Why are there no Incentives to PvP in EVE?

I’m simply quoting this to repeat it. That’s honestly the most elegant pirate PvP post I’ve seen on these forums.

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Name a system that isn’t high sec. Now go there with 2-3 friends that are competent.
Kill ■■■■, loot, rinse, repeat.
The key is to know where to find good fights.
Honestly easier in WH space because we’re not idiots with free Intel called “local”. We work for and earn kills. Rabbits work for and earn life. And SP has very little to do with it… I’ve had rabbits live through me and 3 other people hunting them, and they didn’t even have cloaks.
Play smart and you’ll do well.
Play like this is some casual BS like world of wank or csgo and you’ll die like a casual.

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Thanks for proving my point :slight_smile:

Essentially there is no place that a casual PvPer, aka someone that isn’t competent, but is learning to be can go PvP without getting stomped. The learning curve is pretty massive so it intimidates those folks from attempting in the first place. Mix that with the elitist attitude, and in the end they say why bother.

Wormhole space I’d agree is the best place to learn, however you’re still going to waste a whole lot of time looking for a fight. Either your’re ganking a helpless gaser, ambushing a PvE solo/group, or hoping to catch a cloak hunter.

This Topic has been moved to Player Features and Ideas Discussion

Evemail me. I can teach you a bit about mechanics. I wrote a tutorial a long time ago that stands valid today.

I once pvp’ed.

Some thought I was good. I can help you if you want to be the stomper.

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You don’t find it directly, it finds you, unless your goal is to be some kind of attacker (i.e. Pirate, Faction Wars, Wars, etc).

To play EVE you figure out how you want to live and make money in space, that is the goal of the game, the incentive of PvP is to not lose what you have earned or to steal what others have earned.

You have to make isk and you have to protect your isk, otherwise you end up with 3isk and living in a pod in a station in Tama. :stuck_out_tongue_winking_eye:

That is your incentive.

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Faction warfare. Pays well too.

Solo is hard even for competent players. Best way to learn is to ask experienced players. And fly with experienced players.

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it’s as if self entitled casual players don’t care about how their short sighted wants kill the game for the committed players. They care about nothing but their fun and they don’t careabout the game, the world, how it works, or anything else.

Thanks, CCP. When will you stop seeding and growing cancer?

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Faction Warfare-> Low Sec->Defensive Small Plexes (small ships only)

Try to find a system that is not too crowded.

Move off the landing spot a good 15k and align to a station. If one person arrives fight and learn, if more than one arrives warp out. The fights will be mostly pirates, a few faction.

I had fun roaming and finding people to fight up until around 2013-2014 .I was mostly alone and had great fun I then moved to a great corp of small gang pvpers and had good fun too but the game was changing for the worse so I quit doing pvp. Blobing ruined it,ship changes allowing those blobs to tackle and apply damage more of it further and better than before weapon changes,capital ship changes-haw dread,controlled fighters invulnerability buttons automated intel

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I also lost interest. We all do and it happens.

I have been gone for about 3-4 years logging in now and again to see what is up. For some reason EVE again has sparked a lot of interest for me.

So I am having fun again and for the first time. I am doing things with agroup of people. No more solo.

Eve Online is big shady bussines, PVP is side effect … :money_with_wings:

To simply destroy something with the only reason destroying it sounds like a kid throwing a tantrum.

If it were real life, but since it is a game you sound like a sore loser.

Let’s see… incentive to PvP…
PvP IS the incentive. As for other incentives, there are quite a few:
Loot - sometimes you get bling drops, its nice.
Control of a system - Work for your privilege.
Bragging rights.
Fun.

And the ‘learning curve’ isn’t all that bad. There are a few ship types, they have roles to play. Tengu, Jams. Kitsune, Jams. Scorpion, Jams. Those are cancer and should be avoided. As for the rest, you learn what you can expect from enemies as you go. Lose ships and learn. That is how every single other person in the game has learned.

Possibly you should check with your corp mates because in the last week they’ve been involved with the following:

Further, looking at your KB, you have destroyed ~5 Billion worth of other peoples stuff, and lost ~2 Billion… which isn’t terrible.

Also there’s a ‘trophies’ link on ZKillBoard, of which you received 52 of a possible 525.

So there’s lots of incentives, you just need to look a little harder.

Edit: Reply to necro thread, I win the forums!

Regards,
Cypr3ss.

Yes it is expensive. And if you enjoy pvp, I’d advise you find an in-game source of income (rent a wh, or alt run incursions, or have a market/scam alt in jita, or nullsec sites, moon mining, or any other alike high isk income role) to fuel your passion. On the longer run, if you maintain good killrates, who knows maybe you can join the elite power blocks, and even fcs major blobs.

When I went from leveling my Raven to solo pvp, my inspiration was making videos.

I lost a lot of footage and only made one so far but in time I might continue recording, once I have figured out why this software isn’t recording properly and doesn’t slow my client down.

Then you become a legend with videos to watch and learn a few things about ships, mechanics and the weird things people do or not.

Now am blaming one of my former corpmates for getting me to taste out bling - he made me do it.

However, video making is a lot of work and not for everyone but usually get nice feedback.

While thinking on this topic, I have to agree that for the most part the PVP is the incentive to PVP however, a slight ISK gain for PVP could become an interesting dynamic.

The process that I came up with would be something like this.
The pilots that destroy a ship receive a payout equal to the cost of basic insurance distributed to each pilot based on the percentage of damage each pilot did.

Using an uninsured Talos as an example,
Cost of Basic insurance is 2,369,696 ISK, if 3 pilots were involved in destroying the ship with damage at 60% for pilot 1, 35% for pilot 2, and 5% for pilot 3 the ISK would be distributed as the following.
Pilot 1 would get, 1,421,817.6 ISK
Pilot 2 would get, 829,393.6 ISK
Pilot 3 would get, 118,484.8 ISK
The Talos pilot would get 18,957,568 ISK for a payout of an uninsured ship.

By maintaining low payouts for the pilots who destroy the ships it would prevent gaming of the system to profit by destroying your alt.

In the above example the Talos costs, 55,786,162 ISK, the Platinum insurance costs 14,218176 ISK and the payout is 47,393,920 ISK for a differential of 33,174,744 ISK for the payout. Destroying the ship would net the alt 2,369,696 ISK for a total ISK distribution of 35,545,440 ISK. Down 20 million from the initial cost of the ship.

While this would inject more ISK into the game, it should be offset by the mineral sink.

Unfortunately, Eve is far too balanced and the proprietors do not care or wish to change anything that involves making things easier for players in the ways you mentioned.