I know how to take a punch in game as well as in rl.
When do we hook up?
I know how to take a punch in game as well as in rl.
When do we hook up?
Cheap memes mean nothing.
Who would break first? Iâve learned a lot of tricks.
@Zaera_Keena Sorry Just had to.
Justs goes to show the thick skinned survive, the weak perish.
Queen â Good band
If they had implemented a limit on the number of wardecs you can have, combined with a limitation on being able to leave a corp that started a war (to hop into a new one to circumvent the limitation) this would have solved the vast majority of issues.
But because the devs who implemented the new wardec system were such clueless beta carebears who didnât understand what their actual design changes would result in: wardeccers formed Voltron. Instead of wars being more personal (and thus manageable) wardeccers were forced into becoming soulless molochs removing any sort of nuance to it all.
A classic case of âbe careful what you wish forâ. Just like how miners wanted to have âmore asteroidsâ to then be Pikachu surprised that several months later the prices on ores dropped because of increased supply and now they have to mine more for the same income.
OK first off:
Secondly, it isnât our fault youâre too stupid to avoid a camp. Thatâs not what is killing EVE, its the false assumption that some people are making that it should be easier and all the ârules of the gameâ has to be what you want them to be, tailored to how you play the game. This is a sandbox virtual world where emergence is the key property - not world of warcraft and instanced safe areas. HTFU and can I have your stuff?
Gothie
EVE is not dying. Shocking, I know. Thereâs still some imbalances in the economy due to scarcity that still has not been resolved, but its nothing that will kill the game. EVE is a brutal sandbox and if you canât cut it, that doesnât mean its dying. Iâve been here since 2003 and Iâve lost count how many times Iâve seen the âEVE is dyingâ threads yet its still here. HTFU and get a grip of yourselves.
Iâd extend that to alliances. After all, a person could just craftily split their their 48 man corp into an alliance of two 24 man corps to avoid being war eligible.
YesâŠI like that one. But I would also eliminate the need for war HQs for corp/alliance below a certain size while keeping the requirement for corps/alliances over that size. This would allow small corps to raid/attack the stations of larger corps. It would also eliminate the situation ( which I remember Destiny Corrupted complaining about ) when a large corp simply clobbers the war HQ of a small or single player war deccer without any real fighting.
Itâs also worth adding that in my experience in Wrecking Machine one of the issues has been that of fewer and fewer stations to destroyâŠso Iâd alter the entire mechanics in which wars are fought and won solely via war HQ destruction.
Personally I prefer to stay in a war deccable corp, which I do in both my other main chars. I just donât like the whole thing of flitting between corps. In fact I deliberately left one of my alts in a war deccable AO corp after everyone else had been told to swapâŠand ended up having a few Blackflag war targets to shoot. That was funâŠthough I donât think Governor Lee realised someone was still in the wardec corp
Itâs the usual forum situation of people talking at cross purposes because they have vastly difference experiences of Eve. Weâre all playing the same game, but our experience within it can be as different as chalk and cheese. Thatâs the source of most of the forum arguments.
Actually, Epeen provided CCPâs game description verbatim from the EVE website .
Can you provide this quote or reference youâre referring to? Because it sounds like an inaccurately garbled or incomplete version of some things CCP said. Just curious.
(Note: replying to Aishaâs post but the comments are directed to all the âjust force them them to PvPâ posts)
I donât think so. The base problem lies in the fact that all these âjust change wardecs this way and they will work!â premises. They all assume that if CCP just applies the correct level of leverage / punishments / penalties / removes enough options, that somehow Wardeccers will start decâing corps that can fight back and will fight back once they realize they have no other option.
Because they do have another option. They can refuse to play EVE. And this is exactly what theyâve always done, what CCPâs stats showed, and why wardecs were changed.
Now, I can agree that perhaps some EVE devs are clueless about end results of their changes. But apparently many players become clueless when they think about wardecs and PvP as well.
News flash: Playing EVE is a voluntary leisure time activity that people engage in because they think theyâll enjoy it. As soon as they lose that belie, theyâll stop playing. And theyâll stop playing twice as fast if they feel theyâre being forced into non-enjoyable activity.
Wardeccers, by and large, have and will always dec only against targets they think theyâll prevail against. Otherwise they wouldnât spend the ISK to start the war, or waste one of their X dec slots on it.
Think of it this way: If CCP set up a new type of âdeclarationâ that allowed an industrial corp to slap an injunction on a target corp that âforcedâ the target corpâs members to spend 2 hours per day mining Ochre in low sec. Are all the members of wardec and merc corps going to drop everything and spend a week mining? Not a chance. Theyâd drop corp, switch to alts, or take a week off.
You canât force gamers to game in ways they donât want to. EVE isnât a PvP game - itâs a MMORPG that has some PvP in it. PvP games have a huge audience and people who want forced PvP all the time play them. People in a MMORPG are effectively exactly those people who donât want forced PvP. This has been the source of many of EVEâs problems since Day 1.
The MMORPG population has always been far more interested in a type of persistent 4X gameplay in an active world. Where the emphasis is on character development and resource accumulation and power building - not on PvP. Itâs why PvP is always a niche in these games and why PvP servers fail or remain low-pop. EVE only survives exactly because the PvP is mostly avoidable, and even then it has suffered major population loss.
There might be ways to change the wardec system to something that more corps would actively participate in. Iâve described some of them in the past. But you canât do it by forcing players who donât want to PvP into PvP. Especially when they know theyâre going to lose, because EVE PvPers and wardeccers donât exactly pick fair fights now, do they?
Generally yes, but not always. In the same way that manufactures only want to produce items they can make profit with but they also do stuff they just enjoy doing.
If you limit the the number of wars an entity can start (And then remove the joining bit because that was just a dumb idea from the start) then you will limit the number of wardecs that canât be dealt with, and instead you get smaller wardecs from smaller entities who canât or wonât perma camp all Trade hubs and pipelines. Youâre not going to avoid or win vs [insert massive wardec conglomerate], but you can do fine vs [insert 1-10man wardec corp].
Wars and conflict is GOOD in the setting of EVE, not everyone likes it of course but anyone going ânono but see, we need 100% safety (from wars)â is playing the wrong game. I donât care how many paragraphs people spit out with all kinds of fancy âthink of the player numbers and newbiesâ reasons, itâs really just all about themselves going âleave me aloneâ.
If I as a non market/production EVE player have to accept and deal with the pricing and profit margins of producers and traders, they can deal with my antimatter diplomacy.
Eve is not dying.
Itâs the only video game Iâve ever loved.
Iâm downloading that bad boy as soon as I get home for work.
Thanks!
Iâve no idea what this baloney is aboutâŠas the actual premise was that of making it easier for smaller corps to wardec larger ones. You telling me a 3000 man corp is all gonna âleave Eveâ if they get wardecced by a 30 man corp ??
How about, for once in your responses, replying to what was actually said ?
Not seen that happen, but the general reaction to getting ganked was to immediately quit their corp. Whether they also quit eve , couldnât care less as no longer part of my entertainment.