Where is my loot?

Ganking:

Kill 1.9bil T1 hauler- got 620k isk loot.
Kill 411mil T1 hauler- got 51mil.
Kill 3.5bil Sunesis- got 2,6mil.
Kill 1.7bil T1 hauler- got 112mil.
Kill 854mil T1 hauler- got 13mil.

DED sites:
3/10 - did 176 HS sites
Got 3 escalations.
Total isk form escalations: 98mil isk.

4/10 - did 56 HS sites
Got 1 escalation.
Total isk from escalations: 112mil

Total isk from doing sites: do not know

Abyss:
T5 abyss
368 runs
Total isk from abyss= 15 Bil
Total expenses for abyss keys: 8bil
Total lost ships: 2
Total cost of ships plus pod= 3,9bilx2=7,8bil isk.

I lost one ship due to my error, while first time ever encountering that special room.
I lost second one due to game bug that CCP did not admitted( game did not allowed me to put out drones due to “spamming drones to much”, whatever that means).

SO.
WHERE IS THE 50% LOOT DROP?

In last three months I ganked 480bil isk across 4 accounts.
I got less then 80bil out of it.

DED sites are TIME WASTING JOKE! Worse then idle mining!

Abyss is ISK sink, probably with CCP finger pushing against you.

So, this is what I will do:

I currently own 12 accounts.
I had much more in the past, but this is how much I play with today.

I pay with money for 4 of these accounts, altho I can plex them.
AND THAT IS THE OTHER THING…WHY THE FK is PLEX 6 bil isk?

How did we got to that number?
HOW it does not go under?

If anyone still thinks ccp is not rigging the prices, I have a bridge to sell you.

Anyway, those 4 accounts will not be paid for anymore, until you fix loot drop.

This is idiotic, irresponsible and you are, obviously, thinking we are not of any influence or matter to you.

FINE!

Take your whales and make game for them.
I am not paying you one cent anymore.

This post is about all of us gamers, against these corpo shits.
This post is not about anything else, BUT how CCP is holding us, their customers, as some village idiots they are milking.

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Loot fairy doesnt like you apparently

Sounds like a skill issue.

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When checking zkillboard i still see droppings in the billions and up to max load. Nothing wrong.

You are right, is that what we are talking about?
Or do we talk about loot that actually drops?

Usually trolls are ignored completely, but!
I would love to hear explanation how loot drop is, in any way, connected to anything that player do?

Maybe you know something others do not?

So, do share your wide and deep knowledge of the game?

You can be sure that I will not hold my breath waiting for you.

You can say that again.

I doubt that loot dropping algorithms are known to the outside of CCP. You can only watch indirectly by maybe analyzing a lot of drops on zkillboard. I looked up a few recent ganks there and at first glance everything seemed alright. On some half dropped, on some almost all dropped, on others almost nothing dropped.

https://zkillboard.com/kill/124798130/
https://zkillboard.com/kill/124861187/

Salvage skills. That’s how. Salvage skills all have to be level 5.

Gank drops are pretty much random unless there’s an event going on with increased drop chance. So either you gave us confirmation bias numbers or you just don’t have a big enough sample size where RNG can mess things up good. That or you just made up fake numbers, looking at gank drops #s over time I see no real change in any sort of way.

Your escalation chance seems a tad low, so that’s either just bad luck or again, fake numbers. The escalation drops are about on par, they CAN be more but that’s RNG. It’s perfectly normal to only do just a few sites and get bad drops, it could also be really good drops but with a small sample size it proves pretty much nothing. From my personal experience I still make just as much per hour doing HS combat sites as I did a long time ago, drop numbers might change but drop numbers also affect supply and thus value.

350+ runs and then getting 15 bil is either you being bad at picking up loot or you, again… making stuff up. 4 bil for a T5 ship + implants is silly, entirely unnecessary.

Without knowing more details (assuming you’re even stating facts) what this all boils down to is you not trying very hard, ie you’re being lazy and complacent. Which makes sense given that you run 12 accounts.

Perhaps be less all over the place, focus on more what you are doing per account instead of running several accounts at the same time, doing different things. Because you’ll suck at doing those things. So… skill issue.

Beyond that: you not understanding how plex prices come to be is yet another form of skill issue.

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Are you just trolling OP or are you indeed under the belief that salvage skill actually affects how much chance you have for loot to drop from salvaging or how much loot is dropped? :thinking:

Because just FYI that skill only affects whether the salvage cycle succeeds but not whether it drops loot or not nor how much loot drops.

https://wiki.eveuniversity.org/Salvaging

The loot and salvage in each wreck are calculated at the time of destruction. Therefore, improving salvaging equipment and skills (see below) will not change what salvage is obtained; rather, it will only increase salvage speed (i.e. reduce the number of cycles necessary for salvaging to be successful) and allow pilots to salvage certain types of advanced wrecks. Each type of rat or ship gives certain types of salvage.

Edit: Also…

It is worth noting that each wreck has a pre-determined amount of salvageable components. While pilot skills and better equipment make accessing the salvage easier and quicker, they do not increase the amounts of salvage gained.

Get out of highsec maybe?

I live everywhere. in Jita, in null and in WH.
Do you know what the question is?
It is about loot drop %.
Not about where does it happen, because that has no impact what so ever, you do not know where I killed those ships.

No, you lack knowledge of the game.
There is no skill for making loot drop % better/worse.
At least not that I am aware of.

salvage skill affect salvaging attempt. Nothing else.

I gave you sample of my last ganks, all of DED sites that I wrote down and all of my abyss( those are 100% accurate, I am writing down exactly what is going on because it is too expensive and I am new to T5).

There is no point for me lying, at least that I see, since I am very close to leaving the game for reasons of just not being rewarded for all the work I put into. Not to mention ISK spent.

Refering to my DED sites. As far as my team is concerned I am getting more then them.
And for some reason they all are always end up in 0.4, which is fine. Loot is not.
But yeah, three escalations is not a valid reference point. On its own.

Regarding Abyss, I am taking all the loot, unless one of two things:
Time constrain, or loot being way too far out.

I can understand that for regulars of abyss 4 bil is too much(1,9bil in pod, 2bil in ship), but it makes my occasional mistakes non relevant. This is where my lack of knowledge is protected by me paying more. Still, having to lose due to the crap game code is annoying as hell.

You call “lazy and complacent” having to manage 12 accounts?
Really?
Sooo, managing one account is 340IQ move?
I do not understand the logic?
I do mining, which requires a ton of accounts, industry- again, ton of accounts, PI- omg, the clicking I have to do to manage just one char with three toons…But hey- it pays for part of PLEX for the accounts.

And again, what does loot drop % have to do with me playing with one or 50 accounts( most I owned was 72, do not ask…)?

Regarding PLEX price, it went up in three places, in very short time span.
Not once went down.

At the same time we did not lose players, EVE actually grow some.
A lot of players bought PLEX and Omega packs.
CCP even reset all once-per-account purchase options.

So, more PLEX available, a little bit more players in game, people buying PLEX did not change- price goes up?
How?

Availibility>purchase, equals…bigger price? Since when?

Nah, it is fishy as heck.
Not to mention that we lost people due to that crap.
“We” as in my corp I am part of.

People left because they had to work twice as hard just to be where they were.
How about no?

So… youre saying i was wrong when i answered the question of what part of profit is under the control of the player.

Okay. If salvage skills are completely useless, I retract my statement.

If salvaging skills in no way affect profit then I was wrong.

Small sample size + RNG = proves nothing

That is because you do anoms close to low sec. If you do anoms in systems further away from low sec that chance drops. You’re not optimising things.

Is a result of not doing things right, a decent ship flown decently should not have time constraints in T5 unless you are really unlucky with the spawns. But on the whole, over 100s of runs that’s not going to affect the total much. So… you’re not optimising things.

That wasn’t crap code, the message you got happens if you spam drone attacks while not having any drones out. And you really REALLY have to spam the command for that to kick in, so either you were ADHDing the attack key or your bot program messed up.

No, but if you try to do too many things (at once) then you’re going to be less good at all those things. It’s very basic logic.

The loot drop numbers you gave were easily explained by “small sample size” or “get better”.

Yeah it’s a tad more complex than that.

How does that change anything?

Salvage skills do NOT affect:

  • whether a salvaged wreck drops salvage
  • how much salvage a wreck drops when salvaged (if any)

As all the above is predetermined.

All the related skill affects is how much the chance is for your salvage cycle to succeed in extracting the salvage (if any) and what salvage difficulty wrecks you can successfully salvage.

This is very popular answer in this forum.
That and “git gut”, “skill issue”, “problem is between keyboard and a chair”.
Funny enough, not at all accompanied by explanation why.
Strange that, or not.

you probably missed the part of my post, which in itself does not prove anything, since it is worth of the loot instead of number of items vs number of dropped items.
But, it is the root of me being pissed of at game:

My ship has little bit less then 800dps total.
And that is it. No more, no less.

Some runs are done in 12minutes, some in 15, some 18. Closest I got to dying in T5, due to time, was 3 karens in a row, pushing my time to 19minutes and some seconds.
I do not see how computer controled drone can do better/worse job if I do this or that?

I have three sets of drones: “battleship” drones, “Fast” drones and “Apply” drones.
One for every type of enemy group.
Not to mention most expensive par of the fit. Abyss drones are expensive as hell. But worth it.
Also, I do not run away from the fact I am doing something wrong, I am new to it, well now I am no longer new to it after so many runs but I was going in.

When I go to abyss tracker everyone and their mother are getting T5 runs with bajilions loot value, but if their runs were actual, factual numbers and not manual input by players…well, numbers would probably be somewhat different.


I do push “F” all the time I am in Abyss, I learned long time ago that game loves to sent drones to enemy you did not told them to go to, not even aimed at. That is well known problem with a game, this forum is filled with questions why does that happen.

Not my fault they do not know how to program a simple drone.
Or you think it is?


Max I play with is 12 accounts, and that is very rarely.
And that is fun as hell.
You put your Rorq in the middle and spread 8 Macks arround and you play the game of “How fast I can eat whole belt”?
It is very calming.

Other three are in pew pew ships, one in bubble farting one and other two in “come and get some” type of ships.
But i must say, most heart running part of all this is when you are closing all the WHs when you do not know who is waiting on the other side. Everything else is just clicking fest.

But that is not everyday experience since, as you know, if you actively mine in your WH, there is not much of sites TO mine. And there is the fact that there are other players “that have their own needs”…selfish brats.


Again:

AND:


Do tell.
And I am serious here, I would love to know.
It is not fun to look at that and to clearly see CCP fingers in it.
If you can explain it, again- please do.

IF CCP did change the price( and in my opinion they did), they caused players to leave for reasons of gameplay not being rewarding enough to make sense to play it.
We all have real world jobs, why would we work in game to gain nothing?

And I support their leaving 100%, I do remember what 100mil ISK meant to me when I was new.
When I flied Drake and got boosted by two dreadnoughts just to stay alive while shooting at enemies.
And that was time when PLEX was 2.5mil, even that was just a dream for me at that point.

Anyway, successful games have constant infill of new players, eve had that- until scarcity happened.
I can tell you that I feel the loss of some players that were dumb enough to put 1 bil+ in T1 hauler.
5 years ago, I was dumb when I put 7bil in my Tyra and lost it…it took me, probably, whole two weeks to gain that back, oh what a pain…

But hey, they do what they want, we spend our time where we want.

Because when it becomes obvious that someone lacks understanding in a general sense there is generally very little benefit from trying to explain details. Because if you cared about details, fact and had put in effort to get better you’d already have done so. There are a lot of (little) indications that tell us that you’re not really trying very hard to learn or do well, if you are not willing (or capable) of putting in that effort then why should someone else do it for you?

Had you made a different type of post, where you’re not crying, whining and blaming the game, then you might have had a different response. Choices > consequences.

The dps number is just a small part of the whole equation. What also matters very much is damage application, projection, piloting and overall knowledge of the specific sites and the mechanics at play in general. You boiling it down to “dps” is really telling in this regard.

Abyss loot value lowers over time, due to more people doing it. So if you compare loot values of runs done 2-3 year ago to how it is now then that’s not going to be realistic. Beyond that loot drops differ per weather, some types just drop more overall value.

It’s not filled with that at all, if the drones killed something and they are set to aggressive they will automatically find a new target and go for them. That’s not a bug or problematic, that’s literally a game mechanic which you can even disable.

The more you type the more my realisation sets in about how you don’t know what you don’t know.

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