But its the same with kill rights. I recall at first trying to get my head around the fact that someone had to pay me in order for the person who ganked me to be killed. The complete opposite of a ‘bounty’…where I’d pay someone else to do it. I suppose me being paid helps make up some of my loss, but it does all seem a bit ass backwards.
A police force doesn’t shoot everyone who’s not part of it.
Because these groups wouldn’t be able to prevent anyone from docking in the NPC stations, and because they wouldn’t have the manpower to cover all sections of space, which would make them take losses from attrition and over-extension.
This is why small war-dec groups are absolutely having their way with null-sec entities in high-sec.
Yup that’s what I was referencing.
I think Destiny replied best. There would have to be a specific ‘police force’ role…whose job was to protect everyone ( except criminals ). The full details would need working out, but it would not simply be nullsec carnage come to highsec. Basically we’re talking about replacing Concord…even if only partially…with actual people. Needless to say, like any police force they could also be subject to bribery, corruption, etc…but rules could be created for that too. A whole huge new area of content.
Null Sec?
They employ human beings, but they are owned and run by biz grads. And it’s all carefully filtered. But what herded money machine isn’t.
Right. I think the entire game should be converted to wormholes.
No highsec. No safe space for carebear AFK grinding.
Right, but unless those people are granted special powers from CCP, where is that group coming from? Do they just organically appear in the new power vacuum? And if so, where are they now? Nobody is destroying ganker citadels now, why and how would they do it when FRAT shows up?
I know how we think. We would handshake an alliance in hi sec areas, camp the crap out of jita and amarr, promise everyone safety in Perimeter, and cash checks from the TTT.
Uh, gankers are the sov holders in Highsec…
And then a competitor would emerge. Except instead of competing for direct membership in their null-sec pyramid scheme, they would now be competing for neutrals to act as vassals in the territories they control. So instead of shooting everything that moves in an area, they would protect those people instead in order to derive tax/protection income from them.
This is in fact how low-sec technically operates today, except low-sec is devoid of activity because most players choose to go to high-sec instead since they are given the choice for more safety at the expense of lower gains. Remove that choice, and the system would work much more like a realistic society with reasonable law enforcement.
When they removed the ability to put people on a log on watch list without their consent, they made it harder to target folks.
Maybe there could be an “Observation” deployable that could “Watch” for a list of folks if they show up in a System/Constellation//Region depending on the level of training on YASS (Yet Another Stupid Skill).
New skill: Intel Operations. Must have Covert Ops to V to train it.
Inhabited by the F1 monkey
No. Period.
You could have added that a lot of the space in a sta is taken up by storage, docking and processing space? Just guessing…
No I’m pretty sure all the space is filled with guns and doomsday weapons.
Then why isn’t it?
You hold nothing
LOL. These are not the stations you are looking for…
Fair point. And storage can be turned into a whole lot of whoop a$$…
Correct. And the blops monkey. And the massive Indy monkey. And all of these monkeys will be dividing up hi sec if concord disappears and there is value or content to be had there.
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