8 turret slot with bonus laser dmg seems good on paper.
But its crap capacitor base, not enough PG for Tachyons, and in general, Tachyons are meh.
The ship caps out so fast and the dps advantage is nonexistant vs Railguns, nor is there a range advantage, there’s no real advantage to lasers considering t2 and faction crystals break and are costly, so the argument of not paying for ammo no longer flies.
Lasers need a cap reduction pass, or Amarr laser bonus ships need a better base cap stat to improve their competitiveness.
Meanwhile Projectile is 0 cap firing damage type selectable… /facepalm
-25% to energy guns cap cost
it’s better in terms of damage/GJ ( → ×4/3 = +33% = 0.41dbl) than eg a collision accelerator (+15% = 0.20dbl and huge calibration cost)
Not every ship is good for every job.
The Abaddon is a very poor mission running ship - I know, it was my first Level 4 mission ship many years ago. Cap demanding, slow, etc…
However, itted for a fleet it’s very tanky with great resists, very high DPS - easily over 1,000dps - and in a fleet it won’t be flying alone. it’ll have logi-support with it - a set of Guardians normally - that can keep the armour up (those resists help there), and - as required - top the capacitors off.
If you want a mission ship look elsewhere - Apocalypse, the Apocalypse Navy (Napoc) or a Paladin.
If you want a fleet ship, as part of a good Amarrian doctrine, then the Abaddon is your armoured fist.