“great idea, sound good, dosn’t work”
CCP team
“great idea, sound good, dosn’t work”
CCP team
I suspect the biggest reason some such as myself rarely ever do any PvE is a sense ( whether rightly or wrongly ) that it’s not going to make much or any difference to the outcome. So if it does, then that is likely what needs to be communicated most of all.
Zaera is the Best
Art folks need to work on creating unique ship models so the Serpentis line (sans the daredevil) aren’t copy-paste Gallente Hulls, and similar Guristas for Caldari Hulls.
also we are well overdue for a few new hair options, outer wear, and tattoo/cybernetic cosmetic items.
More goes to show how bored most of us are browsing the forums and waiting for the Valentines/Easter/St Patricks’s day event(s).
Only those of weak mental fortitude are hurt from the trolling, and they deserve the humbling social experience most of the time anyway.
Removed 7 off topic posts.
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I’m in complete agreement about ships. Too many Gallente ships look like either lumpy mashed potatoes or a hand pistol. There are only a couple models that i like. Then to see them copied into other races.
Add ‘CCP says stuff is fixed when it is not fixed’ to the list.
Lack of conflict simply because there is no meaningful way to accomplish it within reason.
You have the power to rally up the troops and begin a new war. Wars are player driven. They are not manufactured by CCP. If you want to see more conflict, do more conflict.
If you’re replying to MB, his point was there is no point (for the most part), in creating conflict.
Player behavior in games is driven by the motivations of “avoid loss, seek reward/advantage”. Wardecs happen because deccing groups see a profit or advantage to gain (eg. taking over a systems POCOs). Ganks happen for the profit drops and KB stats. Null wars for the territory they can farm afterward. They pretty much never happen just because someone ‘wants to see more conflict’, no matter how many times you see people saying so.
If CCP can’t provide sensible motivations and rewards for conflict, then for the most part it won’t happen. That’s a design issue, not a “just rally the troops guys!” player problem.
Perhaps this part is wrong or is it?
When a pilot allows another pilot to demonstrate dominance over you in the simplest form or demanding ISK what motivation is there and what are the gaps?
What a pile of bs. Be a slave to your masters and tdi.
I am a brand new player to EVE Online. I just started playing the game a couple days ago. I already bought a reoccurring OMEGA membership, as well as invested money into buying Plex to sell for a good chunk of starting ISK. This game is deeply immersive and has depth not only in the game mechanics but the social aspect as well. I plan on making this game a major part of my life in regards to hobbycraft. As a good percent of players have been at this game for years! I mean YEARS! What other game can you really say cultivates a sustained committed player base as EVE Online. Not many MMO’s have stood the test of time in the capacity EVE Online has. Sure the game has a learning curve, but Rookie Chat is fantastic and my hat goes off to the seasoned players willing to lend a helping hand in the chat box for us beginners. Other games will rival EVE, like Star Citizen. But no game hits like EVE and it will evolve with the competition. From what I’ve seen the CCP staff haven’t ruined the game overtime as some developers do with there MMO’s they have breeded a thorough player base, rolling with the times. Sure… Players come and go, as they do in any game. I was recently put onto EVE and I immediately fell in love. I think in a major way it’s a means of advertising the game to susceptible players. I’ve heard about this game for years, never gave it a try. As most gamers can say. Everyone has heard of EVE in the gaming community, but how many haven’t tried it versus those who have tried it and quit! Targeting a new player base with new means of advertising is what will make this game grow and sustain a larger player base. This game isn’t going anywhere anytime soon! I can at least be assured of that. And not only, (some will call me corny for this perspective) but as society grows more into the technology age this game will appeal to more of a younger generation. There is always a calm before the storm. I am a new player and here to stay I am sure of it, and I’m not the only new player who has this mindset. All of you seasoned master players started off just like me and the rest of the new players. In my opinion as a brand new, committed player. I believe this game will only grow, even if at a snails pace!
I think you overplay this point, even though there is ‘some’ truth in it. Not everyone has some Ferengi style obsession with profit. For many the kill itself is motivation. And for the latter the real issue is how much loss one is prepared to take to get that kill. For example I have a 20m ISK ganking Moa that I’d quite happily use on a ship half that cost…just for the kill. On the other hand, using my 170m ISK Talos to gank a Venture would be overkill and carrying on doing that would be unsustainable too. But there is a level at which players will take a loss for a kill…so it isn’t entirely about profit.
I would say CCP charging 25% more per month claiming it was desperately needed whilst simultaneously not focusing on Eve and continuing to make unwanted new ultra niche IP’s going against all customer insight collected.
There is no #mingle chat in Eve Online
Wishing that I perhaps mingle inside of #WWIG but can’t seem to sneak inside.
Welcome to the war soldier. Now go out and make some content! Btw even these forums are part of the EVE story so you’re already further along than most.
In EVE all content regarding it is EVE content!
Alright I’ll shut up, now carry on.