Many people stay in High sec and they enjoy freedom and leisure life there. Many of them get bored with fights in Null/Low sec area with massive TIDIs and lags which wastes players’ time and happiness. But currently CCP just uses invasion to force players to move to low or null sec area, to force players to join lags and TIDIs and to force players those CCP don’t like to get out of the game.
Why didn’t CCP try to modify the game experience in null or low sec to attract players to move there. Why didn’t CCP modify there fight mechanism to reduce lags and Tidis to encourage more players to join the fight?Why is CCP such lazy and arrogant?
There are currently 145 systems directly affected by Triglavian Invasions (Liminal, Fortress, Minor Victory, Redoubt and invaded). There are a total of 1907 systems in Empire space (1090 Highsec and 817 Lowsec). That means that about 7.5% of all Empire systems are directly affected by Invasions. Not overwhelming, but not inconsequential either.
Caldari systems are more vulnerable due to weak NPC strength. Three of four Empires are affected by issues with gunstars not spawning correctly.
We will have to wait until the end to see what the totals are and what the lasting effects will be.
This is entirely player-driven. CCP is not “removing” HighSec, players are. If you want your side to win, join up! If you let other players win, it’s not CCP doing the forcing!
That’s a profoundly stupid idea. Apparently you don’t understand the fact that PLEX is purchased with ISK generated via PvE? If all PvE activity is harder and less profitable then nobody has extra ISK to buy PLEX with, and therefore nobody buys plex from CCP’s F2P cash shop.
What CCP needs to drive PLEX sales is inequality. They need to divide their customers into successful PvE players with excess ISK to spend on PLEX and players who fail at PvE (or are too lazy and/or rich IRL to bother) and have incentive to buy PLEX. And that’s what we see them doing: replacing menial farming tasks that everyone can do with more challenging (but still profitable if you’re good at EVE) content that many players will fail at.