If WWB2 had been won by the largest coalition ever assembled in the game (vs. the Imperium), the map today would be a VERY sad thing, worse than the situation on Serenity ever was, a true blue donut until someone claims divine rights to rule the entire map, lol.
From that also follows that there is also only so much CCP can do with sov mechanics. CCP cannot prevent player groups from banding together and trying to increase their influence sphere. And some do that for the sole purpose of renting out space they donât use themselves. They âonlyâ have the fleets to obliterate bad renters or adventurers trying to establish themselves.
I agree with you that more conflict in nullsec would be good, but only if it allows newer groups to establish themselves with newly conquered nullsec territory that they have a chance to defend successfully. The latter requirement probably makes it impossible to balance. On the one hand renting space out should be made a lot more difficult or simpy impossible, to keep the map interesting especially for newer groups, while on the other hand holding on to sov should be facilitated for newer groups to establish themselves. Solve that riddle and maybe weâll get somewhere.
p.s. clearly there is no solution via resource distributionâŚ
And what would these âtoolsâ be, in EVE, pray tell?
Do you even read what youâre saying? Iâm pretty sure that having a public activity monitor with ranking isnât changing the âcore design and identityâ of EVE.
Youâre like any number of these odd reactionaries that act like the smallest change to EVE will irreparably smash everything they ever enjoyed in the game.
At any rate, itâs the smallest suggestion in a list of five. Iâve yet to see any ideas of yours, other than to start a tantrum over information thatâs already publicly available being more accessible in the game.
If CCP deleted Highsec, it would force new players into more dangerous regions of space. This would change the game dynamic, from Farmville: Retirement Edition to something more akin to a game that people actually enjoy playing.
As long as CCP leaves safe zones in the game, the player count will continue to dwindle, because nobody likes tightrope walkers who use a safety net.
Actually, a new advertising program is a solid idea. CCP would need something new and interesting to advertise (âEVE: Same old same old for 20 years now! Come get bored all over again!â doesnât really cut it.)
But some new features, some of them focused not on the NPE but rather towards âthe new players first 6 months of activityâ, and then some heavy advertising of EVE as a harsh futuristic dystopian struggle for survival and supremacy, would help a lot.
Unfortunately, CCP has apparently paid Youtube and Google to primarily show standard EVE ads to players who already play EVE, and whoâve recently looked up other EVE videos.
Just another example of CCPâs constant back-asswardness in managing the future of EVE.
Any focus on new players is going to be ineffective. If you target them, all you generate is garbage like the NPE - its not fun, itâs not educational, and it doesnât entertain. The focus should be on experienced players, expanding the horizon of âend gameâ content. New players need to toughen up and embrace the challenge - if you help them, then you eliminate the challenge, and you eliminate the thrill of success.
The thrill, of overcoming difficulty, is what CCP has forgotten.
Whatâs sad is it does some stuff better than eve, for example, cargo hauling more customization and sometimes it even combat and is sort of at a standstill right now if it gets more players it will hopefully* get more updates but if it stays at this rate the game will die
Agreed, for the most part. I think CCP has focused for way too long on various iterations of the NPE (none of which really work well although theyâre getting somewhat better after 10 tries).
I donât think EVE can make it as a fast turnover, churn through new players, get $100 out of them before they bail and then grab the next batch type game. EVEâs financials appear to have always relied on the long-term players with multiple accounts and alts.
What @Wadiest_Yong was saying about null space, too easy for renter empires, no room for up-and-coming entities is typical of CCPâs design problems. CCP hasnât designed for conflict, theyâve designed EVE to be âalready established players control the game, new guys can join the status quo or get smashedâ.
A lot of folks attribute their favorite activity to creating âthe golden ageâ of EVE (jetcanning made EVE great! No, wardecs did! No, it was friendly fire corps and awoxing!) but itâs more likely that what made EVE better back in the day was a galaxy in some flux and being contested, where every encounter hadnât been solved and youtubeâd and there werenât decades-old veterans clogging up every niche in the game.
FW re-work was sort of a start but doesnât really go very far in giving long-term players more reasons to engage with EVE.
Thereâs a lot of EVE vets out there whoâve âwonâ EVE. The easiest customers to get are the ones you already have/had.
The NPE is complete garbage, and CCP needs to hear that. The current version actually suggests that players are safer in an asteroid belt, because nobody can find them there? Itâs clearly designed by people who donât even play the game.
The most important component of Eve is the people playing it. No amount of fancy graphics or bells and whistles is going to create a golden age without inspiration from the player base. I would argue that the game needs more notorious figures. It needs people to log in to fight for or against actual people, because those people are good, bad, inspirational, or whatever. Nothing motivates people better.
It kinda matters, yeah. The makers are locked into design choices made by the Roblox team and the development will be less serious and less likely to last. I also donât think any competent developer would choose a platform like Roblox so it likely will be an unbalanced buggy mess. Almost everything on Roblox is garbage.
Not necessarily an Eve Classic, but something where players can go and start from the bottom, using todayâs version, where there arenât groups who still benefit today from well documented and recorded corruption/collusion between devs and player groups. cough Imperium cough.
Maybe a brand new galaxy just as big?
Maybe smaller regions that connect to other regions of players after certain criteria are met? Maybe 200-300 systems each region with a few dozen WH?
Maybe some sort of new competitive style where there are 2 or 3 or 4 small constellations that bottleneck in a nullsec zone and the goal is to conquer the space⌠but with shorter build times and smaller material requirements and citadels have much lower HP with many servers available where players can join a situation they find challenging or entertaining.
Something needs to be done outside of the current New Eden. Itâs just SSDD, more of the same. Same dozen people control literally the entire map. And I mean individual people deciding everything for everyone.
Itâs too big, itâs too monolithic. Manufacturing ANYTHING has crossed the line of no return in complexity. If itâs going to continue as is, there needs to be other options for players. The only thing new players do today and have ben doing for the last 5 years is feeding the same half dozen big blocs that have owned everything with their ill-gotten gains for 15 years.