Good post, but the question here is. Can we get enough players on the same page to demand this and will CCP listen. So far it seems that they want to listen to only what they want to hear.
Equinox expansion is a case in point where the dev’s were told and explained that it would be a dumpster fire. By both the CSM and players that previewed it. They’re response was to make some changes and then inflict what was essentially the same thing on the players. What amounted to very small changes anyways.
Now the question is how do we, as players, get the attention of CCP to make the changes you have outlined.
Personally, I am all for what you have outlined in your post. I think it would bring about a more dynamic game. The PVPer’s would be getting what they have really wanted all along. Everyone else would be in a better position to make the transition to full on PVP if they wanted to do so.
Good question but I doubt there is a good way to do that short of “players scarcity” to take the topic of a recent thread.
Good luck getting anything done that the players think is good for the game. I think that CCP is like this
Absolutely incorrect and totally backwards. We need bad guys, villains, and you cant be some low skills chump (90% of players) to provide the content that great games need. Carebears are CANCER and have killed every single game that they are allowed to influence decisions. CCP is to blame in the end because they seem to think that listening to the majority is all it takes to make a great game. Only the best can play the role of the bad-guy and unfortunately, CCP has done the major damage of eliminating the competition to the current power structure mostly while being mislead by nullblock players who are smarter than they are and influence game mechanics in only their favor… What do you think this is? AOL Chat Utopia? Get a clue and know when you are part of the problem.
Creation of completion and neutrality should be the role of CCP and they are anything BUT.
TBH running a game as a business often requires doing things in a way different than players would choose to do them. And equally TBH, 99 out of 100 “player ideas and demands” are… less than useful. Since the days when everyone could log in anonymously and shout whatever they wanted whenever they wanted (anonymously, for the most part), game devs and the vocal playerbase have developed a somewhat adversarial relationship.
EVE players have shifted CCP policy a couple times by essentially “going on strike” and exiting the game. But it’s much harder to shift CCP towards creating a new system or mechanic than it is to get them to retract one. Some people hoped (and still hope) the CSM would be a vehicle for this, but it hasn’t really turned out that way.
Best you can do, if you see an idea you like, talk it up. Post it on Reddit. Post it on social media. Go to Fanfest and sit at a table with some folks and discuss it. Eventually, the idea may trickle through a few heads and reach a CCP dev, who’ll mangle it a bit and then think it was his own idea to begin with.
I believe that’s somewhat of the process that ended up creating Corporate Projects, for instance. So it’s not completely hopeless, just slow and prone to significant distortion along the way.
Convincing people that they’re the ones that thought up your idea is the secret, innit? Figure out how to do that consistently and you can twist this game any way you like.
The CSM is pretty impotent. It’s more of a beauty pageant than anything else.
They come in this forum once a year to kiss butt for votes and then they’re gone for another year until next election.