Why does Eve have so much emphasis on mining?

Every ice belt I have passed in HS is pretty much like readers in a library.

Your so called battles are not common place as you make them out to be.

Having a diverse range of gameplay options is pretty gameworthy, whatever that means in a Scifi MMO, you keep saying it.

Mining and having to spend the time to gather materials is a logistics issue to drive gameplay, seems pretty Scifi. Also can be super political and economically engaging considering the economy is what EVE was/is marketed (ha) as having a deep player driven economy, base mineral to finished T3 cruiser or Titan.

Also to the most recent post while i was typing, moving belts doesn’t do anything, they’d have to update the position of belts at downtime or if they respawned more often, itd still have a bracket to warp to. doing nothing expect longer/shorter warp times?

Also PI can be super active if you’re going even every few days to double check your hotspots.

But that deff could be improved by letting me be a Dust player again and attack or defend my PI locations. :wink:

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I did once put some thought into re-working belts. My idea was to have belts be truly enormous, and never respawn. While there would be beacons at certain points, the best ore would be deep into the field, and players would need to scan and bookmark. But, once deep into the belt, d-scan and suchlike would have very limited range, making hunting in these super-belts very viable (and likely). There would also be a point where concord could no longer detect your loss, offering some decent hunter/prey risk/reward activities in highsec.

Very difficult to do, and a pretty epic change, but I feel it would be magnificent. In the end though, the core gameplay loop of lock rock, shoot till drained, rinse and repeat would be the same.

Its easy.

Mining lasers being able to target individual ship modules and exploding ice.

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Actually on that I would like salvagers to start deactivating ship modules and salvaging them into my cargo.

Disassemble the ship.

Players did that in the past … then CCP introduced FW… That was the first hit … then a lot more fallowed… organic cencept died… you know how is FW now ? You can read threads in forums where players come with sugestions to come over …this is just one example

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Yeah, one of the more interesting ideas.

In an “EVE Forever” sense though, say the game is still going in 15 years from now, how long before new players joining the game, no longer have the possibility of mining the more valuable ores because the vets have taken it all already?

Tough balancing challenge, especially when time is added into the mix.

Mining is a social activity that can be highly profitable when properly organised and executed. And I should not need to point out to you that your shiny PvP ships don’t make themselves or the ammo that you shoot. Mining and industry is the very foundation of eve online.

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But they argue they can do it whilst “working” or “watching Netflix”…now suddenly it’s a “social activity”, Mining from the local pub now?

when properly organised and executed

You mean multiboxing.

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Their was a time when this was true but now with better rats and people like code, it’s not wise to mine afk or even semi afk.

when I mine I have local open all the time. I also like to make a decent profit at whatever activity I do which means mining in a fleet with Orca boosts, transports taking the ore away ect. I only have one account this means actually being in a fleet with other players and being in coms… you know being social.

Noting wrong with multiboxing if thats how you want to spend your money, I mean you PvP’rs do that often enough why complain about miners doing it?

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Also I want delayed local, so you mean d-scan I hope in the future.

That change right there should keep you on your toes and make it more active, just as it is for us explorers (and W miners) in W.

I play Eve to have some fun and relaxation after work. The mining is just my thing and after the mining there is not much else. Research, production and sales. All things without which Eve wouldn’t work and you couldn’t make Pew Pew. Be glad that there are such bores like me ;).

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You can do passive stuff in the station and relax and cool off. Stay docked if you want passive. Undocking should mean being active, not necessarily PvP. I am a PvEr and researcher myself.

Gankers keep me on my toes and I don’t see why making a risk free and easy activity any easier by delaying local… do you like the thought of paying more for your ships? Or to take this scenario even further and you not being able to find what you want on the market at all?

Bring it. Worth it if we get improvement from this passive in space gaming.

Real market trading is anything but passive in station lol

Also you haven’t mention hauling, something people also do passively

Also you haven’t mention hauling, something people also do passively

Sure, let’s also “improve” AP to be more active :slight_smile: let it go on the fritz now and then. Make it a module with chance of failure? (It is a fitting module in Elite Dangerous btw if I remember correctly).

Also, docking music plez.

Why aren’t you railing at PI? Thats passive, it runs 24/7 whilst I’m not even logged on. This is a sandbox stop whining at CCP if you don’t like miners then do something about them yourself rather than crying on the forums for someone else to do it for you.

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I did call out PI too, earlier, scroll up.

Research and production “in stations” is 24/7, now do you consider planets similar? perhaps perhaps not, but MINING is NOT, it’s ships in space, it should be more active and involved.

Well, my bigger concern with balance would be functionally unlimited resources tanking their value. But yeah, zero respawn would be a problem further down the line also. You’ve got to keep in mind, I’m thinking of belts with literally millions of rocks in them, that are tens of thousands of km deep, and many AU in diameter, encircling the sun. Each belt would conceivably contain anything from a full years’ production currently, to many times that amount. So yeah. Ultimately the resource availability would be the key hindrance to fitting this into Eve’s economy.

Not insurmountable problems though - you could introduce some form of raw ore sink mechanic, and periodically have new belts open up using some in-game lore, move the beacons to fresh points on the ecliptic, etc. Better yet, just keep the starter systems gated off from older players and let the belts run dry, forcing long-term migration to lesser-mined systems etc.

But at that point you’re introducing changes to fix problems you’ve introduced yourself, and then you might as well be designing an entirely different game.