race exist: MWD/Longrange Setups with lower DPS, AB-sig/tank Types with more DPS and EWar Fighters, all stats based on the races T1/Navy Cruisers.
That sounds like a completely separate issue. Find a way to cull mass multiboxing instead of killing carriers because a few bad apples ruined the bunch.
will never hapen, and everyone knows it. CCP is addicted to the money coming in from massmultiboxers so heavly, that they lost the vision of creating an attractive game. I am convinced that EVE could have a 100k logged-in players peak by now if CCP had done better design decisions in the past.
However, once the ball is rolling downhill, it’s pretty hard to turn it around.
Same as sitting at a window in real life and watching cars drive by and people walking past It’s comforting and not something you do all day every day.
Imagine people staying docked for whatever fking reason like market, take a break, fit or whatever. How about deleting to dock and erradicate the interior-graphics while being docked. Would this be more to your liking?