There could be a lot more safety and change the wardec system to allow Corporations to op out of being wardec week after week without a recovery period.
FTFY
its not just the pvp
its mostly the delusional whales living in eve for 10-20 years spending an incredible amount of isk to be a CEO in some random alliance and play big strategy. meanwhile wars are a garbage experience because there is no spontaneous combustion of conflicts, there is only bashing timers and nobody wants to wake up at 03:00 to defend a sotyio or an ansiplex for a small alliance - so its not even attacked. the galaxy is boring.
and because its boring the people are thirsty of memories they have from the time when the game was new and expansions were actually fun and bringing content (unlike this pile of garbage revenant with its 2 new ship and the overcomplicated sov system changes)
so they would grief you for the entire year if it gives them a little action, and if you are sad of losing your unarmed mining ship and let them know, its even better, half the player base is getting high on your bad gaming experience
industry, and especially mining - its run by bots and whales in the blue donut, if you are in a small alliance, or coaliton, you are only content and training ground for the blue donut
filaments, and cloak will allow anyone to do anything in null, it takes 10 people to catch one cloaky ship that drops 10 redeemer on a solo retriever or vexor - thats how thirsty they are for action.
ccp doesnt care. ccp only listen to the money. âwe hear your opinionâ. if that would be true, eve could have grown to a player base of 50 or 100 thousand in 20 year. dont tell me its a difficult game, there is just enough smart nerd out there with a scifi kink to jump in eve. but most people look at it, give it a try, and leave in a short time.
so the same addicted and delusional people and their flock of corps farming for them like little slaves raving on a 50% moon tax, and 80% buyback, hundreds of bot accounts printing isk each day, 5 guy with 50 account to protect them, and like 100-300 average player flying with 1-5 account fleets when they ping something because they want to be the part of if (SOMETHING FINALLY HAPPENING IN THE GAME!!!) theres a fleet. thats an of the big coalition right now.
new player experience is : log in, undock, die, - buy plex - buy ships - log in, undock, die
by the time they understand its impossible to enjoy any kind of activity except griefing they are either too invested to stop or leave with a bad memory and enver come back
âyou need to be resilient and cunning to play eveâ
sure, the game still wont be fun. especially not as miner when the reward of your work is the absolute worst of any income and the highest risk of all, because a 10 day old account with lvl1 skills sitting in a catalyst will kill your entire fleet of retrievers and porpoise before your drones on full aspect of lvl5 skills do any damage to its structure
people train into a certain ship, print isk while afk, then sit in a pvp ship to destroy anyone actually trying to do indy or exploration or anything that needs actually paying attention to the game and contributes to the economy
there are a few hundred people stuck in the game, playing 2000 account, there are a few thousand people jumping in and out of eve, playing 1-10 account
ccp created an environment that does not support anyone or anything except griefers and it feeds on the whales buying plex, and they do not care for how long this can go on - they will do a minimum effort to keep the whales paying, and they dont care if the game dies, they dont care if nobody wants to join eve, they are already rich from it, so if you dont like eve, they will only say what any pvp player would say
âhaha eve is not your gameâ
The last few events have followed a bit closer to the lore, with the Drifter Siege of Zarzakh being the last one. Making it more visible/accessible is certainly something we can work on, though!
So returning to how it used to be before the Lore / fiction section was gutted?
âgreat idea, sound good, dosnât workâ
CCP team
I suspect the biggest reason some such as myself rarely ever do any PvE is a sense ( whether rightly or wrongly ) that itâs not going to make much or any difference to the outcome. So if it does, then that is likely what needs to be communicated most of all.
Zaera is the Best
Art folks need to work on creating unique ship models so the Serpentis line (sans the daredevil) arenât copy-paste Gallente Hulls, and similar Guristas for Caldari Hulls.
also we are well overdue for a few new hair options, outer wear, and tattoo/cybernetic cosmetic items.
More goes to show how bored most of us are browsing the forums and waiting for the Valentines/Easter/St Patricksâs day event(s).
Only those of weak mental fortitude are hurt from the trolling, and they deserve the humbling social experience most of the time anyway.
Removed 7 off topic posts.
1. Specifically restricted conduct.
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Iâm in complete agreement about ships. Too many Gallente ships look like either lumpy mashed potatoes or a hand pistol. There are only a couple models that i like. Then to see them copied into other races.
Add âCCP says stuff is fixed when it is not fixedâ to the list.
Lack of conflict simply because there is no meaningful way to accomplish it within reason.
You have the power to rally up the troops and begin a new war. Wars are player driven. They are not manufactured by CCP. If you want to see more conflict, do more conflict.
If youâre replying to MB, his point was there is no point (for the most part), in creating conflict.
Player behavior in games is driven by the motivations of âavoid loss, seek reward/advantageâ. Wardecs happen because deccing groups see a profit or advantage to gain (eg. taking over a systems POCOs). Ganks happen for the profit drops and KB stats. Null wars for the territory they can farm afterward. They pretty much never happen just because someone âwants to see more conflictâ, no matter how many times you see people saying so.
If CCP canât provide sensible motivations and rewards for conflict, then for the most part it wonât happen. Thatâs a design issue, not a âjust rally the troops guys!â player problem.
Perhaps this part is wrong or is it?
When a pilot allows another pilot to demonstrate dominance over you in the simplest form or demanding ISK what motivation is there and what are the gaps?
What a pile of bs. Be a slave to your masters and tdi.