Why does Eve have so much emphasis on mining?

I don’t know how anyone can sit there shooting at rocks for hours on end.
But the players who do like doing that activity fill orders on the Market so those of us who can’t stand mining can always buy the resources.
Another solution would be to have NPC-Miners that we could hire for isk, they could mine resources according to our orders and deliver them in the Delivery slot.
But of course that would undercut other capsuleers who do mine and that would not be so nice for them.
JMHO

I used to love mining before it was nerfed. Playing Eve to me was what to many people is watching TV/Netflix - just stare at display and relax. I quit Eve mostly becouse it’s gone now.

That’s contradictory in terms.

What was nerfed about it? Gameplay for mining is the same as ever?

Income in highsec was nerfed.

Yet the gameplay is the same as ever, orbit rock, lock rock, shoot? You can still do that while watching netflix.

Numbers going up or down don’t change that.

Disagree.

Can you provide an example?

They only allow mining and PvE activity to exist so the “real” players will always have victims to kill.

i believe there are more miners than pure pvp players. miners tend to have multiple accounts as well. for me personally, mining is relaxing until enemies arrive and i enjoy the banter in comms. pvp is short tierm entertainment and often boring during the hunting phase. mining is engaging and has high spots when fights occur. it is part of the game, generates subscriptions, it is here to stay

Subscriptions? The emphasis is on PLEX sales now isn’t it? Like World of Warships doubloons.

I think subscriptions is a legacy term here.

PvE is more than just mining, exploration is PvE.

Just like smart players in EVE diversify their ISK income, CCP has multiple sources of income from EVE players. PLEX sales and subscriptions.

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just one of those things that makes eve, eve. If people get bored of mining there’s less indy material which leads to higher prices (less goods) which in turn leads to nerds realizing they need to pick up their pickaxe to take advantage…in theory

I often think about this.

There is an issue with mining that has always bothered me regarding specialization.
A region, a solar system, a belt, a barge, crystal, etc… everything is set up based on a specialty item to be gathered.

This part… is the most annoying thing for me. NOTHING happens when mining. The only one with a shy variation --devised to put the incautious at risk of losing the ship-- is gas.

There are no surprises, no hidden materials, no fools’ gold, nada.

Making it “fun” requires IMO, to remove all the yadaberries. A barge, a drill and be done… There are other grinding actions like transport, etc… which are meh… time consuming and well… games are passtime hobbies… I guess.

Minerals’ Value are in direct proportion of secstat, which is one of the few drivers for NULL. Don’t forget that.

Making the setup a bit simpler would perhaps result in a less cumbersome activity. I honestly don’t think it’s a good idea… It’s just what I would do if I wanted to simplify it.

But when it comes to creativity and making it “fun” … well, there is a lot to be done… except for introducing a mining minigame. That would be as stupid as ANTI-MISSOL-MISSOLS… when you have lasers.

An explosion, a sudden discover of a fool’s gold chunk that you only find out it’s worthless or super valuable when you process it, a geyser, ice belts with exotic stuff… mysterious materials for future expansions --kept secret for the first time in EVE’s history-- roids that are easier to mine randomly --variety in cycle efficiency-- etc… things that require creativity. Who gives a rat’s a$$ if it’s hard to code!

Mining is time consuming… as it should be.

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There is as much engagement as you want out of it. Particularly when managing, planning, and organizing fleets.

Monitoring Intel channels, swapping ships for response fleets. Ensuring people aren’t over mining or forgetting lasers.

After the war dec changes hs became pretty dull for mining, but wh,ls, and even null sec still require you to stay engaged.

This really seems like a 'I don’t find this activity fun or engaging so why does it exist" kind of post.

I mean I could say the same thing about flying dps in a fleet, running missions, or doing sites in a locked down wh.

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You’re never going to get a consistent answer from these people. They lie to everyone else, and most importantly, they lie to themselves. Always talking about how mining is “relaxing” and “allows them to do other things,” but the second the ISK/hour drops by a dime they stomp away like three-year-old children.

Watching the wallet figure increase has always been the sole reason these people do anything (mining, grinding missions, whatever). It’s just that they never admit this because doing so would be the same as admitting that they’re people who piss their pantaloons at the prospect of any activity that entails active risk-seeking.

Do you want to know how I know this? Because as I said I’ve interacted with low-end miners, and they don’t actually do all those out-of-game things they talk about. They only bring them up because it makes them look more detached. But no, most of them still stare at the game screen, target new rocks, drag ore, etc. They actually play the game actively, and they could literally be doing anything else for more money, but they mine instead. Because they are afraid. The ones who are genuinely watching Netflix are the ones who use bots.

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Your lack of understanding of the game isn’t anybody’s problem but your own.

Feel free to go play the next COD clonebaby where you will find the mindless, Neanderthal feedback and experience you clearly desire.

Many suggestions have been made over time on ways to change mining so it becomes more ‘active’ and less of a slow, boring, repetitive activity.

The problem with that is, CCP built EVE around the concept of players being exposed to danger from PvP at any point, but they didn’t have very good ideas on how to build an interesting PvP ecosystem.

So they fell back on the basics of “let’s set the game up so there are lots of long, boring, repetitive activities to do at known locations, so people will head out there to do them but stop paying attention after a while, and then the PvPers can occasionally find one of them as a target and score an easy kill”.

Mining, multiple gate jumps, many missions, freighting, exploration, PI, they all show this pattern. To be ‘productive’ you have to sit in space for a fair while, doing things that aren’t very active or interesting, and that’s the setup for half the PvP in the game.

If you make mining more active and engaging, you’ll have fewer inattentive targets sitting in space half asleep. There’s already barely enough PvP in EVE to keep it moving, they really can’t afford to give up even more of it.

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Mining and industry is an integral activity in EVE. Can’t build stuff with out materials. Need to build ships to blow them up. I can go on about the impacts and other stuff but that’s really the bottom line… I guess.

Every online game I’ve played has had its equivalent of EVE’s mining. Face it, there are folks who just want to log in and zone out.

What I can’t understand is why - if you’re like that - you choose to be (for example) a Highsec miner. You could play almost any other game and do your thing, undisturbed. Maybe it’s the ‘I mine in space’ brag.

I think CCP should let the NPCs do the mining and have us slaughter them for the ore.

Look, it’s about repetition. Humans seem to find comfort in repetitive tasks - even (perhaps, especially) if they’re challenging. Game designers know just how to tweak those feels so that, boring as it may be, we mostly come back for more. And that applies to all our playstyles in EVE.

EVE places so much emphasis on mining because the ‘activity’ draws in a large crowd of people who, frankly, are unsuitable for much else in the game. Have to give them something requiring minimal effort, hence Mining.

Probably.

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I like mining. I also like solitaire or mine sweeper. Other games too that are essentially repetitive except for some slightly different initial conditions.

And yeah, the relaxed playstyle is helpful for getting some other things done in and out the game.

Not too relaxed however as miners sitting in one place for a prolonged period of time are more frequently the target of ganks. I’ve fallen asleep running missions. I’ve never fallen asleep whilst mining.