What if they are just a neutral warp-in for someone less friendly though. You could fleet up with an alt, warp to one of your corpmates using this feature, and then act as a free warp-in for your hostile alt.
I’d be far too concerned with an awox. As it stands, if you don’t trust “stuff”, you can just stay out of the resident standing fleet and you’re free and clear until the combat probes come out.
This would require that you have your own separate corp/alliance for super pilots.
Were it possible for the pilots to flag themselves exempt from being the target of a fleet warp (“turn off the beacon”, so to speak) then fine. But as it stands a pilot would have no way of protecting themselves from an awox.
What are you worried about? There are spys in your corp? Surely this would be a good thing then, a way of bring them out so you can kill them off, a single KM to kill a spy off is a good thing in my opinion. Spys are bad news for everyone, your nice safe move op get’s a hot drop and everyone looses billions of assest in a moment but no you’re more concerned about your little ratting ship OK! That’s fine!
Okay, I’ll roll alts and you feed me supers. Good trade, right? Don’t feel too good about outing the one spy, where there was one there will be two (or three).
I don’t think it differs too much from a normal undock gank or on a gate. The fact is ganking isn’t so common or going to stop reguardless of this feature, that it would make for a big issue. Most highsec attacks on NPC ships fail due to concord intervention anyhow.
I would say this would increase intresting game play not make it worse.
I’m taking it a a pro consiquence not an implication