Where does it say that the pilots are still rare. The ships are not rare, ergo the pilots that they are intended for, can’t be rare either. The lore is past tense. The game has moved 15 real years from the lore.
Yes, that isn’t what I meant. What I meant is that from a player perspective those features have niche appeal. Since MUDs are relatively much easier to create than a game like Eve, with many of them being small team or single person affairs, they can get away with adding features that don’t appeal to a large group of players or having a niche appeal overall.
You just can’t make expensive games with niche appeal, it’s financial suicide.
This is irrelevent in the discussion of a feature addition to an extant game - which can safely be described as minor, because there are 4 examples of that feature already. We’ve also established that you do not know how much the feature would cost, therefore the adjective expensive is not something you personally can justify. You just do not know.
None of which is applicable to Eve or makes this a better idea. This isn’t even a core feature. If you’re just copying stuff over and not changing any of the actual gameplay, just rewriting lore, then it’s a small side-feature at best. Though realistically it wouldn’t be very playable if you did that. That’s why this would be a significant amount of work.
Welcome to nullsec, where blood raiders have havens, serpentis have havens, gurista have havens, sansha have havens, and they all spawn the same sequences. Can’t tell me that the ded 5s werent all cut and paste from each other either.
The game is a giant pile of cut and paste. Virtually the entire blood loot table is a cut and paste of sansha. The’ve even had drop tables that had the wrong loot table cut and paste into them, and those kind of mistakes stood for years!
A feature doesn’t have to appeal to everyone to be put into the game. Most MMOs are made up of minority groups with no one group’s interests ever really making up a majority of players.
This is exactly such a feature.
You still need more significant appeal than this though. Take Diablo 3 as an example, where Hardcore is both easier to get into and less punishing than Eve has the potential to be. Hardcore is still played by something like 10% of players there. In Eve with something like this with no significant advantage and a ton of disadvantages you’d be lucky if even close to 1% of people messed with this, which isn’t worthwhile for the effort required to make it playable in the first place.
You have no idea whether it appeals to other players or not. You just seem remarkably determined to call it a bad idea because it doesn’t appeal to you.
Actually I do, my degree is in Game Design and Dev and I work in software. I also pay pretty close attention to the things the devs say, especially about the systems that make up Eve and about the dev process.
This absolutely does not make you qualified to tell me what is an expensive feature to develop for EVE. This is just a false authority argument you can’t recognize yourself because you are the false authority.