Edencom and Trig factions are a problem

There is a difference between a vague warning “can be dangerous” and "if you click yes you will die no matter how good you are and how well you are equipped because we placed an unbeatable NPC instakill camp behind that gate*. I sincerely hope you can see that.

No, you won’t. Unless you’re a genius and just sit there and go AFK out of gate cloak. I’ve never had trouble going through a Trig, Edencom, or Lawless system.

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The range of danger this indicates is wild.

It’s either 2 gunstars you can avoid, or a gatecamping, instalocking death fleet.

Sure, you gotta roll the dice, but how is that fun? How is that fair, and how is that a risk/reward worth taking when all I want to do is traverse HIGH SEC? High Security space, which is supposed to be a haven for carebears is now a minefield.

The Edencom/Triglavian patch is 5 years old now. The dust has settled, and nothing is done with this other than persistent death traps in the form of edencom fleets. It sucks.

What players are left with are the remnants of what was an interesting event, where now, the only players who are having a bad go of it are those with the faintest whiff of negative edencom reputation.

You can sail through a Triglavian minor victory system, in high sec, with -10 Trig reputation and nothing will happen to you because triglavians aren’t there anymore. I’ve traversed dozens of Trig influenced systems in empire space, and there are no trig sentry guns on gates, no trig fleets roaming around anymore, even in trig systems. It’s a dead-end mechanic that has not seen any use for 5 years.

No, you won’t. Unless you’re a genius and just sit there and go AFK out of gate cloak. I’ve never had trouble going through a Trig, Edencom, or Lawless system.

This is laughably, provably false, because I’ve died twice by jumping into an Edencom system. Both times I was instalocked and blown up by a dozen or more edencom ships. AFK Autopiloting has nothing to do with it when you’re locked and blown up so fast you can’t react.

This is pure cope.

“It’s an awful game full of garbage design, but it’s MY awful game full of garbage design!”

This EVE Online exceptionalism that players pride themselves on, by playing a terrible game that actively tries to get you to quit.

Just be a bit more careful when flying through Edencom systems if Edencom doesn’t like you.

I also have to pay more attention if I fly through a hostile system in Pandemic Horde space (who aren’t friendly with my alliance), and it’s not any different if I were to fly through Edencom space (who aren’t friendly with me either because I shot a bunch of them).

The only difference is that NPCs are much more predictable and thus easier to avoid.

Get your standings to both Trigs and Edencom to 0 or above if you don’t want to be bothered by them. It’s easy, new players even start neutral with both.

It’s your previous aggression against one of these factions that makes them mad at you. Edencom doesn’t like me either, I know how it is. That’s a choice we made.

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Then you were lucky not jumping into a full camp. I have seen people die on stream on such camps and they were experienced players with extremely good fits that absolutely knew how to fly a ship. Their only mistake was believing that this crap could be fought in any way.

Anyway, all your “EVE is so tough yaddayadda” isn’t even remotely a benefit to anyone. Nobody says the content in these systems (Anos, Sigs, Events) shouldn’t be hard, rewarding, challenging whatever. It’s just nonsense and harmful to have those systems placed randomly, not marking them in route and randomly place unbeatable NPC fleets onto the gates that just obliterate players who might have clicked away a vague warning message months ago. Thats a horrible design for a game that desperately needs to attract and keep players who are willing to pay cash for the servers.

Sry, if you can’t agree on that, it’s simply useless to argue with you any further.

High sec is not safe. Never has been, never will be.

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@Korrvik_Torgaddon I’m going to offer my opinion. It is an opinion only, please bear that in mind.

CCP needs Highsec to shoulder it’s share of ship destruction in game, for the sake of the in game economy. In as much, as players for a very, very long time complained unceasingly about suicide ganking, and war decs for that matter, in Highsec; CCP turned to npcs to supply that destruction. It is as simple as that.

Personally, I prefer fallible players.

As to Edencom? There are, and have been for at least a year, a number of Edencom “supporters” using the Edencom mechanics to “play” in the “sandbox”. I suppose “emergent gameplay” is appropriate here.

This is the first thread I read on this topic:

There must be destruction, either done by players or npcs. CCP choose infallible npcs in the end.

This is a more recent post detailing this type of gameplay:

So, what has happened to you is a result of player “emergent gameplay” (using npcs), which evolved, in my opinion, as a result of player complaints of pvp happening in Highsec.

You are right the npcs never miss. On the other hand, players…do.

But, I firmly believe this is the result of all those complaints, as recorded on this version and earlier versions of the EVE forum, against pvp activity in Highsec.

Just my two cents

o7

Long story short, it’s a non-issue. Every new player starts with neutral standings to both. Neither of them will attack you unless you attack them. Sansha Incursions are also easily avoidable. You even get a warning beforehand that the current system is about to come under Sansha attack. Pirate FOBs are also easily avoidable. Takes all of 2 seconds to look at the Agency tab to see if there are any in the area.

Yes, it is just a number and not a particularly large one.

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Go to Pochven for an hour, kill some drones, problem solved…

‘‘As for my ‘rage’ post, no, it isn’t. It’s a salient, pertinent, and valid critique of a flawed system that serves no purpose’’.

Continued overdramatic and emotional reactions to a suggestion to do research on the game you are playing.

If you don’t like it, then the quit button is right there. Save yourself and others the drama. Otherwise, grow up, and get over it.

Actions have consequences. Standings matter. If you have negative Trig or Edencom standings, then you performed an action against them. Just like if I want to be able to do the SOE Arc ever again, I have to raise my Gallente standings above shoot-on-sight.

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I get your frustration, Korrvik, but you’re flailing at clouds. The mechanic isn’t going to change, so you can either accept it and work around it, or quit the game. Before you do the latter, let me just share some perspective.

When the Triglavian invasion first started, every capsuleer was neutral to EDENCOM and hostile to the Trigs (because Trigs shot neutrals). Just as you never shot EDENCOM, I never shot Trigs. But, I was insta-blapped several times flying through their systems. So, I went to Pochven, I killed rogue drones, and I got positive with both EDENCOM and Triglavians. No more problems.

Things are actually better now. Trigs don’t shoot neutrals anymore. Unless a new player sides with either EDENCOM or Trigs, they remain safe. You’re negative to EDENCOM because you chose sides. Perhaps you didn’t know there would be repercussions for that. Now you do, and if you want to carry on without worrying about EDENCOM camps, you need to repair your standings. It’s really just that simple.

TL;DR: Calm down, accept that you messed up, fix it, and move on. Or, throw your hands up and quit the game. Those are your options. Lamenting about game mechanics isn’t going to accomplish anything.

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@QuakeGod Oh if it was only an hour or two of effort this post wouldn’t have happened. It is not a non-issue because I’m losing valuable ships that I’m trying to do things with to unwinnable gatecamps that I have no way of anticipating or winning.

I can currently deal with the incipient drone swarms, which offers the least amount of rep. As I stated before, in 4 days of active ratting I only raised my rep by .06, from -.25 to -.19. At this rate, it’ll take 13 days of constant grinding in wormhole space, which means I have to contend with sweats who will blow up a T1 cormorant only trying to make eve somewhat more palatable and playable.

@Aiko_Danuja So you see my point about how dumb and bad the design choice to set the hostile rep as low as it is. Great.

@Meridan_Night You use a lot of words and phrases for which you don’t know the meanings of or appropriate application. Your ‘suggestions’ are worthless and unhelpful. I hope this helps. I can’t use any simpler words.

@QuakeGod Why would you need or want to do the SoE arc on a character that has already completed it? That is a completely optional story arc of no consequence. Traveling in high sec is a necessity, and in mine and many other players case, is actively hampered by a neglected and poorly designed game mechanic. There is no good reason why rep standings for hostility between edencom and players is set as low as it can be, while the space police of CONCORD won’t even look at you until you’re at -2 in a .9 system. It’s an eye watering spread that has a huge, negative impact on player experience.

FYI, many of us do the SoE arc every 90 days, because it is one of the few ways to raise faction standings without taking a derived standing loss with the opposing factions.

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@Hatch_Nasty A good post, but that was then, this is now.

Triglavians are gone back to their pocket dimension in Pochven. They have 0 influence in empire/lowsec/nullsec. As I said before, you can smooth through a Trig high sec system with -10 rep and nothing will happen because they just aren’t there.

Not the case with edencom! I have less than a negative quarter of a point of rep with them, but that is enough for them to vaporize me before local chat even finishes loading. It’s like CCP decided it was time for everyone to stop dying to Trigs, but left ECOM in the relevant parts of the game to continue griefing players.

I’d fix it if it was realistic, but grinding low value drone rats in hostile wormhole space isn’t feasible. Do I really want to log on after work and start my 2nd job of shooting worthless rats in a deadend pocket of space, much of which I can’t access because my Trig rep is only 0.25?

The space I have available to fix my edencom rep is small, dangerous, and made even smaller by my low Trig standings. To get more of Pochven open to me I’d have to raise Trig rep, which would probably lower my ECOM rep even more.

It’s an impossible and unwinnable position to be in.

I know the meaning of all the words in my posts and I can write them in 4 languages, if necessary.

It’s obvious at this point you’re replying to me just for replying’s sake to get the last word or whatever makes you feel great. Don’t bother yourself. I won’t read any of your future posts from hereonout.

Well, the simple question (and the elephant in the room) is: Why the heck is this nessessary for EVE to be a good game? What would make EVE bad if these NPCs simply wouldn’t camp the gates?
They can have their systems, their anos, their lore, their content and whoever wants to participate can do that. They could even send interception spawns to the gates if some pro-enemy player stays there for too long, hitting him first, webbing him later and finally tackling him if he realy wants to stay and fight. But not with a fastlock-instakill fleet right at the gate. It’s beyond me why anyone can find this good game design. It achieves nothing benefitial and causes frustration, a bad reputation and probably income losses for CCP.

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It’s unpleasant and inconvenient. It’s neither impossible nor unwinnable.

Regardless, the mechanic will not change, and complaining about it will not raise your standings. If you want to rant and blow off steam from your loss, I understand. But I think you’re only going to get more frustrated by the unsympathetic responses.