Why are there no Incentives to PvP in EVE?

I never said I was looking for fair solo PvP. I said I’m not going to waste my time gathering 2-3 people as casual player to go look for a fight. Might as well use that time in a more productive manner and join in in on larger content.

That said I do wish that abyssal PvP wasn’t tied to a T3+ filament. Risking a 1b cruiser to do a 1v1 arena isn’t attractive. Having it be free standing as it’s only filament would open up a 1v1 arena for those that do enjoy instant PvP action and normally may not venture to go out and find a fight.

I‘m doing PvP for the fun of the good fight or expensive kill, the tears, and the hunting part. Also killboards play a big role as the lifetime score board.

If you lose more than you can manage, then get better at PvP :wink:

Most of us have an income source not related to PvP to fund losing ships. But you can also make a living out of PvP with the right skill and equipment / environment. I once lived close to a year in lowsec and lived from solo PvP loot, this didn‘t make me rich but I could easily refund all my losses. But this was a different time, not sure this will still work nowadays.

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I do T3 abyssal with a 400m isk ship.

You need to be the change you want to to see in the world.* Because of you not going out there others will not find you out there, also thinking there actually isn’t anyone out there. You’re literally also making it your own fault.

*Ghandi said that. Paraphrasing a bit. Ghandi also was a raging racist, btw. Hated black people with a passion, like most people back in the time. He still wasn’t generally a bad person among his own and actually dared dong his part instead of just complaining, or defeating himself, like you do.

No game comes close to matching EVE’s potential for pvp. But you won’t get space rich spending your time doing ship vs ship combat. Ship v ship is only one small part of Eve’s pvp panoply. Eve’s real Pvp takes weeks, months, longer even…

Having said that: spend a few days per month ganking haulers and you’ll have enough money to fund your fun frigate fights for a fortnight.

I agree on all of what I’ve read from your comment and question I’ve been on eat for 3 years now and only the reason why on and off I’ve been there. I want sound close enough to the capital and my training is capital with another Alexander. but I’ve never been to low SEC because of my conditions of not being quite ready for any severe challenge that would affect me or be killed without return of any other consequence. I have been targeted like a dartboard for a long time with some faction or whoever they think they are even though I’m just only been the guy with the post office. Only delivered supplies did some mining and sold it on the market that’s all I ever did. then my father got into this and I got to him with the Amar system I started delivering with that. now I’m in the condition where I believe that is the same kind of answering questions I’ve been wanting to know as well. but good luck with that I read everything and I agree with you but I don’t know how to answer your question because I’m not the guys of Eve who developed this kind of fun and entertainment.

Why should you create value for yourself by destroying value for others? If I burn down your house, should I get a refrigerator and the rims to your Escalade and half your comic book collection . . . ?

If you enjoy harming others, then the enjoyment is the reward. If you don’t enjoy it for it’s own sake, then do something you DO enjoy.

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This:

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You’ve been in eve for a month and have been pvping the whole time…yet you need an incentive to do it? Huh? What you seem to really be saying is you want CCP to pay you for doing it even though you like how if you get blown up, your stuff is gone for good. It seems as though faction warfare is structured in the manner you loosely hope for. Pvp and get Loyalty points to turn in for items to sell for isk. Finally, since you’re new, you’re ignorant to how often the kill boards get thrown around…bragging about how good/bad someone is, how imba ganking is, etc.

PvP can be done profitably, but you’ll incur large quantities of hate… because that is the natural result of taking isk that people don’t want to risk.

See, being a soldier in a fair fight isn’t good for much more than an adrenaline rush. Those foot soldiers are going to only fly an “ante” because they’re likely to lose it.

However, staging a good mugging on a blinged faction piñata can be a great payday. Scamming someone can be a great payday.

It’s your decision on whether you want PvP to be valuable… but the question is whether you’re ready to take a reward off someone that’s large enough to mean something.

If not, keep doing the rank and file PvP you’re doing. Your opponents will never be mad and your takes will never be great.

The dark side pays. The dark side angers. The dark side is a hell of a story.

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You might want to clarify that.

Unless you are actually against moon minerals, asteroid minerals, bounties, tags, skill books, NPC pirates, concord response fleets and so many other things that are fundamental to the continuance of the economy and maintenance of game mechanics that spawn from nothing like magic on a regular basis.

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Consider your question again, but not from a solo perspective, but from a group dynamic perspective. The answer is completely different.

Solo? Primarily rush, challenge, puzzle, some killmarks - but also identity and history.

Group? Killing as a tool and an art, entry to deep gameplay and immersion, going from short term to long term engagement and connections. On top of creating stories to share while being a part of something greater than the mere sum of parts.

See, EVE doesn’t have the same origins as other mmo’s. Look up emergent gameplay / behaviour :slight_smile:

Make an atl’s go gank in high sec - feed your pvp some drops are worth a nice billion or 5 :slight_smile: hey you also could get omega time also

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Fixing bounty system and killrights would be a good idea; current system is stupid as indicated but the amount of 700+mil killright ships sitting around jita 4-4.
Bounties arent much better, mostly used to troll your mates and keep up to date on their most recent loss.
I could have loads of suggestions and actual fixes for this but i may aswell stick my head in the toilet and scream as loud as i can for all the good it will do…
Protip though, placing a bounty should be in direct relation to a ship kill - anything else would be a kill contract. (not killrights but anyway)

OP, pvp is fun but it sounds like your not playing in a sustainable way, there are many different types of pvper but in this instance id probably hazard a guess that your flying with the types that buy plex with real money and sell it ingame.
This type of pvp is for prestige, fun and killmails; but dont expect to make isk unless you start running sites in pvp fits… which would be more of a sustainable type of pvp.

But never go full risk aversion, many do but tbh i really dont know how they ever get any goodfights where their backs are up against it.

Why…
because other games offer PVP with the same skill-tree, character, and gear customization with no grind and no permanent loss and you will be PVPing within the hour you install that game client.

The only problem with those other games is that they are only about the airplane/tank/ship/big-metal-walky-thing.

But forum brigades, min-maxers, and spergs made sure Eve was only going to be space ships and nothing more. Now it’s nothing more than space ships. But with permanent loss and PVP takes a long time - unless you want to jump into lowsec as a noob and just get PWNED 500 times.
But if the game was richer and offered more than that, then the other stuff would not be so bad. There were once novels written about this game, for example.
It’s almost as if someone paid too much attention to certain players, failed to see the future, and lost to a competitive market.

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Have read many but not all posts here, but on OP’s original point: Any oldsters, remember when everybody called a lowsec roamer or camper a “Pirate”? Pirates would tackle you, take your ship down to hull, and then offer to ransom it. Corps would put in their bios “We honor ransoms.” So they actually were acting like pirates, and trying to use PVP for profit.

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There are plenty of incentives. They are all just player driven, and player chosen. Everyone pvps for different reasons, we don’t need to have those reasons spoon fed to us with rankings and leet PvP gear to prove how mlgpro we are.

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This attitude is a load of crap. Most of my kills and the majority of my fun are with a 6 mil isk Merlin and an 8 mil isk Slasher. You use public contracts to get your stuff moved, pay well and assemble your stuff on site. I mostly do FW space and majority of my pvp time there is no issue finding fights.

If you need to fly big, expensive ships to pvp that is your choice, but you’ll find the most fun fights are with cheap t1 frigates, dessies and some cruisers. I rarely enjoy pvp with my bling fit Legion or Loki. I win the fights, but it’s not nearly as fun! :grinning:

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In before “BUT MUH PLAYSTYLE”.

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Reasons to pvp.

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