No, I expect them to use any measure of research or experience to try something and should they fail, attempt to figure out why, be it via reading online resources, learning from what they observe, or asking other players a few questions.
You seem to be posting these statements in an effort to dismiss the analogy, but they all apply to Eve just as much as chess.
This is genuinely news to me. Do you have a link to a Dev post/article?
This also also news to me. Source?
Omission is not the same as misdirection. That said, more effort to inform newbies of the pervasion of PvP in EVE would be a good thing IMO.
Because those modules are significantly more powerful than any offensive module.
Auto-pilot is almost universally despised. I too, dislike itâs prominence in the tutorials and on the UI, suggesting it should be a commonly used feature.
This is called lag. There is precisely sweet FA CCP or any Dev can do about players with weak connections or for people connecting from half a world away.
There are people that think EVE is not a PvP game? What?
I find that extremely hard to believe, unless of course you keep your mouth shut in real life because somebody may decide to shut it for you.
The differences in concord reaction times isnât something that is easily observed unless you are already doing suicide ganking. Without a doubt, it is trash game design for not informing the player considering the potential for devastating losses.
Iâve seen you here clowning yourself before. You sure do try hard.
I donât live on the forums, I work for a living.
Try harder scrub.
Do you need to know specific details? Surely itâs enough to observe that you CAN die to other players in HiSec. From that, you can deduce that you should fit a buffer tank and not overinvest in any one ship. Getting into details helps you eek out the most profit from your investment, particularly for hauliers, but the basic survival rule is pretty easy to figure out without any in-deptj research.
Sorry.
but, your entire response is just patent nonsense. Its Lag. Warp corp stabilizier is 10zillion times more powerful than a warp-scrambler, webifier, and ecm combined! Omission and Misdirection are different! CCP doesnât approve of AWOXing, golly-geepers, Iâve never heard of that!
the Chess analogy does NOT apply to EVE Online.
In Chess two opponents face off with completely equal material.
In EVE Online, 12 cheap, disposable ships with no value whatsoever will face off with a single multi-billion ISK ship. Whereâs the equality? 12 cheap, disposable ships with no value whatsoever will destroy the multi-billion ISk ship in the blink of an eye.
In Chess you cannot begin to play until you know the rules.
In EVE Online, EVE Online misleads and misinforms you constantly.
Howâs the analogy apply???
In Chess if you lose material it is due to your errors.
In EVE Online the game is designed to put you at a disadvantage.
Oh yeah. On the âIts Lagâ babble. this demonstrates that you are just babbling. The official CCP response, to an issue that numerous players have complained about for years is: âWe canât duplicate this on any of our machines.â So, it doesnât exist. Even in the absence of evidence of it, which based completely on CCP decisions and performance (Iâm looking at you âBounty Systemâ) is in no way believable, a solution to this problem can easily be implemented. But, they do NOT. because they do not want to.
So if you mine an asteroid with 500m3 veldspar, you get 500m3 veldspar. If I mine it, do I get 450m3? Oh, we get the same amount? Shocking.
If you sell a billion ISK marauder on the market, do you get -1% tax from CCP? No? I guess weâre the same, then.
We have the same opportunities. No part of the game is locked off from us or just treats us differently.
The NPE could be better, but misinforms? Where?
[quote=âAuto-da-fe, post:301, topic:54796â]
In Chess if you lose material it is due to your errors.[/quote]
Explain the difference. If I lose a ship in EVE, or if Iâm an FC and my fleet whelps, I guarantee you I made a mistake - probably several. Just as in chess, if I lose a piece, itâs because my opponent out-played me.
As someone not wanting to fight? No, the advantage is yours. The enemy can not do you any harm until you make a mistake.
DidâŚdid you just deny the existence of latency? You genuinely think we all sit on lossless <1ms connections to tranquility?
Iâm impressed.
I didnât mention âlatency.â I cited the Official CCP response. They cannot duplicate this on any of their machines.
Where in that do you see a âdenial of the existence of latencyâ???
This is, otherwise known as, a Strawman argument. Please, Google Strawman Argument.
And, as for the rest of your âout of context quotationsâ, I wonât bother responding to them, because, I donât want to repeat myself.
You said it doesnât exist. No quotation marks, no source. Ergo, it comes from you.
ergo, youâve learned to read things out of context.
I use English. proper english. the English that makes English professors feel shame. I use complete sentences and paragraphs. my paragraphs are well constructed.
please, re-take English 101.
Actually, the confusion arose precisely because you didnât use proper English. You relied heavily on sarcasm to convey a point with no other markers that it wasnât the point you were trying to make.
Move the goal posts all you want, but you need to learn how to convey your thoughts properly before criticising others.
Try again.
Thank you.
And yet, I can still stop a ship that has all itâs lows fit with them.
Iâve read your essays. I no longer have time for your attempts to tell us what EVE is. Us, who have been playing it for a lot longer than you, who have helped more newbs to learn the game than youâve probably even talked to. Youâve got nothing here, buddy.
The chess analogy wasnât about the competition, it was about the rules. The rules of the game are rules you cannot break, you have to work within their bounds. The balance difference between chess and EVE donât make one lick of difference when it comes to adapting to the rules of the game. In fact, they make it even more pertinent.
Bottom line: adapt or die. Thatâs the same for every game ever.
Isnât it about time these troll alts were banned again?
You are presumably the person for whom âHot Surfaceâ signs on cookers are supposed to protect.
Yet that explaining paragraph is full of sentence fragments and misapplied inconsistant capitalisation.
If you fly like you use english, no wonder the game is too hard for you.
I did NOT fail to understand what was said, I have repeatedly addressed the difference between Chess and EVE Online as regards RULES. In Chess Both players are informed of the Rules. EVE Online actively, perhaps âAGGRESSIVELYâ is the better word, misinforms and misleads players.
Anyone here play soccer? When you were given the big book of rules before you first played, how did it explain the offside rule?
Yes, you did. Whether you know the rules in advance is irrelevant to whether or not you can break them.
Youâre right about EVE, though, after a fashion. EVE doesnât âaggressivelyâ do anything, but passively, by proxy of not holding your hand, it throws you in the deep end, and youâre expected to sink or swim.
You call it bad game design, everyone whoâs been playing it for more than a few months calls it âworking as intendedâ, and I suggest if you struggle with that concept, you try something else. Maybe something easy, made by EA, with tool tips for literally everything. Because this game encourages thinking for yourself, and outside the box. If youâd rather be lead around like cattle, and have your hand held, there are a thousand games out there that do this already. In this game, you learn from experience. You lose something, and as a result, you learn how not to lose it. Then you lose something else, and learn another lesson from it.
Youâre right that a lot of EVEâs rules are unwritten, but youâre wrong that itâs a problem. Thatâs part of what makes it what it is. I always try to help people that are willing to learn those rules. You want to change them. Iâm here to tell you that you canât move a rook diagonally, and you donât get to change the rules when you run out of bishops. Whether you like the analogy or not, it applies. Let me simplify it though, for the simple minded.
Adapt, or die.