Why is everyone multiboxing so many accounts now

Then the problem is the absolute ■■■■ group of devs we’re stuck with. Other companies have found ways to overcome these sorts of problems, through things like easy grouping (teleporting, etc). EVE still acts like its 2003 in terms of arbitrary timesinks and inconvenience.

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It isn’t the developers; their job is simply to implement in code the decisions taken by a game’s designers.

I, too, may be disappointed with some aspects of EVE, but I do not disparage the developers. I sometimes disagree with the vision of the designers, but I’m sure they expect that from some players.

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because you need ton of alts for everything in this game, so people built their alt armies over the years and now they roam with them.

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Because the game is dull and super slow paced, requires almost no input and it 99% about waiting and doing nothing. Then when the action happens its over within minute or less.

That, combined with actions that affects other players in fleet automatically, makes it very easy to multibox. Even pve doesn’t need much input so player are able to run multiple toons at the same time, although not every pve content allows that and ship/fit needs to be adjusted for this gameplay.

And this will never change because it suits the remaining players and those who like/enjoy/want to multibox. And even if players wanted to change this I don’t think it is possible and within CCP abilities to do anything with this.

So to multibox is very easy to do compared by other games like Albion Online (where multiboxing also happens but almost exclusively only for scouting).

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You make a good point, but I’ve been told by the big CCP simps time and again that the devs and designers are essentially one and the same.

How is this thread still alive

Just endless loop

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Some things never truly die
thriller-mj

You just proved my point, of course I will have more losses in PvE due to avoiding activities dominated by multiboxers such as PvP, FW etc. as a solo account.

I don’t think the heart of the gripe is jealousy for most people opposing MB, at least for me it’s definitely not. I can afford to run 20 accounts for years, just don’t think it’s worth the time and money investment for a game that I want to play after day at full-time job, i.e., making it a second one.
If anything, I feel a certain amount of pity for those hardcode 10+ multiboxers as to how deeply they are invested into the game in terms of time & money (sunk cost) that they might not get the chance to experience what enjoyments life has to offer, other games, hobbies etc.

The heart of the gripe for me is that it’s an infinite arms race between players spiraling out of proportions, infinite inflation. It becomes a lose-lose-win situation - to stay competitive in various activities players one-up each other, spending increasingly more time/money in the game, and in the end all involved players lose, while CCP profits from more Omega subs. It’s like multiplying both sides of the equation by the same number, but in this case the number is player’s $ or time. Perfect example of prisoner’s dilemma, where in a perfect world players would agree to keep it to one account and be on equal grounds without each pouring increasing amount of time/money into the game. But since we’re not living in a perfect world and that won’t happen as everyone seeks to maximize their advantage, we need a central governing authority (CCP) to enforce it. They obviously have zero incentive in doing that as it will hurt their bottom line, so we end up with the continuous back-and-forth between the two camps.

Gosh…well I posted this elsewhere and it seems to belong here too…

How to identify a manufactured ‘problem’.

1. Advocates of the ‘problem’ will always use emotive language without ever actually telling you specifically what the ‘problem’ actually is.

2. Advocates of the ‘problem’ are never able to specifically tell you how the ‘problem’ affects them, or indeed anyone else. Theorycrafted ‘examples’ will be used…rather than ever a single actual real world example of anyone facing the ‘problem’ or its effects.

3. The ‘problem’ will be greatly exaggerated. Every system will have the ‘problem’ 100 times over. There’ll be made up reports of ‘30 multiboxers’ in one system after another. Never mind that earlier I flew all the way from Jita to Amarr and back and only in one system did I even encounter 5 similar names.

4. The ‘problem’ will be alleged to be ‘ruining the game’…without any explanation of how this is so. The usual ‘think of the noobs’ type semantics without any specific mention of who is affected or how.

Maybe your reading comprehension skills are malfunctioning and you keep spamming the same dumb post ?

Maybe I repeat the post because it never specifically gets answered, or what answers are given evade the points made.

Yes it does, you just dont read them, and pretend they’re not problems.

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Still don’t see the point of this copy/pasta, the entire game is one big ‘manufactured problem’ put out to players to figure out for their own enjoyment and CCP’s profit.

CCP are the only ones to decide what kind of sub-problems, game mechanics and meta to include in their ‘manufactured problem’. My only concern (as a player who enjoys the problem they’ve created enough to comment in the forums) is about the health and longevity of said problem due to old-dogs multiboxers forcing out/gate keeping certain game activities out of newer players not as committed as them in solving the ‘manufactured problem’.

If you want specific example how it has affected me (as fairly new and casual player), the most recent example is WN event sites - the few solo sessions I managed to squeeze in between the holidays to try them out, I was met with multiboxers in all site types and security regions. So, obviously I couldn’t compete and could barely try out the ‘time-limited content,’ which discouraged me to login in the game in general.

The ‘health’ issue as I see it is, even if I’m willing to spend tens of billions to upgrade my ship, inject skills etc. I wouldn’t be able to compete with someone multiboxing 3-4 low SP accounts. So it’s obviously a more efficient and natural progression in the game to create alts, I’m just here wondering why CCP doesn’t embrace it fully and make it easier for players to take that path? Even if I was willing to do that I wouldn’t have had the time to set-up 5 accounts, sub them all separately, inject SP to do their roles, just so I can compete in the event sites for a few hours every week. Right now that feels like ‘cheating’ to most because CCP have half-assed it with some launcher QoL and allowing same email for multiple accounts.

If that’s their game design and natural progressions they should at least fully embrace it and allow (similar to chars) multiple sub-accounts to be easily created, subbed from the same payment, and official in-game overview similar to o-preview to manage all sub-accounts with ease. And spin it from a lore pov that from a mere capsuleer you become a Fleet commander playing a larger scale, space strategy game. They will still get the same amount of omega subs and much more since barrier to multiboxing will be lower and it will be an officially promoted way to progress the game.

I feel a lot of the debate around MB between players is exactly because it’s in such a ‘gray area’ - not officially promoted as a way to play, but also banning certain types of MB such as input broadcasting and botting. So, one camp will feel justified in playing the game as allowed by CCP, while the other camp wanting a more ‘natural’ progression on a single account, will feel disadvantageous.

OK so multiboxing is ‘not fair’. But then, show me anything in the game that is actually fair. Is it fair that some people have 10 hours a day to grind while some only have half an hour ? Is it fair that I joined a universe that’s akin to joining a Monopoly game where all the properties already have houses and hotels on them…i.e vast areas of space and trillions of ISK are already owned before I even first log in. The playing field is about as un-level as it gets. That is the very nature of Eve…which makes success all the more sweet.

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…chase a target and it reships and blows them up?

Nope. But you have to deal, right? RIGHT?

Except you don’t. You cry.

Mr Epeen :sunglasses:

Please don’t bully the new players.

Ah…as always, Epeen popping his head out of the teapot like the dormouse at the Mad Hatter’s Tea Party.

I wouldn’t say it’s ‘not fair’, as you pointed out eve is as unfair as it gets. I feel it is in some sort of a limbo where it’s neither official progression path promoted by CCP nor against the ToS, dividing the player base and pushing away newer players. I’m okay with unfairness, it what makes the game exciting - just as I can lose hundred mills in an unfair fight/gank, I can hop into a 3m slippery heron and re-make that in WHs with practically zero risk and a lot of fun. Of course I cannot expect to compete with anyone who lives and breathes any game, but make it so these players don’t suffocate the ‘fresh blood’ of the system by gatekeeping some of the more fun/profitable content.

It’s their right to do so, it’s a sandbox, law of the jungle etc., but at least tell the player how they can compete and a long-term goal if they’re determined enough. I’m sure some players in-game are completely unaware about the MB phenomenon in eve if they’re not using 3rd party apps, watching streams or video. ‘Oh I died again to a highly coordinated fleet with hacking tackle and BCs doing event sites, how are eve players so social and organized? I like playing solo and I’m not very social so there’s no way I can reach the same level and compete, I might as well quit playing now when it’s still early.’ I can totally see such conversation going through a newbro’s head, without ever being aware of multiboxing as a playstyle and a potential goal in the game.

Fully embrace it, introduce it to the player from the tutorial, make it so once you hit a certain SP threshold you could split of certain amount of SPs (train) another char in your fleet, specializing them into scout, pvp, miner, trader or industry skills. Make omega time transferable between chars and once they run out they become inactive/unusable. Then the above solo player will have a goal and clear steps what they need to do in order to compete in the ruthless world of New Eden, instead of straight out quitting the game.