So I’ve played eve for a long time, and I’ve been specifically paying attention over the years to the way game balancing is approached. I’ve noticed, particularly with titans, CCP takes the standpoint of nerfing the ship, sometimes ridiculously so, almost to the point of uselessness. My question is why? The doomsday device fitted to this ships, is now not a doomsday. For those lacking perspective of the term, a doomsday device is an end game weapon usually designed to annihilate absolutely everything caught in it’s blast… absolutely EVERYTHING. not capitals only, not structures only, absolutely everything within range of the weapon. if it cannot do what doomsday device is supposed to do, then why call it a doomsday at all? so they took it down to a single target weapon (DEFINATELY not a doomsday) in order to balance against the numbers of titans being made.
perfectly understandable, now comes the HAW nerf, you can’t fit guns on a titan that can target sub capital ships, leaving the titans only defense against sub capital threats, a boson. why even have the ship available in the game? it can’t do what its primary weapon is supposed to be able to do, and it can’t defend itself against anything below a carrier. yet still your going to see them on battlefields by the dozens, tidi’n the rid just for show and the pretty, but now nerfed to the point of uselessness DD effects.
Rather than continuing with unpopular nerfs to titans, why not change the grid instead? Give the titans back their real doomsdays and haw guns (Maybe limit their range to a hundred KM or so, to make them have to get up close and personal to use it.) and change the grid so only a certain number of the ships can load onto grid at a time. say maybe 1 or 2 per alliance, this limits the impact on the server node, makes the battles balanced out a little better, rather than simply being a most titans wins scenario. You can also limit the number of doomsdays that can be fired in a given period of time,(Since a weapon designed to wipe out everything could be made to have a lasting effect on the space around it making it impossible to fire a second for a period of time) little bit of real physics explanation lol, to prevent a DD blanket wiping entire fleets with the aoes. if there are twelve alliances on grid, that’s 12-24 titans, instead of one alliance bringing 10 and another bringing 15, and another bringing 8, till you have hundreds of the damn things on each side. 4 alliances, equals 4-8 titans on grid.
this seems more an effective measure for containing the titan explosion, than nerfing the ships to the point thy are essentially hundred billion isk jump bridges. bring back their fierceness, and the fear that made these ships awesome, with maybe a couple small restrictions, and instead change the grid to make them more rare in their appearance, you fix the problem of too many titans without completely destroying what the ship is supposed to be. the ultimate weapon, that collectively makes pilots ■■■■ their pants when it appears in their local space.