What is the game missing most

Wishing won’t change it.

Sorry, player capsuleers (I won’t say YOU but I understand what you mean) are not characters that can build an interesting story for anyone else. You can call them characters, but they have no in-game character. No bad or good habits, no backstory, no emotions, no psychological development, no drives (yes players have them but they are not a part of the world). Earning ISK is a player-like motivation. Spending your life to avenge a dead mother after a triglavian invasion is a character-like motivation.

This is why the game is complex, engaging - but I wouldn’t call it immersive. Of course, the players may be cool and have deep personalities, but the world still feels hollow and mechanical after some time (with exception of pvp).

Anyway, as I said, I am still happy to enjoy the strategic, economic and tactical aspects of the game. Hell, even the hacking minigame :slight_smile: Cheers.

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It really depends on your idea of immersion.

Npc’s can only interact using predefined perameters. They don’t adapt unless a dev changes their code. They don’t have real emotions, they can’t barter except by predetermined parameters. They can’t be intimidated. They can’t think outside the box.

Where as humans are much more well, human! They behave both rationally and irrationally. There emotions are not coded, they are real. Their ability to adapt is far more advanced and they don’t ‘forget’ you after downtime. They don’t always do what’s expected. They are, generally, smart. They can form real lasting bonds or they can stab you in the back out of nowhere.

Now i don’t know about you, but the latter is 100 times more immersive than any npc than has ever been designed in any game.

We are the characters and we make the stories.

And best till last. (seriously check out rooks and kings vids)

This is what eve is about. And this is what is meant by carving your own narrative.

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Take your incel trash back to WoW.

The point of EVE is player interactions, not NPCs. EVE’s stories are told by its players, about its players, and it’s up to you to find and participate in the things you want to experience. NPCs are just background scenery and if you go into EVE expecting to find fulfillment there then you will be disappointed. It just isn’t that kind of game.

And IF anybody should ever try to change that, then adding characters onboard ships or in the stations would be a great way to start.

But what exactly would these characters do? How would they interact with you in any meaningful way? How would their stories matter when every single other player can do the same story? How would any of it matter when you see it for the 99999th time because EVE is an open-ended universe and not a linear story that moves past each character once their job is done?

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To be fair, WIS was most likely a very low-effort project since it involved little more than making some EVE art assets to throw into the WoD engine. And it probably did give some useful insight into stress testing, integration with other game engine components, etc, that justified this limited investment. Maybe I’m being optimistic, but WiS felt more like something that was never expected to be anything but a test bench than a half-finished feature that was abandoned during a full development process.

I would.

On the positive side, yay, you’re optimistic!

On the negative side:
World of Darkness: Death of a game (it’s a long article, but an interesting one)

CCP actually has lots of cool and interesting ideas, and is often willing to branch out in a direction that ‘angels fear to tread’. So, kudos to them for that. The problem becomes that they have no real concept of tying long-term development into an actual product life-cycle to produce workable results. They get started, throw money and developers at it, produce some ‘sound and fury…’, then get bogged down trying to make an actual workable feature of it.

Eventually they just throw it out and start on the next idea. It’s a tremendous waste of creative energy, and is probably why virtually none of the actual talent that CCP started with is still there today.

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I spent a lot of time in virtual worlds over the last few years, ‘sex while dancing’ was a common sight in some of the clubs I frequented (but I was just there for the music, honest guv…).

Thats far history judging from reddit threads. The most used words were: crabs, ratting, farming, sovereignty and botters, or such, in past year. What kind of people are attracted to such game? What kind of competition in a multiplayer game? What content arises from it? :thinking:

Game feels stale as everyone seems to understand they only watch numbers grow or drop.

There may be some small personal experiences, rather small scale, may be interesting if you dont mind being on receiving end of stick. Because again, numbers make might… Be a zombie skeleton in an army of space nekro then?

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The result of nerfing content creators and making things too safe.

I think you’re spot on here, Nana. At one time, the game was “immature” enough, or let’s say, “had not reached a state where player behaviour was fully developed”. In that case, we still had somewhat of a “wild west” dynamic going on where you could have the bandits, the duelists, the pioneers, the explorers and the sodbusters all out doing their thing and lots of odd little niches existing. Then came the railroad barons, and the evil ‘fence it in’ ranchers, and the oil tycoons, and things started to get overly controlled, too efficient, too mechanized.

Then the sheep farmers and the company towns and the wage slaves moved in, and everything shifted from “wild west dime novel interaction” to “rat race corporate salaryman grind”.

Many people try to blame this on the players, and the fact that the ‘new generation’ of players simply don’t have the guts of the ‘good ol’ boys’, but the reality is that the current situation is simply players doing what is natural to them given the rule-base and setup of EVE: claim territory, settle that territory, and exploit that territory for maximum personal gain. And once all the big boys start doing that, there is no way for most other people to advance in the game (ISK, skills, ships etc.) without trying to maximize their own gains.

CCP lost sight of the fact that they had the beginning of a very good game that still needed a lot of creative, careful work to remove some of the bad mechanics and put in better ones. They just assumed they had a great game and it would continue to be great while they tweaked a few details, and then they went on to blow all the resources EVE brought in on failed project after failed project.

The game is stale, because IMO they stopped working on ‘the game’ after the ‘Incursion’ expansion in 2010. That’s around the time they shifted from ‘cool new expansions’ to the new cycle of ‘fiddling with things to make some changes for the sake of making change’.

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If now someone could explain me why some have such big problems with any kind of nudity here?

This is no american gameversion in which even womens nippels have to be censored(age of conan comes into mind here),this is an european game so simply stop your 1950’s prudity and try to reach us in 2020.

I mean i see that it is not useful at all because you don’t really see your avatar but regarding to walking in station it would not hurt anyone beside overly politcal correct americans…

Some things don’t need to be sexualized. While I totally agree with you on your points on culture, the counter argument is that just because you can, doesn’t mean you should.

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Right but you shouldn’t follow this pc crap in some kind of anticipatory obedience neither.

And this is what i criticize the most…

Again i see that nudity is not needed here,but this obviously obeying to political correctness is what bothers me the most.

Call it what you will, at the end of the day (insert business name here) makes a call: what image do we want our product to project? Most products will alienate way more than they would attract by including nudity (not talking about media here, just products/services).

I think the PC label gets applied a bit too quickly these days. The reality is, this is business and business does not like controversy over their product…

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We should end this here…

Just one single remark.

I really hope and pray that politcal correctness will be just a phase in the history of mankind and that we come back to another solution of this kind of ‘problems’ in the future ,maybe just by saying that ‘there are no problems at all’?

Would be nice and would mute this prude but way too loud conservative minority that want nothing more than to re-instate the 1950’s.

I mean in america they even call a public healthcare socialism…that tells it all.

But again…let’s stop this discussion here :slight_smile:

Me too.

For the most part I see PC as mostly good thing but that like everything now-a-days, the bad also gets lumped in with it thus wrecking it all. There are a lot of dark things that some advocate for and claim that PC culture stole something from them when in reality it’s just society saying “Hey, grow-up and stop saying/doing that.”…in some cases making laws/rules to enforce it.

But I will also freely admit that there is a lot of PC BS too, like everything…

…and one final note, the 1950’s were a terrifying time. We don’t want to go back to that.

Cheers

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The one thing i have missed from the first day I played and until now is proper docking. Come on, make it a bit cooler to dock up. Let the station you are docking at extend some kind of robotic arms or whatever that pulls you into station. Same for undocking.

I think the docking procedure in Elite Dangerous is a bit too complicated, so nothing like that. Just something that gives you the feeling of actually docking besides a message on screen saying “Docking request accepted” and then POW! You are in station.

Adult people think the way they think. Even in game chat, someone sporadically mention buttplugs or pot lube or something. In work, in office I often hear anecdotes or people associate sexual themes with certain words, it makes people smile at the very least. Just healthy adult thinking, in company of closely working together adults. That means games with online interactions between adults have interactions between them that are sexualized to a certain level, limited by provided ways of expressing yourself.

Game doesnt have to be in any shape directed to adults or with any adult content, when being online and played by adults, the gameplay and social interactions are already steered in certain direction. CCP cant do anything about that. They can only advise it some way or ban if certain borders are crossed.

Also game being for teens means the sexual themes can be in fact present.
From Pegi 12

Sexual innuendo or sexual posturing can be present, while any bad language in this category must be mild.

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Oh I can’t argue that. The issue is when Bob in accounting brings in purple :eggplant: as a joke. Like anything, there are lines one shouldn’t cross.

True and other than word filters, the block function and reporting, there is not much else to be done. But the point was CCP actually including more “adult” content. There is a big difference there…

As players are mostly adults, I think they already included it, as players. We can hear the phrase: “players are content” here.

Online interactions are not rated I think.

People will make fanarts, derivative works, and present it as EVE online inspired content also.

CCP doesnt have to add more actually. And in case if they want to keep teen rating, they will not add more for sure. :woman_shrugging:

This is a compromise of sorts, how CCP acts for now. But they are very carefull when it comes to creating the art and wording. Playing safe when it comes to rated content, very allowing in case of player created content.

For CCP to change game for hardcore adult content there would be need to resign from teen rating.
As gambling is allowed for teens, they will stay Pegi 12 I think.