This thread is full of arguing but thereâs a pretty good solution out there that CCP has simply decided not to implement for whatever reasons. If CCP were to attempt to fix the problem, heres what they should do
Note: This solution assumes CCP is capable of coding this, which might not be the case due to technical problems or CCPâs own track record of fairly often having bugs in their releases. Also, this solution only applies to solo cruiser abyssals. Frigate and destroyer abyssals will need more thought put into them because of the fact multiple players may be in the room instead of just one player.
When a player gets disconnected from the server for any reason while inside the abyss, the site effectively pauses. This doesnât even have to involve pausing the site timer, simply setting all ships to 0m/s and stopping all outgoing DPS (from both the player, their missiles/drones, and NPCs plus their missiles and drones). In my experience and from what Iâve heard happen, by far the most common cause of death after DCing is flying out of the arena into the death boundary, or flying off in another direction and losing transversal against NPCs where you need to maintain transversal to tank them.
From a game mechanics standpoint, I believe the easiest way to fix this would be set every entity (NPC, player, and object like drones, missiles, or loot cans) in the room to 0m/s and depending on which is easier, either stop all shooting or set every entityâs resists to 99.9% or something to make the damage practically 0. Both of these situations would of course stop the instant the player logs back in, and normal resists or shooting, plus normal movement, would resume.
This addresses every problem I have seen used as a reason not to implement an abyssal disconnect fix. You canât save yourself from dying if you were already going to die, because the room will resume as soon as you log back in, and if you donât log back in then the timer will be expired when you come back and youâll die, because the site timer kept ticking.
Because the timer keeps ticking, this doesnât prevent you from dying to gankers waiting on the trace, because they donât have to wait any longer than they otherwise would have, so you still have to either come out in a timely manner or die inside the abyss to the timer.
It doesnât prevent you from dying to the timer in a genuine DC and if youâre really tight on time, but thatâs not how most DCâs kill people. Itâs almost always the fact that your ship is still flying but you have no input for a minute or 2, which is enough to send you to the boundary or far away from wherever you were if you were manual piloting.
Feel free to let me know if Iâve missed anything that needs consideration regarding ways this mechanic could be exploited for an advantage by the player.