Why am I being penalized from joining another militia by 24 hours? Why, when I left one player corporation, and joined another player corporation (which also took 24 hours before I could quit. Why???) was I kicked out of Cal Mil arbitrarily? It makes no sense. Here I am, actively trying to engage in what little enjoyable content this game has to offer, and CCP thinks hey, let’s make it as arduous and tedious as is possible! Brilliant!
Not only that, but I have to travel to one of their dumb systems to enlist. In the age of interplanetary, galaxy spanning space travel, where I can harness the power of literal anti-matter and clone my consciousness from one meat bag to another in cryo-sleep 900,000,000 light years away, I can’t enlist with the Angel Cartel unless I’m in Doril, 49 jumps away because I have to avoid EDENCOM space because this game is dumb and bad.
Looks like I need to sign a physical paper enlistment contract with wet ink from a literal pen.
I try, I really try to get into aspects of this game, but when I reach out, CCPs braindead design choices slap my hand away and screams “NO! Arbirary, esoteric, and arcane restrictions prevent you from having any fun!”
Ok, I just want to be clear, you don’t have to avoid EDENCOM systems. I mean, look, it might require you to do something like not AFK autopilot… but a graduate of the Fleet Academy should surely be able to manage such a simple task in Highsec. Literally all you have to do is report for duty.
The edencom camps with the two gunstars are no problem. Just warp away. Even in an armor tanked Megathron with an 11 second align timer I can tank the gate guns until I warp out.
It’s the murder fleets that will and do instalock and melt you in less than 2 seconds. That is the problem.
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