The bit you miss is that over time the natural evolution of the meta always drifts in the pvp players way in this sort of game, so a lot of these nerfs are simply restoring the original balance.
So nerfing mechanical safety ends up being a double hit on the pve players.
Now this isn’t to say that the nerf to pvp is done in the right way always. Sometimes you can fix the meta changes in more indirect ways rather than direct nerfs.
But that is why nerfs to pvp tend to be supported far more.