I think that knights being able to jump over other pieces in chess is an appalling thing, and the International Chess Association should alter a game that has had that ability for 500 years…just for me and my 20 mates.
I mean…that is effectively the level of your argument.
If Chess was a dying game, if player after player who left cited the Knight’s movement as a reason for not playing, if chess was a game where the gameplay benefited from large numbers of players playing at the same time, if… you get my point. Comparing it to Chess is like comparing a Ford Fiesta to HMS Ark Royal, yes they’re both vehicles, but everything else is different.
Again, you haven’t acknowledged that you are the one telling people the ‘right way’ to play a ‘sandbox’ game, and the absurdity of it. It’s just whataboutery and strawman arguments.
Some good points in that post. To me, this quoted part is the most important part. There are too many areas of EVE that are simply unsatisfying, unrewarding, or do not present any interesting gameplay choices. CCP likes to advertise EVE as a wide-open sandbox of infinite possibilities, but in reality they basically just dumped a truckload of sand on an open lot and never got around to adding most of the tools and toys that’d make the sandbox fun.
Player agency is extremely important in growing a player base, and EVE is designed around quite a few mechanisms to remove that agency and strand players in a no-win situation with few options other than “how will I respond to this loss?” - after the fact.
Because EVE/CCP is also pretty bad at setting player expectations and awareness in advance, this leads to a great many people leaving the game the first few times they encounter major unexpected setbacks. Even though as vets we can point out that they should have expected that setback and they could have done something to avoid it.
Sid Meier, creator of the Civilization games, described games as “a series of interesting decisions”. It’s the opportunity to make those decisions that keeps a game engaging. When EVE places those decisions entirely in the hands of other players, that’s when players decide to leave.
I experienced numerous setbacks as a noob, yet am still here. So one really has to wonder…is it the setbacks themselves that are the issue, or the player. In fact I think this is the core of the entire issue and argument, between those who argue the issues lie with the game and those who argue the issues lie more with the player.
It goes without saying that Eve is simply not the ideal game for everyone. It is really quite a niche PvP game. If Eve was too damned hard even for its core base of PvP inclined noobs then I’d agree there’s a problem…but nobody has ever really established that that is actually the case. Rather, I suspect that those who leave would have left anyway as they were just not suited to the game.
And that’s where we end up with ’ I can’t cope with the game…therefore it needs to be changed just for me ’ type threads.
I was not pointing out “the right way to play.” I posted some helpful advice. There’s a real difference there. If you don’t like it fine. You’re free to do whatever you want in this sandbox. I told you already that it was your choice. You can sit outside a station if you want and self-destruct ship after ship after ship all day long. Corvettes are free. You can do that. It’s your choice. If you don’t want to follow helpful advice, don’t. Is that clear enough for you? I’m not telling anyone to do anything. You can do anything you want.
Your feet have been sitting inside of a capsule with the rest of you for years. No thanks. It’s been 3 and a half years since you’ve been blown up. Get a fresh clone.
I think that really does sum up this entire thread.
He lost a ship. Butt hurt that the game did not stop when he had to be away from the keyboard. Sigh The game is not going to change because someone clicked their heels.