Its use as an intel tool is severely limited as it doesn’t have the options of the old one.
Time to stop reinventing the wheel CCP and just make the old map be able to be usable while floating [i.e not fullscreen].
Whoever thought that we needed a new map when the old one is a much better tool obviously doesn’t play that much eve.
Also sticky back the QoL/Little Things thread back please.
One thing about the old map is that it is very difficult to select one system very close to another one while flattened. I would like to see that fixed.
Citadels were nice but the fact it took 1 week to kill one due to timers that don’t use fuel isn’t, than they recently made that timer out to 2 weeks if you don’t bother to hack the citadel to see the timer, so no one wants to kill them just to be killing them.
I like the new map. Like you said, the old one provided too much intel. Speaking of which I would love to see a serious reduction in use of intel bots and general ability to send local info to out of game 3rd party sources regardless if they’re websites, apps, whatever.
I can’t say I disagree that the new map (and new UI features in general) are not much worse then the old things they were trying to replace.
Just yesterday, a friend returned to EVE after a 5 year break and I was helping him out and he asked me how to open and use the map and I actually had to think about it quite a bit. It was then that I noticed that I virtually never use the in-game map anymore, even thought that used to be one of the most used intel-tools during my average play-sessions. Now I simply use a web-based map that actually gives you the relevant information instead of looking flashy but being virtually useless.
I can only hope that the UI designers, QA people and members of management who thought the new map was an improvement are no longer involved in anything important…