What happened to the Mutaplasmids Would Kill the Officer/Faction/Deadspace Module Market?

Certainly not. In many cases a mutated T2 can’t even theoretically reach faction stats. It’s definitely not cheaper and that also wasn’t the goal. “Shaking up the meta” meant to make things possible that previously weren’t or to increase the engagement profile of ships. I can’t say if this goal has been reached, I haven’t properly set up all the Data.

What we can say: Fits that previously weren’t possible could profit from Meta T1 (for CPU/PG decrease), Faction or DED. Mutating T2 could make fits cheaper that previously would have only been possible with using Faction and thereby may make those fits suddenly a more likely choice.

One would also need to look at the meta to dive deeper into your question.

If the Meta was tackle+cyno+drop the crap out of people, can slight stat improvements really change anything about that? Potentially yes, for those modules that now could have a better range control (webs, scram, neuts, prop mods). Absolutely not, for those that only increase hp or repping power.

If the Meta was medium range kiting, same question. Potentially yes for some modules, especially on bonused ships like Recons or some Pirate Faction ships.

Personally I think there could be a lot of meaningful changes with the Mutaplasmids, but many ways to PVP will stay limited by the strength of the Cyno module.

Yeah absolutelty, the Gremlin might be used where no other Heavy Neut could fit. In some other module groups, webs for instance, Faction offers equal or betting fitting than Meta T1. There it would be more a question of making a fit viable by not being forced to bling it.

For T2, I would be interested in your results. As Heavy Neuts have 5 stats that are influenced, how often did you come across results where one stat instantly “bricked” the module? I mean a somewhat heavy increase of PG or CPU would almost always disqualfy MT2 Heavy Neut from using it. Of the 100 modules you rolled, how many brought you results that did have some advantage over normal T2 without having significant disadvantages at the same time?

Comparing in game is not feasible at all, the compare tool doesn’t even allow mutated items. Spreadsheet is much better, I agree, but still a pain in the ass. On the bright side, it is a good time for people who might figure some of the things out and use them in PVP.

Unless we develop or get tools which make it possible to find certain agreements regarding the usability of results, we will only have a certain stability when it comes to top-level rolls of top-level items, such as the Officer Neuts you mentioned.

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I don’t know that one stat alone can brick a mod, but the PG penalty can get very harsh, especially on t2 as they already have pretty high PG, looks like it goes up to a bit over 2800 PG. CPU doesn’t seem too bad worse you can do with decayed is +10 CPU on a t2 heavy neut. Looking at the deadspace/officer neuts most of them have pretty big PG requirements too, but you also get meta 14 performance for 2800 PG using normal mods, so maybe that’s worth fitting around where say a just slightly better than t2 with 2800 PG cost isn’t.

indeed. I have to wonder what the ESI shows for stats, maybe someone can build a tool to keep track of and/or sell abyssal items.

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Makes sense. That’s what I’m mostly seeing with T2 mutations. They always (?) have at least one fitting requirement being higher than faction and often not much lower fitting than DED for significantly less performance. I wonder if the “goal” for T2 mutation would not be to come close to Faction, but simply to get ease on fitting requirements, while not significantly bricking T2 performance. In terms of cost I mean, but it might differ from module to module.

T2 Heavy Neut is at 7.2M Buy, Faction around 40M. Let’s say (actually 5.5) one Faction for 6 T2 and let’s ignore the Mutaplasmid price because we use Decayed.

-5% PG max means T2 will still be higher than Faction. +20% Optimal Range will mean T2 on a perfect roll will have the same Optimal as Faction. CPU is the same base, so it could be actually better. Activation Cost and Neut amount the same thing. I’m not sure if it is worth it or if buying a Faction version wouldn’t just be all around the better bet here. Both CPU and PG have a range of +25% to -5% and while I don’t know the distribution and I haven’t rolled nearly as many as you have, it would seem that either one or both of them regularly land high in the red.

So 6 Heavy T2 or simply 1 Faction, my guess is the latter. And if we want better Activation Cost or Neut Amount, Faction might still be the better starting point.

That would be great. I’m not sure what the current state of ESI development is, but I remember there being a bit of disagreement over wether it being too much hassle for 3rd party developers or not.

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