Why I dislike gankers and people opposed to ganking

Do you really, though?

Apparently Readin’, Rwitin’ & Rhythmetics aren’t as widely spread as previously thought.

ps: Lots of EvE players don’t speak english either. They may have just copied-pasted their reply to you from a previously filled out webpage titled “Gankers ready-made replies in English and other mysterious languages”.

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Our movement is very worried about the bots having access to AI help desks… Highly illegal in all 4 empire space too. #SaveMike

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I don’t really care how anyone ‘prefers’ to play. If they undock then they have expressed a preference for play in which I shoot them. You can’t ‘prefer’ your way out of a hail of antimatter.

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I prefer a hail of laser, but to each their own.

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Why do you both live in the darkness? Hail and Hail alone will guide you to victory and enlightenment.

I know, I know, but it just sounded good! :laughing:

Scorch!

Mah lazers go brrrrrzzzzzt!

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Or… You could manipulate their emotions to the point they’re so scared :scream: they eject and warp off. No ammo needed. CONCORD, stay home.

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Not everyone is salty.
See here? We had our content, great fun/hour without any complaints from neither party. #SaveMike
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Lets consider the order of operations of this statement.

I asked which mechanic, therefore it would stand to reason that I would like to know.

Seems pretty straightforward

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If it is “almost an exploit “ (whatever that means @Githany_Red ) then it seems like it would be in the best interest of the game for her to not spread that knowledge and tell you.

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I disagree.

If it’s “almost an exploit” then not spreading the knowledge simply allows the small minority in the know to completely take advantage of this “almost an exploit”.

However if the larger population of the game begin to take notice of this “Almost an Exploit” Then it forces CCP to take action to curtail the Exploit, either by declaring it an exploit, or making a statement in regard to the mechanic in question.

@Githany_Red I fully believe whatever this “Almost an Exploit” is, you should discuss it publicly. Attention needs to be brought to this on a large enough scale that forces CCP to take action and do something about it. If it’s actually an EXPLOIT, then CCP should address it and officially declare it an exploit. If it’s not, then CCP should also be required to address why it’s NOT considered an exploit.

Exploits remain hidden within the game, and abused by the small minority with this type of thinking. If it’s an exploit, then it needs to be addressed. IMMEDIATELY. It’s not fair for those in the know to take advantage of it, and let it continue to go unaddressed by CCP.

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Gosh its lovely seeing people get so worked up over ‘almost an exploit’…even when they have no idea what it is.

The ‘fleet hanger mechanic’ is not an exploit. I have seen it used and even had a go myself. On the other hand, people wedging themselves inside the structure of a station in order to take loot ought to be an exploit.

@Cayne_Pavor Good grief dude settle down. It’s literally transferring items into the fleet hanger of a ship. It doesn’t transfer the suspect status from the ship that held the original item. It’s not an exploit, everyone knows about it, it’s a mechanic of moving items.

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No, no. Don’t correct him. It’s more fun watching him melt down.

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It’s not really a fault with a game mechanic it’s just how it’s use , has absolutely no counter play and seems silly .

You only have to watch a gank and see how they get the loot away. Before this hunting their freighter was fun

This right here is exactly what I was talking about in another thread that seems to have gotten community flagged.

Derision and snide remarks that add little to the conversation. Eventually devolving into TTADN.

And?

You didn’t like it when someone pointed out where you were wrong.

You didn’t like it when someone told the original someone not to tell you were wrong.

I have this sneaking suspicion that a discussion, in your books, is only a discussion when it’s one sided and everyone just agrees with you. Even if you are misinformed and wrong.

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hmm. typical.

It seems you are rather eager to employ the typical framing narrative of the naysayer collective.

This was not a very hard thing to spot

Let me do the exploit question and I will use two examples, one which the gankers complain about and one that AG players complain about.

  1. MWD cloak trick, mostly used on DST’s but used on other ships too. Gankers complain that this unintended ability is unfair to them as they cannot easily tackle the DST using this. To be blunt it is not as easy as people think because it does not always work perfectly and you have to adjust your fit to make sure it does. Some people might tell me that I am talking out of my rear end saying that but that is my experience. It also has cap issues if you do it every jump, which I do quite often to avoid ship scans.

This is not however avoiding consequences, but is giving players an ability to avoid tackle which is the balance that I ask for in terms of individual players against gankers, so for me this is perfectly fine, but many gankers dislike it and complain about it.

  1. Loot scooping through DST’s, this is where the ganker will warp a DST in and use a character in a noob ship to move the items from the wreck directly into the hold of the DST, it might just stay in the DST or they might then move the items through into a freighter. This means that the only person to go suspect is the noob ship, leaving the DST and the freighter gloriously free of consequences. The only time you see freighters risk it is when people use those freighter only cargo cans, which result in some pretty decent and amusing kills on ganker freighters. This is why people don’t do AG, because who wants to shoot a noob ship?

That is avoiding consequences, simple as that.

It is a simple fix, in that the person moving the item (the noob ship) must have the space in their own cargo to do this, but CCP are not good at working out basic mechanics like that…

I think that this is a very good example of the difference between gankers and anti-gankers in terms of the issues at hand. Which one would a reasonable person say is wrong in terms of game mechanics?

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