What is Causing EVE to Die?

I wouldn’t have to post anything at all if there was not so much BS to respond to.

You are not worthy to use her name Kojak.

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Aiko :slight_smile:

Hey…I’m the one who’s done mining, hauling, trade, ganking, wardecs, suspect hunting, etc, etc…while you hide in some 0.9 system in your gazillion EHP barge and brag ‘nobody can gank me’. Even if I didn’t know how it all works…I have done way more of the ‘all’ than you.

Glenduil The Clown

I’ll tell you the strory of Glenduil the Clown.
Who worked in a circus that came though town.
His shoes were too big and his hat was too small.
But he just wasn’t funny at all.

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I dont hide in a 0.9 system in a bazillion EHP barge.

I mined one time in 0.9 while broadcasting my position in a 191 thousand EHP Exhumer. No hiding.

I only use that Skiff in one place. Brapelille.

It’s a 0.7 system. The difference between a 0.9 system and a 0.7 system is two tenths.

Not long ago I was in a Hulk getting 67.6 cubic meters a second. I did that in a 0.5. That is four tenths less than a 0.9.

I also fly around in a T3 cruiser. It’s my ship of choice when flying in low sec. It’s fast and cloaks. I took it ratting in 0.2. That’s seven tenths less than 0.9.

Then keep doing all that…and teach new players how to do all that more efficiently than when you did when you started

instead of shooting and killing them as soon as they try to enter through the door…

oh wait i forgot, you dont like Empire Building…you think this is Call of Duty.

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Gosh…have you been psychic training with the Stanford Research Institute as well ? Can you bend spoons as well as telling people what they think ?

I’m pretty sure the biomassing of a bunch of bittervets with their endless negativity about the game would lead to more noobs hanging about for me to teach :slight_smile:

You’re mastery of artihmetic is most impressive

I feel it works best if you explain things to Gloria.

All one needs to know is that the answer to life, the universe and everything is 42

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And where your towel is.

Gosh. I think we have the winner for this year’s Nobel Prize for maths.

Incidentally, check out those two systems I mentioned…even if only by shuttle…you’d be impressed by the sheer size of some of the belts.

Arithmetic.

CCP’s fantasy vision of the game will be the death of it.
They honestly believe scarcity, in a 20 year old game, is a good idea. Just goes to show how out of touch they are with the game…

The vision of most in this thread would kill this game. This game has had High Sec and has survived twenty years with it, but one of the most common themes in this thread are that High Sec is killing this game. It’s amusing! :slight_smile:

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If the current generation of EVE players had their way, EVE would be nothing more than a perfectly safe Farmville in space…

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Not true.

Another “The End is Nigh Repent” thread… meh. Making Eve Online more popular would require a blend of strategies aimed at attracting new players while retaining its hardcore fan base.

Solution:

  1. Simplify the Tutorial Process
  • Eve Online is notorious for its steep learning curve. Most of the players who haven’t left this game, took the time to learn from YouTube and EVE University. A more intuitive tutorial system could help newcomers get up to speed faster without feeling overwhelmed. Offering a more protection and engaging starting experience, maybe even some guided missions or not allowing new 30 day players to get attacked in high-sec would go a long way.
  1. Improve the GUI
  • The default interface layout is a mess, as a result, it can feel very cluttered for newcomers. Don’t offer up transparent windows on day one, set the default font higher, and reduce the initial number of opened windows. Offering current customization for the UI would let players ease into and tailor their experience as they grow more comfortable with the game.
  1. Enhance Player vs Environment (PvE) Content
  • While Eve Online is obviously PvP focused, adding more engaging and rewarding PvE content could attract a broader audience, especially those who prefer solo play. More detailed and story-driven PvE missions that tie into the lore would help keep the game interesting for non-PvP players and give them something to focus on while still progressing in the game.
  1. Make the Economy More Transparent
  • Eve Online’s player-driven economy is a huge selling point for the game. Access to the galactic market beyond a single region could help players understand the intricacies of the economy. I still use Eve Tycoon website to check my commodities. This one website allows me not to play the game until I decide to collect. Giving the current tools in game more feedback to players trying to build a business or market empire could encourage them to invest more time and effort into the game.
  1. Incentives for Group Play and Corps
  • Building a stronger social network within the game could help players stick around longer. Missions or in-game challenges could reward cooperative gameplay, bringing players together and giving them more reasons to fleet up.
  1. Commercial Marketing
  • I honestly get sick of “This game … you’re not ready for it.”. It has become a private joke between my friends and I. They don’t even play Eve Online. When the mainstream commercial is a joke, it tells you how mismanaged the marketing department must be. The simple solution – and you can look through my forum posts here on this – Truth in advertising. Stop the falsehoods and hype about what the in game looks like from a first person pilot shooter in space. Eve Online is not No Man’s Sky or some other space shooter. Show the players the truth instead. Build upon the AI computer driven combat, show the viewer that it takes brains and not muscle reflex to win a battle. Show them to get ahead in this game they need to make corporate friends to defeat enemies and PvP is not for the lone wolf.

Looking this over, it is up to CCP to change their game and procedures. The players are not responsible for the popularity of their game. We are not clients, we are their product.

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Would be used and abused on day 1. Vet players would use brand new Alpha characters in cheap T1 haulers to haul their goods to Jita in perfect safety.

The only way to do any of what you suggested is to get rid of free, unlimited Alpha accounts.

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