Edencom and Trig factions are a problem

I’m fed up with the way Edencom gets to set up forces in high sec. It’s a ridiculous mechanic that allows an ousider faction, like Edencom, to put gunstars and hostile ships in highsec systems, and then instablap pilots who happen to have -0.19 standing with them.

Why is this allowed to happen? What are the lore implications of allowing this to be? I just lost a 145mil vedmak to this garbage and it’s beyond infuriating, and it’s enough to make me just quit.

I don’t remember blowing up edencom stuff, and I did do stuff for Triglavians, but I can’t recall ever targeting edencom to warrant them being hostile to me.

I jump into a .8 high sec system, in CALDARI space as a CALDARI player, and gunstars and edencom scout ships instalock me and melt me before I can do anything.

Why is this allowed to happen, and why is the answer ‘well just grind rep shooting drones in pochven space until you’re neutral?’ That isn’t as easy as it sounds, since anyone in pochven space is bored out of their heads and will blow you up as you desperately kill rogue drone rats for 0.0061 rep with edencom and trig. I started my return to EVE with -0.25 rep, and in 4 days of active grinding in pochven space, I managed to get it up to -0.19. At that rate, it’ll take me approximately 13 days of active grinding, if I’m lucky. That is because the rogue drone sites I can solo aren’t in every pochven system.

It’s such a dumb mechanic that serves no purpose other than to ruin the experience for everyone.

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Yeah, it’s stupid nonsense and everyody knows it just frustrates newer or casual players who have no idea that next system a deathtrap might wait, even if the route says ‘High Sec’. Has cost them players, does cost them players, will cost them players.
And the benefits gained from these mechanics are hair thin at best. Its a CCP mysterium why this stuff isn’t removed already. One might think that several YEARS after, the Empires would have made any effort to just reclaim those systems by force…

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If the empires were actively fighting back edencom or triglavian invaders that’d be one thing, but all it does is serve to act as a landmine for anyone who happens to be -0.01 with edencom.

When you go into low sec, you do research on whether there are any gate camps on the way. When you’re in a wormhole, you actively dscan to be aware of anyone appearing there who you’re not aware of. When you mine in high sec you keep an eye on local and dscan to make sure you’re not about to be ganked.

EDENCOM systems are public. They don’t take you by surprise. All you have to do is 2-minute research and you’re good.

The only reason you died was because you didn’t do even 2 minutes of research.

This is a stupid response.

Where would I look? What would I look for? How do I know if the edencom system is camped by just gunstars (which I can avoid or tank,) or if the gate I’m jumping through is camped by a fleet of instalocking edencom ships ready to blow me up in less than 2 seconds? Even if I could know what is on the other side of the gate, am I just screwed out of going to my destination because I cannot get through the edencom system? How is that fun or fair to me, the player?

I can use EVE Gatecamp check to figure out if high sec routes are safe or dangerous, I can use my DScan in WH space or in plex’s to know if anything is around, but what does one do to figure out if the high sec system they’re jumping into is full of landmines?

Such a stupid idea you suggest.

The security system we have is pretty simple. At -2 or below, I’m KoS in high sec, at -2.5 I’m KoS in .9, -3 I’m KoS in .8, and -3.5 or lower I’m KoS pretty much anywhere in empire. I have to work at getting my security status that low, to -2.0 before I’m KoS in empire.

With Edencom or Triglavian, all it takes is -0.01 to be KoS by their god-tier fleets of instakill ships. Why are they treated differently in this regard?

It’s a dumb system that makes all of empire and high sec a minefield. Don’t defend it because you want to be an unctuous bootlicker for CCP bad game design.

Ever heard of, I don’t know, the internet?
You had to have used it to get to EVE Online in the first place.

And your rage-rant to a loss of ship isn’t? Learn from the experience and move on. Get better at EVE. I never cried over a loss of any of my ships.

Yeah, the only bootlickers approved on this thread are the ones licking yours I guess.

except edencom isn’t an outside faction.. its like the brother of CONCORD.. its all 4 empires branded together to fight the ebil triangle peeple

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More stupid replies that don’t address my critiques of why this is a bad game mechanic that does not serve any meaningful purpose, other than to destroy ships.

Yea, I’ve heard of “The Internet.” Look! I found this “Webzone” on the internet regarding EDENCOM systems! Triglavian Invasion Status - EDENCOM Defense Initiative

Cool! Now, where on this website full of images am I supposed to glean that a system I’m jumping into is a deathtrap for those with negative rep to edencom? How is anyone supposed to know that Sasta is actively gate camped and not sitting there with 2 gunstars on the gate? How can I know this, King EVE Online?

As for my ‘rage’ post, no, it isn’t. It’s a salient, pertinent, and valid critique of a flawed system that serves no purpose. Also, if the crux of your troll tier argument is I’m supposed to know of a niche website or other 3rd party tool/application to gauge the safety of a high sec system I’m going to use, then your argument and the game design is very bad.

Concord won’t shoot me unless I’m -2 in a .9 system.

Why is edencom set to shoot at -0.001? How does that make sense?

I’m not gonna chew your food for you.

Arguments like ‘‘game design is bad because I lost my ship’’ are invalid.

Again, do your research on EDENCOM to know why they’re there and what you have to do to avoid falling victim to them. This is a game. With its own rules. If you get killed because of a mechanic that is easily learnable and predictable with a bit of a background check then your lazy ass is to blame. You can choose to keep ignoring the rules and cry about it or you can improve your game. It’s your call.

I understand your frustration at losing a valuable ship due to something you weren’t prepared for. That said, players lose valuable ships to something they weren’t prepared for, every hour of every day in EVE. Preparation and awareness is up to you.

“How would I know?” Well, your first giant clue is the popup dialog on every EdenCom and Trig system in highsec, that says “Warning! This system is occupied by Eden/Trigs. They may be hostile. Are you sure you want to jump?”.

That warning remains in place every single time, until the day you check off the box that says “Do not show me this warning again”. So that’s something to keep in mind.

Also, if your rep is negative, then that means you did indeed do something against Edencom at some point. So that was another action that you should have been more aware of.

Finally, “what does this mechanic add to EVE?” is a question that lots of people would say could answer by “Nothing, it’s a bad mechanic” about nearly every mechanic in the game. CCP needs ships to get blown up to drive the economy. They don’t really care if it’s done by gankers, or roaming Trig death squads (as happened during the actual Invasion) or gun sentries in occupied systems.

Or even by players falsely telling newish/naive players “Come join our fleet in low/wh/null, we’d love to have you! By the way, you should bring roughly 4 billion ISK of blingy purple modules when you come, you’ll need them.” And then blowing said noob out of the sky.

If you have to ask why the mistake you made that cost you your ship “should” be in the game, then you probably haven’t been paying attention. And 145 mill ISK isn’t much to worry about, these days. Just learn the lesson and move on.

Edit: there are also options for Edencom/Trig systems in your auto-pilot settings, although I haven’t looked for them lately. Check in there and see if any of the options suit you.

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Here you are genius. The game has these warning pop-ups when jumping into EDENCOM systems. You must have suppressed this warning in the past (that’s the only way these get disabled) and now you come crying about bad game design on the forums.

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Not hard to figure out why Edencom is shooting you…

:roll_eyes:

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No one is asking you to ‘chew their food.’ Your suggestion of ‘do your research!’ is not at all helpful. The answer is you don’t know what you’re talking about, you’re called out on it, so you double down. Predictable AND useless! I notice a trend with your posts.

Google “EDENCOM controlled system.” Nothing of any value is presented. You’re a low effort, zero worth troll.

Arguments like ‘‘game design is bad because I lost my ship’’ are invalid.

Again, do your research on EDENCOM to know why they’re there and what you have to do to avoid falling victim to them. This is a game. With its own rules. If you get killed because of a mechanic that is easily learnable and predictable with a bit of a background check then your lazy ass is to blame. You can choose to keep ignoring the rules and cry about it or you can improve your game. It’s your call.

It is a very valid complaint and critique because there’s nothing to be done about it. A system that is set up to destroy player ships, as a result of an arbitrary, arcane, and badly implemented game mechanic, is bad design. I don’t understand why you’re white knighting for CCP so much like this. It’s extremely cringe.

All your “Do YoUr OwN ReSeArCh!” means is "I have no valid arguments or constructive input to offer other than useless, nebulous ‘advice.’ I choose to stop paying CCP money and playing their horrible game. They lose money, which is bad, and they insist on keeping a worthless player trap in a game already set up with dozens of ways to lose a ship that a player cannot hope to avoid, other than mind-numbing grinding in a cut-off wormhole system, which itself is already full of hazards that make the ONLY way to fix this problem even more of a challenge.

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Those pop ups mean it’s anything from 2 gunstars that you can just warp away from, or it’s a deathcamp full of a dozen ships ready to instalock and kill you.

It isn’t helpful. It’s bad design, and you just like to stonewall because you can’t defend what is objectively stupid game design.

Did you have a hand in its design and implementation?

Is it fair or good design that the threshold for being shot is -0.000000000001, when everything else in the game is set to a much lower threshold?

No. It isn’t.

There IS an option to avoid edencom/trig systems. It adds, on average, 15 more jumps to an already long route of 40 jumps.

The only way to fix this is ratting in pochven space, which is wormhole space, which is wildly dangerous, using the rep grinding system that is a bad design choice, resulting in days of impossibly dangerous ratting for pittance reputation increases.

I can appreciate how your post was more tactful, but it only serves to solidify my correct observation that this particular economy driving mechanic is terrible.

I’ve never seen a trig death squad. Not ever, despite having ratted in trig space and driving through trig systems. It’s only edencom I encounter, and they’re programmed to KoS for anyone at -0.000001, which is an insanely low bar.

You literally get an on-screen warning before you jump the gate that you have to willingly choose to ignore…

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The point is, exactly these types of mechanics are those things that actively keep players away from EVE. It’s that feeling of moving through a minefield all day long, even in highsec, and constantly need to “google things” or “use third party websites” (that some sometimes first have to google to even know they exist). The harm these mechanics do to the game are tenfold higher than the benefits they bring for those playing the game. Because they could easily be designed in a way that still allows the content to be played by people who want to do it, but not alienate others who simply want to ignore it or not (yet) know enough about it to participate.

I have advertised for this game and helped noobs actively over years, still do, because I think its worth it. But the response I get over and over after a few weeks of playing is this: It totally sucks not being able to just explore the content and meed a gradually increasing difficulty, that allows you to retreat, rethink, refit and come back stronger. Instead you jump in, get obliterated in seconds no matter how good you were equipped and if you ask what you did wrong you get the answer “haha you should have googled first / watched a youtube guide”. It’s bad game design at the core, nothing less.

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Welcome to EVE. This isn’t Stardew Valley…

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